Robo2010 opened this issue on Aug 14, 2006 · 8 posts
Robo2010 posted Mon, 14 August 2006 at 9:00 AM
Robo2010 posted Mon, 14 August 2006 at 9:01 AM
dbowers22 posted Mon, 14 August 2006 at 3:28 PM
I've noticed if you use procedurals, such as changing the U and V coordinates on the
image node, that they often don't show up in the preview mode.
diolma posted Mon, 14 August 2006 at 4:33 PM
dbowers22 is right. Most of the Mat-room nodes (once you start twiddling dials in the non-root nodes) don't show up in Preview mode.
Preview mode is really just there for a fast response to changes/additions to objects/camera angles etc. in the scene, not for texture details. AFAIK, there is no fix for this.
And I have to say, I agree with that approach. Analysing the whole scene, including any/all material details would slow Poser (or any other similar app) down to a total crawl. Renders take a long time. That's 'cos they have to take all that into account. The preview is there to give a "general idea" as quickly as possible.
And even then it's not that quick..
Suggestion:
Load your object. Apply your material to it. Render. If the render looks OK, forget about what it looks like in the preview. Go ahead and alter your scene(add stuff, change camera angle, alter lighting whatever) til the general scene is more-or-less what you want. Once you've got the bits'n'bobs in position and got the camera angle right then you have to render (s-l-o-w-l-y) and start adjusting the lighting... ('cos it never matches the preview..)
Getting the set-up correct is the 1st step. Getting the finished pic takes a long time (and involves many renders)...
It's always been that way. In any app.
Cheers
Diolma
Robo2010 posted Mon, 14 August 2006 at 5:31 PM
Robo2010 posted Mon, 14 August 2006 at 5:32 PM
Robo2010 posted Mon, 14 August 2006 at 6:21 PM
nruddock posted Mon, 14 August 2006 at 6:23 PM
Seeing a wireframe and the UV map might provide some insight.