Enivob opened this issue on Aug 14, 2006 · 6 posts
Enivob posted Mon, 14 August 2006 at 1:22 PM
Hi All,
I have a wall with a window in it. There are no window panes, just geometry with real gaps in it.
I place a light outside the wall and add a plane on the other side to catch the light.
I get nothing, just black for my geometry and background color for my hole.
I am running the latest version (what is is 2.43a?)
I am using the Internal Renderer. I have tried all kinds of lamp types, all kinds of intensities and distances.
It shouldn't be this hard...
Enivob
oldskoolPunk posted Mon, 14 August 2006 at 7:09 PM
Hi Enivob :)
Enable the Trasha (transparent shadows) button, found in the shaders tab, for any material that will recieve transparent shadows from light after passing through glass. I am thinking that maybe it renders faster with it off and is why it is not on by default.
Enivob posted Tue, 15 August 2006 at 2:22 PM
Thanks for the reply.
But I have tons of textures, it is an architectural piece.
I have pretty much given up on having light come through a window.
haloedrain posted Sat, 19 August 2006 at 1:25 PM
Enivob posted Sun, 20 August 2006 at 3:05 PM
Yeah,
Thats what I though too.
Try putting the whole thing on a box now. And then put the light outside the window. It should work, but for some reason it was not working. I have moved on from that project since, however.
Thanks for the reply, it is good to know it can be done.
PS:What type of light are you using?
haloedrain posted Sun, 20 August 2006 at 9:47 PM
It's just the default light, default materials there, I didn't change a thing.
What do you mean by "putting the whole thing on a box"? Do you mean you're putting the entire scene inside a box? I'm really curious what's going wrong, it seems so strange that there should be a problem.