Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Quote - $700!? Wow!...whoa!...yikes.. I was looking for a resonable F-15 or any aircraft for the Aircraft carrier. But I seen an F-15 for $700 on that site. Enough to put stress on my stomach. I have already one for free. I can work on that one I have. I learned my leason already by spending on items were not aware of. I am comfortable at Renderosity...max of $30-$35 range.
its $700 for all 5000 models in the collection, 9 cds packed with them. not a single model. if you are big into 3D it is a worthwhile investment, IMO.
Quote - > Quote - $700!? Wow!...whoa!...yikes.. I was looking for a resonable F-15 or any aircraft for the Aircraft carrier. But I seen an F-15 for $700 on that site. Enough to put stress on my stomach. I have already one for free. I can work on that one I have. I learned my leason already by spending on items were not aware of. I am comfortable at Renderosity...max of $30-$35 range.
its $700 for all 5000 models in the collection, 9 cds packed with them. not a single model. if you are big into 3D it is a worthwhile investment, IMO.
Realized that after, although I do not have $700.00 on me. 5000 models for $700 is a darn good price.
Quote - Yes...corrections...looking for F14's and F18's.
Do a search at -> http://mystic-nights.com/directory/index.php, both "F14" and "F18" bring up several sites with free ones.
:sad:
poser can handle n-gons just fine. well, the 5-sided ones anyways, and most 3D applications will tesselate anything over 5 sides on export.
looks like a split problem to me. did you split vertices to get it to smooth properly in poser? if so, it looks like one of the vertices is split, and the other isnt.. resulting in smoothing wierdness. this, to me, seems very likely as its on a curved surface.
cheers,
-gabriel
jesus, honestly, i cannot even begin to describe to a beginner in max how to fix it. its tough because you will have 3 vertices virtually on top of one another and you need to weld 2 of them but leave the third unwelded. you need to zoom in very, very close, select the right two vertices and weld them.
that sphere in front of the windows looks like it has some split vertices as well.
honestly your best bet is to either ask the original creator to fix these areas or get someone more familiar with meshes to fix these problems. i think back to my first day of using Max, and if id have had to do what you need to do here with it id have lost my mind.
The windows have concave polygons,this would be a problem in Poser5 & above.uv mapper can fix this via 'Tools/Facets/Concave'(while your in that menu you should also check for degenerate & colinear facets).....or just make some new cuts in 3dsmax
the smoothing error,if your using P6 then I'd apply a 'smooth' modifier in Max before exporting,if that doesn't work then try splitting verts in uvmapper.
& post a close up wireframe of that area if possible
Usualy, I will price a project to sell to general public. The price might be anywhere from $5 to $35 depending on how much time I put tward the creation of it. another thing I keep in mind is that probably at least 5 to 10 people will eventualy buy it, maybe not all in the same month, but eventually. So even though a character pack might take about 40 hours to make. and my hourly wage might be around $10, I don't want to charge $400 for it. I usualy will charge around $20 and let it over time pay me back for my effort. It's not about the quick buck here. The best thing about it is you may end up making more in the long run than expected
Yup, I agree. I would do the same. Something out of it, or nothing at all.
K..found out it was the way the file was being exported. I was given "Quads" in a pull down menu. I changed to "Traingles" and then imported into poser to check. I made this...
K..found out it was the way the file was being exported. I was given "Quads" in a pull down menu. I changed to "Traingles" and then imported into poser to check. I made this...
while that may work it's possibly the worst thing you could do,doubling your polycount.
I export everything as quads,giving a much cleaner mesh
you could have just triangulated that part of the mesh that's giving you troubles.
did you try fixing the windows by searching for concave facets?
looks like double sided facets all over that boat,the shading errors on the floor & those box like shapes show two polygons sharing the same space.in max that isn't a problem but in Poser it is.
have you tried welding in uv mapper?..that 'might' get rid of the double sided polys.I avoid them while modelling so am not really sure on the cure..or in max open up the material editor & see if double sided facets is checked(& uncheck it)
the error you got for concave facets would possible be 'one or more complex facets found,unable to triangulate'...just ignore it,it will fix the majority of your dodgy facets..in particular around the windows ...after that check for degenerate facets,then collinear.
where did you get this boat from?..I get the impression it's a max model,& while it may work great in Max it isn't going to be easy to send it to Poser,double sided facets,concave facets,smoothing errors..all these things need to fixed.
for your own personal use, triangulating everything may just work..but for a commercial model I would avoid that at all costs,I just regard it as a bad habit to get into..when there are other fixes available if you put in the time.
"Never tried concave if exporting from triangle"
you cant have a concave facet if the mesh is triangulated
http://www.uvmapper.com/help/concave.gif
another thing to do with the max model is apply a reset x-frorm to the whole mesh(select everything,apply x-fom,collapse the stack,group,export...quite often any facets that may become inverted will show themselves here,apply a 'normal' modifer to flip them back
Attached Link: Kitty Hawk
*where did you get this boat from?..I get the impression it's a max model,& while it may work great in Max it isn't going to be easy to send it to Poser,double sided facets,concave facets,smoothing errors..all these things need to fixed.*I got the boat here....
if that triangulated version you made earlier worked for you in Poser then I'd say just use that one...move on to adding the planes & rendering it.
I'm worried I've set you backwards into learning something you may not need to know about ;)
Thanks Stonemason. This is just a demo I am using, although if it was a full version, I would go all the way in learning. Since I do not have $3500.00, why bother, and I was beginning to get stressed out. In the future, the boat will be great, but right now I have to live with what I have for now. I really hope someone does make a Aircraft Carrier for poser. They can be fun in poser.
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LOL, that's true. But back when I was in the Navy we still were using the F4 Phantoms,
A6 Intruders, and A7 Corsairs. It would be interesting to do the carrier in the Vietnam war
era using those aircraft
(Phantom was a rather ironic name, in that the F4 left such a huge trail of smoke
the MIGs could see them from miles away)