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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: Poser: and marketing product, Pricing


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dbowers22 ( ) posted Tue, 22 August 2006 at 12:43 PM

Quote - > Quote - ...I was looking for a resonable F-15 or any aircraft for the Aircraft carrier.  

F-15 don't operate from aircraft carriers.

F15s and F16s are airforce jets and operate from ground bases

F14s and F18s  (or F/A18 if you prefer) operate from aircraft carriers (and ground bases)

LOL, that's true.  But back when I was in the Navy we still were using the F4 Phantoms,
A6 Intruders, and A7 Corsairs.  It would be interesting to do the carrier in the Vietnam war
era using those aircraft
(Phantom was a rather ironic name, in that the F4 left such a huge trail of smoke
the MIGs could see them from miles away)



Blackhearted ( ) posted Tue, 22 August 2006 at 2:38 PM

Quote - $700!? Wow!...whoa!...yikes.. I was looking for a resonable F-15 or any aircraft for the Aircraft carrier. But I seen an F-15 for $700 on that site. Enough to put stress on my stomach. I have already one for free. I can work on that one I have. I learned my leason already by spending on items were not aware of. I am comfortable at Renderosity...max of $30-$35 range.

its $700 for all 5000 models in the collection, 9 cds packed with them. not a single model. if you are big into 3D it is a worthwhile investment, IMO.



Robo2010 ( ) posted Tue, 22 August 2006 at 3:14 PM

Quote - > Quote - $700!? Wow!...whoa!...yikes.. I was looking for a resonable F-15 or any aircraft for the Aircraft carrier. But I seen an F-15 for $700 on that site. Enough to put stress on my stomach. I have already one for free. I can work on that one I have. I learned my leason already by spending on items were not aware of. I am comfortable at Renderosity...max of $30-$35 range.

its $700 for all 5000 models in the collection, 9 cds packed with them. not a single model. if you are big into 3D it is a worthwhile investment, IMO.

 

Realized that after, although I do not have $700.00 on me. 5000 models for $700 is a darn good price.


Blackhearted ( ) posted Tue, 22 August 2006 at 3:17 PM

yeah. for example, even if you only use 1% of them - 50 models - in your lifetime, thats only $14 per model.



nruddock ( ) posted Tue, 22 August 2006 at 4:43 PM

Quote - Yes...corrections...looking for F14's and F18's.

Do a search at -> http://mystic-nights.com/directory/index.php, both "F14" and "F18" bring up several sites with free ones.


Robo2010 ( ) posted Tue, 22 August 2006 at 7:13 PM · edited Tue, 22 August 2006 at 7:18 PM

file_351908.jpg

Ok...I am working feverishly hard on this for poser. Knots in my stomach, stress, and I can not figure out if I am doing anything wrong. For example importing, exporting this Aircraft Carrier for poser from AutoDesk 3DS Max 8 Demo.  Now I am at a stand still with a new problem. When I thought I was done, I find this (arrows). UVmapper Pro, and Winds3D doesn't like this model, well for one, it is huge and other reasons. I thought UVmapping might be the problem, that I will have do. It is one complicated project I have ever encountered.  Ready to give up.

😕  :sad:


nruddock ( ) posted Tue, 22 August 2006 at 8:33 PM

Might be a problem with ngons (polys with more than 4 sides), or that smoothing needs turning off or adjusted.


Blackhearted ( ) posted Tue, 22 August 2006 at 8:44 PM

poser can handle n-gons just fine. well, the 5-sided ones anyways, and most 3D applications will tesselate anything over 5 sides on export.

looks like a split problem to me. did you split vertices to get it to smooth properly in poser? if so, it looks like one of the vertices is split, and the other isnt.. resulting in smoothing wierdness. this, to me, seems very likely as its on a curved surface.



Robo2010 ( ) posted Tue, 22 August 2006 at 8:55 PM · edited Tue, 22 August 2006 at 8:59 PM

All I did was open the 3DS Max file into AutoDesk 3DS max 8 Demo, then export into Obj format. Imported into Poser, then applied the textures. Went through many possibilities in textures, thought that might be it. I thought I could try an import into Wings3D. Nope...problems importing.


Blackhearted ( ) posted Tue, 22 August 2006 at 9:09 PM

its not a texture problem. theres something wrong with the vertices there. its hard for me to tell what without looking at it close up myself. sec, let me show you what i think it may be



Blackhearted ( ) posted Tue, 22 August 2006 at 9:22 PM

hmm. is there any way i can get a look at that part of the mesh? it has to be either an unwelded vertice thats noticeable due to poser's oversmoothing, a butterfly polygon or some other mesh anomaly.



Blackhearted ( ) posted Tue, 22 August 2006 at 9:40 PM

file_351921.jpg

this is what i *think* is happening. in order to get the sharp crease around the cylindrical protrusion i think he must have split vertices along the top and base edge. but there must be a split vertice in the actual curved face section, like in this .jpeg im posting. this image shows what that would look like in poser, and its very similar to your image. there will actually be 3 vertices in that area, not 2 like in my diagram - since the bottom 'cap' of the curved section will have a vertice there as well. you need to weld the two vertices of the curved face  section, but do not weld it to the cap or it will mess up poser's smoothing.

cheers,
-gabriel



Robo2010 ( ) posted Tue, 22 August 2006 at 10:20 PM · edited Tue, 22 August 2006 at 10:20 PM

Oh I agree. I feel it is a split vertice. I would I fix this in AutoDesk 3D Studio Max 8 Demo? I know nothing about it. Only import and Export. sorta..got the hang of that. Will try to make a post close up.


Robo2010 ( ) posted Tue, 22 August 2006 at 10:31 PM

file_351927.jpg

Well, here is the window area from AutoDesk 3Dmax 8 Demo.

 


Blackhearted ( ) posted Tue, 22 August 2006 at 11:08 PM

jesus, honestly, i cannot even begin to describe to a beginner in max how to fix it. its tough because you will have 3 vertices virtually on top of one another and you need to weld 2 of them but leave the third unwelded. you need to zoom in very, very close, select the right two vertices and weld them.

that sphere in front of the windows looks like it has some split vertices as well.

honestly your best bet is to either ask the original creator to fix these areas or get someone more familiar with meshes to fix these problems. i think back to my first day of using Max, and if id have had to do what you need to do here with it id have lost my mind.



stonemason ( ) posted Tue, 22 August 2006 at 11:20 PM

The windows have concave polygons,this would be a problem in Poser5 & above.uv mapper can fix this via 'Tools/Facets/Concave'(while your in that menu you should also check for degenerate & colinear facets).....or just make some new cuts in 3dsmax

the smoothing error,if your using P6 then I'd apply a 'smooth' modifier in Max before exporting,if that doesn't work then try splitting verts in uvmapper.

 

& post a close up wireframe of that area if possible

Cg Society Portfolio


Angry_Kermit ( ) posted Wed, 23 August 2006 at 9:53 AM

Usualy, I will price a project to sell to general public. The price might be anywhere from $5 to $35 depending on how much time I put tward the creation of it. another thing I keep in mind is that probably at least 5 to 10 people will eventualy buy it, maybe not all in the same month, but eventually. So even though a character pack might take about 40 hours to make. and my hourly wage might be around $10, I don't want to charge $400 for it. I usualy will charge around $20 and let it over time pay me back for my effort. It's not about the quick buck here. The best thing about it is you may end up making more in the long run than expected


Robo2010 ( ) posted Wed, 23 August 2006 at 3:44 PM

file_351973.jpg

*Usualy, I will price a project to sell to general public. The price might be anywhere from $5 to $35 depending on how much time I put tward the creation of it. another thing I keep in mind is that probably at least 5 to 10 people will eventualy buy it, maybe not all in the same month, but eventually. So even though a character pack might take about 40 hours to make. and my hourly wage might be around $10, I don't want to charge $400 for it. I usualy will charge around $20 and let it over time pay me back for my effort. It's not about the quick buck here. The best thing about it is you may end up making more in the long run than expected*

Yup, I agree. I would do the same. Something out of it, or nothing at all.


K..found out it was the way the file was being exported. I was given "Quads" in a pull down menu. I changed to "Traingles" and then imported into poser to check. I made this...

😄

 


stonemason ( ) posted Wed, 23 August 2006 at 10:55 PM

K..found out it was the way the file was being exported. I was given "Quads" in a pull down menu. I changed to "Traingles" and then imported into poser to check. I made this...

 

while that may work it's possibly the worst thing you could do,doubling your polycount.

I export everything as quads,giving a much cleaner mesh

you could have just triangulated that part of the mesh that's giving you troubles.

 

did you try fixing the windows by searching for concave facets?

Cg Society Portfolio


Robo2010 ( ) posted Thu, 24 August 2006 at 12:39 AM

did you try fixing the windows by searching for concave facets?

Yes, did that, and I ended up with a error message. I forget, but when I do again, I can post. Have of the mesh dissapeared in UVmapper. It was weird.


Robo2010 ( ) posted Thu, 24 August 2006 at 1:03 AM · edited Thu, 24 August 2006 at 1:03 AM

file_352021.jpg

This is what happens: when first, exporting using the quad in the pulldown menu, then importing into UVmapper pro, then concave facets. Export, then import into poser. Never tried concave if exporting from triangle. Not going to try.


stonemason ( ) posted Thu, 24 August 2006 at 1:31 AM

looks like double sided facets all over that boat,the shading errors on the floor & those box like shapes show two polygons sharing the same space.in max that isn't a problem but in Poser it is.

have you tried welding in uv mapper?..that 'might' get rid of the double sided polys.I avoid them while modelling so am not really sure on the cure..or in max open up the material editor & see if double sided facets is checked(& uncheck it)

 

the error you got for concave facets would possible be 'one or more complex facets found,unable to triangulate'...just ignore it,it will fix the majority of your dodgy facets..in particular around the windows ...after that check for degenerate facets,then collinear.

where did you get this boat from?..I get the impression it's a max model,& while it may work great in Max it isn't going to be easy to send it to Poser,double sided facets,concave facets,smoothing errors..all these things need to fixed.

for your own personal use, triangulating everything may just work..but for a commercial model I would avoid that at all costs,I just regard it as a bad habit to get into..when there are other fixes available if you put in the time.

 

"Never tried concave if exporting from triangle"

you cant have a concave facet if the mesh is triangulated

http://www.uvmapper.com/help/concave.gif

 

another thing to do with the max model is apply a reset x-frorm to the whole mesh(select everything,apply x-fom,collapse the stack,group,export...quite often any facets that may become inverted will show themselves here,apply a 'normal' modifer to flip them back

Cg Society Portfolio


Robo2010 ( ) posted Thu, 24 August 2006 at 7:44 AM

Attached Link: Kitty Hawk

*where did you get this boat from?..I get the impression it's a max model,& while it may work great in Max it isn't going to be easy to send it to Poser,double sided facets,concave facets,smoothing errors..all these things need to fixed.*

I got the boat here....

 


Robo2010 ( ) posted Thu, 24 August 2006 at 8:37 AM

file_352060.jpg

This is how the boat looks like in UVmapperPro after exporting from AutoDesk 3ds max 8 demo

 


stonemason ( ) posted Thu, 24 August 2006 at 10:31 AM

if that triangulated version you made earlier worked for you in Poser then I'd say just use that one...move on to adding the planes & rendering it.

I'm worried I've set you backwards into learning something you may not need to know about ;)

Cg Society Portfolio


Robo2010 ( ) posted Thu, 24 August 2006 at 12:52 PM

Thanks Stonemason. This is just a demo I am using, although if it was a full version, I would go all the way in learning. Since I do not have $3500.00, why bother, and I was beginning to get stressed out. In the future, the boat will be great, but right now I have to live with what I have for now. I really hope someone does make a Aircraft Carrier for poser. They can be fun in poser.


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