Forum: Carrara


Subject: Converting Obj's toVertex for Poser Target Morphs

bostone737 opened this issue on Aug 17, 2006 · 8 posts


bostone737 posted Thu, 17 August 2006 at 4:53 AM

Hello,  am interested in using carrara to create morph targets for poser clothing and maybe characters. Does any one know if you loose the over all shape and/or quality of the imported obj when converting the obj to the vertex modeler? Or is there something i can do before converting the obj that will help preserve its original shape. Ive noticed when i convert obj's sometimes it tweaks the overall shape of the obj, even with surface fidelity cranked up.  Thanks for any input or advice anyone has..