wormee7 opened this issue on Aug 17, 2006 · 9 posts
wormee7 posted Thu, 17 August 2006 at 4:54 PM
What are they and how do I use them?
I'm a noobie to Poser, so I'm still learning.,
Everytime I clicked on a INJ in the pose directory of the libraray the computer gets busy and unresponsive for several minutes, then I'm asked to look for a delta file. After finding it, the computer does the same thing, and asks for another delta, and so on and so on. And it seems to happen with any INJ I use, wether from here or DAZ..... Am I doing something worng?
kuroyume0161 posted Thu, 17 August 2006 at 5:29 PM
INJ files are a special type of morph or morph set that can be 'injected' onto a target figure. This is sort of a discovered abiltiy with Poser and not a supported feature. The INJ pose file depends upon a folder that contains referenced Pose files containing the actual morph deltas.
You need the target figure loaded in Poser and selected (any body part should suffice) in order to apply the INJ morph.
If Poser is requesting the delta files, you either have bad installs of the content or did something bad like moved the !DAZ folder from its very required position. Did you even touch the !DAZ folder under the libraries folder - don't!
That said, you need the morph packs for the figure to use INJ/REM poses. For instance, if you have V3, but not her Body and Head morph packs, you cannot use generic INJ morphs for her - you must have these morph packs. Some third-party products include their own morphs for this purpose, but it should be noted on the product whether you need the morph packs or not.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
infinity10 posted Fri, 18 August 2006 at 1:18 AM
I just discovered that with my myriad of external runtimes, my Poser6 SR3 takes a very very long time to search for the items in the correct !DAZ folder, provided I even add the runtime containing the !DAZ folder to my library in the first place.
I found that the quickest way to load INJs is to copy the !DAZ folders for my Millenium 3 figures into the libraries folder of the runtime which is immediately below Poser.exe
The INJ PZ2s can be in their respective runtimes, but the morphs load so much faster when the !DAZ folder is where I described above.
Note however, that if there are other special OBJ files ( unique morph targets ) which are called by a INJ file, you may need to be very cautious when moving files and folders around. I'd recommend you don't move anything, if you're not quite certain about these things.
Eternal Hobbyist
wormee7 posted Fri, 18 August 2006 at 11:09 AM
Ahhh, thanks.
Now do I need the morph packs loaded first before applying the INJ?
And what are REM's? They remove the INJ?
wormee7 posted Fri, 18 August 2006 at 11:15 AM
"I found that the quickest way to load INJs is to copy the !DAZ folders for my Millenium 3 figures into the libraries folder of the runtime which is immediately below Poser.exe"
Right into C:ArtPoser 6RuntimeLibraries? And do you mean (for example, the V3charcter should be copied, or the INJ I want to use on her?
kuroyume0161 posted Fri, 18 August 2006 at 11:30 AM
Quote - Now do I need the morph packs loaded first before applying the INJ?
No, you just need to have purchased them and installed them. The INJ poses are used to inject the morphs from the morph pack onto the target figure loaded in Poser.
Now, if you have, say, V3's basic INJ poses in the Pose folder, then you should have the morph packs (we hope). If the referenced poses still can't be found, then you'll need to verify that you have everything installed properly:
Runtime:libraries:!DAZ:Victoria 3:Head
Runtime:libraries:!DAZ:Victoria 3:Body
Under these two folders should be two more folders, ChanVis and Deltas, containing a few hundred files each.
Quote - And what are REM's? They remove the INJ?
Exactly. INJ loads the morph data into the target morph 'dial' and makes the dial visible. REM clears the morph data and hides the dial.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
wormee7 posted Fri, 18 August 2006 at 2:18 PM
Is there supposed to be a !DAz folder in teh libraries folder? All of my Daz stuff was automaticly installed to the character, pose, props, etc... folders.
Okay, I have some Freak body morph INJs. The chainvis and deltas are located in runtime/libraries/pose/Freak. Arethey not supposed to be there?
kuroyume0161 posted Fri, 18 August 2006 at 2:33 PM
Not in the case of most DAZ figures - they are placed in Runtime:libraries:!DAZ.
I don't know about these Freak chanvis and delta folders. If there is no problem injecting the INJ pose for the Freak, that mgiht be where they are expected to be. If not, they might need to go elsewhere.
Poser files are text files (for the most part - Poser 5+ content is usually compressed) - DAZ stuff is always uncompressed text. With that said, I would go to the Freak INJ pose files in Explorer and open one with a text editor. They have a .pz2 extension. In the file, you will see a bunch of "readScript" commands, like this (for example, using M3):
readScript ":Runtime:libraries:!DAZ:Michael 3:Head:Deltas:InjDeltas.EarFelineBk.pz2"
Note that this is a specific path to the Deltas pose file. If the folder or Delta pose doesn't exist in your Runtime, that would explain the problem.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
infinity10 posted Sat, 19 August 2006 at 10:52 PM
All,
I had a little off-forum chat with another member here, and I must clarify what I said in my earlier post here. I had made this statement in an earlier post here: "Note however, that if there are other special OBJ files ( unique morph targets ) which are called by a INJ file," . Well, after inspecting my old Poser Artist runtime from which I based that little observation on, I'd request readers to ignore that particular comment. Let's just say my old runtime looks pretty chaotic to me, and I think that one particular statement is suspect to me now.
..... And, if I sound like a lunatic raving, well, uh, yes indeed, please just ignore and move on..... This has no bearing on your continued pleasurable experience of Poser 6. A'hem. Polite cough.
Eternal Hobbyist