DarkEdge opened this issue on Sep 02, 2006 · 10 posts
DarkEdge posted Sat, 02 September 2006 at 2:44 PM
hi all!
when we are creating conforming clothing and am using a borrowed cr2 file we are told to remove the morphs. now for instance when i create clothing for vicky3 i can simply double click the blank v3 icon in the figures menu for my bones...this is supposed to be a blank figure used just for this type of operation. but when i open up the new cr2 it has morphs in there! how can that be when i used the blank figure to bone it?
thanks!
Miss Nancy posted Sat, 02 September 2006 at 3:19 PM
spin one of the morph dials and see if it does anything.
Tashar59 posted Sat, 02 September 2006 at 4:10 PM
A quick way is to run the figure Cr2 through MorphManager. Should be one of those must have tools in your tool box.
Make sure you load a pz2 file of that figure into it first, then load the figure. You will get 2 of every group listed. Yhen you can right click and delete all morphs and in the body click and delete the channels you don't want.
Another way is to open the Cr2 in an edit app like WordPad and cut the morph lines out.
Sorry, I don't have the url for MorphManager.
lesbentley posted Sat, 02 September 2006 at 5:08 PM
Attached Link: MorphMan40.zip
> Quote - Make sure you load a pz2 file of **that figure** into it first, then load the figure.Actually you can load absolutly any pz2, it does not need to be specific to the figure. Loading a pz2 first, just forces MM4 to display extra options. The cr2 should be loaded into the same side (window) you loaded the pz2.
DarkEdge posted Sat, 02 September 2006 at 6:02 PM
i have morph manager but don't know anything at all about loading the pz2 file first!? is this before the cr2? do i open them side by side? do i save both as?
lesbentley posted Sat, 02 September 2006 at 7:08 PM
dphoadley posted Sat, 02 September 2006 at 11:11 PM
Today I learned something new, and definitely useful. Thank you lesbentley.
Yours truly,
David P. Hoadley
Tashar59 posted Sun, 03 September 2006 at 12:17 AM
I see I didn't need to answer.
I always thought the pz2 need to have the same groups. Oh well.
DarkEdge posted Sun, 03 September 2006 at 8:15 AM
xantor posted Wed, 06 September 2006 at 7:15 PM
I didn`t know that tip either, thank you, lesbentley.