RCT opened this issue on Sep 03, 2006 · 5 posts
RCT posted Sun, 03 September 2006 at 3:52 PM
Morgano posted Sun, 03 September 2006 at 5:16 PM
There's a problem with Minimum displacement bounds, if you have something south of 0.2 set for that. Worth checking, but that has always appeared as horizontal bars, in my experience, so I have a feeling that this is something I haven't seen.
Acadia posted Sun, 03 September 2006 at 5:16 PM
I don't know if this will help you or not, but it helped me. Increase the shadow map size on all of your lights to 1024 and then try rendering again.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
nghayward posted Sun, 03 September 2006 at 5:19 PM
Ambient Occlusion could be causing it. If you're using it in one of your lights do they dissappear when its turned off. .
RCT posted Sun, 03 September 2006 at 5:32 PM
Hi, thanks for all your suggestions: I don't think it's displacement: I've tried lots of different settings and none made a difference. Same with ambient occlusion, with it turned on the lines were still there just not so black. Haven't tried the shadow map thing, but will definitely experiment with this. However, in the last hour I've just had some success by altering my Bump Map settings to Map Strength 30%, Amount 0.001. This has significantly reduced the lines so much that if you didn't know they were there, you wouldn't really notice them. I suspect that with some further tweaking here, I might be able to both get rid of them altogether and get the surface texture I require. Once again, many thanks for all your help. Regards, Rob.