Forum: Photoshop


Subject: How can i flip a texture in PS 7

Knight-Templar opened this issue on Sep 05, 2006 · 9 posts


Knight-Templar posted Tue, 05 September 2006 at 4:34 PM

I know i can rotate a picture and i know i can flip the canvas. What i want is the canvas to saty where it is with the picture, but the texture to flip. So when i open the PNG file back up in Hexagon teh texture image will be the correct way round for my model.

 

Any ideas.

Simon


aprilgem posted Tue, 05 September 2006 at 5:12 PM

Select the layer you want to flip, then hit Edit > Transform > Flip Horizontal or Flip Vertical. :)


silenthunter1 posted Tue, 05 September 2006 at 10:52 PM

make your texture a rasterized layer then flip it and save.Hotkey for Free transform is Ctrl + T.


tantarus posted Wed, 06 September 2006 at 7:58 AM

If the texture is multy layered, merge the layers first and then flip :)

Tihomir




Open your mind and share the knowledge!


Knight-Templar posted Wed, 06 September 2006 at 8:32 AM

thankyou very much, been tryin for hours, brilliant thanks guys.

 

Simon


Knight-Templar posted Mon, 11 September 2006 at 5:02 PM

Guys the panelling i have is far too big for the model i have when it is UV  mapped. How or is there any way of making it in a tile version hope you know what i mean.

Can this be done by either manually tiling the texture file or spreading the uvw over a wider tiled area of the current texture in ur 3d program.

 

Simon


tantarus posted Tue, 12 September 2006 at 1:53 AM

You can make seamless texture in PS. Use filter - Other - Offset and enter this values in Horizontal and Vertical. For example if your ducument is 1600x1200px, you need to enter exactly half of horizontal size which is 800px and half of vertical size 600px, click OK. Now comes the tedious part, grab the clone stamp and blend the texture on horizontal and vertical center :)
Its much better if you look for tut., there are many on this subject. You`ll understand better if you can see the images :)

Tihomir




Open your mind and share the knowledge!


Quest posted Tue, 12 September 2006 at 8:11 AM

Yes, you can create a new texture but this is usually more labor intensive and not necessary in most good 3D applications which allow you to scale and rotate your textures around the model visually. Here is an example using UVMapper. Some applications are not as user friendly.

Knight-Templar posted Thu, 14 September 2006 at 2:13 PM

How do you rastersize the image i want to uv map, when i go into the frop down menu the selection is not highlighted.

 

Simon