madfishsam opened this issue on Sep 06, 2006 ยท 2 posts
madfishsam posted Wed, 06 September 2006 at 3:15 PM
I have a model I made recently for a 3d game... http://www.madfishman.com/projects/buld3.jpg that has about 11 tetures on it. the game engine would probably run best if the model had about 3 textures. is there a way that I can flaten all the different maps into one or two tetures that fit over the entire model? the main problems I foresee are that the building has details on two sides, one part is at an angle, and that the little awnings stick out. thanks for the help, madfishsam
bobbystahr posted Wed, 06 September 2006 at 5:26 PM
Would baking the textures help...never did that whilst in DEMO mode but read about it. Dunno how it works tho.
Once
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I see
a sound
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try to write it down
Sometimes
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The Sun comes up again