Forum: Poser - OFFICIAL


Subject: Modeling and managing "bent" morphs?

MrGorf opened this issue on Sep 09, 2006 · 19 posts


MrGorf posted Sat, 09 September 2006 at 12:02 AM

Hello, I'm looking for some input on this issue: Imagine I'm trying to model, say, a KneeBendFix morph for a certain Poser model that doesn't bend so well in the knees... It's pretty hard to visualize without the knees actually being bent into the offending shape, so I bend the knee to, say, 130 degrees or so, and export the bent thigh and shin (and hip just to be safe!). Then I open the OBJ in my modeling program (I'm using Hexagon) and flatten  out the gam. So far so good!

Well, now, getting it back into Poser is the hard part! For one thing, the leg is all bent-like. For another thing, bending the parts pulls on other polygons as well. Basically, I'm stumped on how to make this usable. I tried an idea I had on a cylinder, but it didn't work.

How does DAZ and such model their Joint Controlled Morphs? Judicious guess-and-test? Zillions of magnets? Writing down coordinate changes for hundreds of polygons? Or is there a saner way to do this? (Or does this require higher-end software?)

I feel like if I just knew this trick, it would really open up a lot of exciting possibilities. Any suggestions? Thanks!