Forum: Poser - OFFICIAL


Subject: Unimesh Realism Kit Help

BEMT opened this issue on Sep 13, 2006 · 14 posts


BEMT posted Wed, 13 September 2006 at 10:26 PM

Hello.

I just downloaded the Unimesh Realism Kit by face_off, and I'm having difficulty, and I was hoping maybe someone would be able to point me in the right direction?

Basically, I add V3 to the scene, select her, go to the Material Room, and click on "User Defined" then "UnimeshRealismKit" as given in the ReadMe. So far, so good.

Once the Kit's GUI (or whatever it's called) comes up, I click "Generate Skin", and this is where the problem comes in. I get a box up in the middle of my screen with a list like this:

"Error : No texture map file for material SkinTorso
Error : No texture map file for material Nipples
Error : No texture map file for material SkinNeck
Error : No texture map file for material SkinHip
Error : No texture map file for material SkinFeet
Error : No texture map file for material SkinLeg
Error : No texture map file for material SkinForearm
Error : No texture map file for material SkinArm
Error : No texture map file for material SkinHand
Error : No texture map file for material SkinHead
Error : No texture map file for material SkinScalp
Error : No texture map file for material Lips
Error : No texture map file for material EyeSocket
Error : No texture map file for material Nostrils
Applying body MAT pose.....Please Wait
Setting default render settings
Unimesh Realism Kit 1.2 finishe"

And there is no difference in V3's appearance from before I ran the Wacro.

So, I think to myself, I must need to add a texture map file for V3 from somewhere, since I'm getting all those errors. But I can't seem to find one anywhere for V3 in my labrynth of Poser files.

I've checked the FAQ at http://physicalc-software.com/forum/viewtopic.php?t=9, but there's no mention of this kind of error anywhere, and I can't find a reference to it anywhere in this forum, either.

Am I missing something simple, or is this another case of Poser 6 just hating my guts (as has seemed the case lately)?

Any help appreciated!


scott8539 posted Wed, 13 September 2006 at 10:39 PM

you need to load a texture for v3 then goto the material room.there's lots of free textures in the freestuff area but for the best look use the v3 hires maps at daz.


BEMT posted Wed, 13 September 2006 at 10:49 PM

Oh - I didn't realize that V3 was "textureless" out-of-the-box, as it were. Thank you very much!

I've downloaded a free texture, applied it to her, and run the Unimesh Kit, and - although I still get the same list of errors - it seems to work. At least, at the first run-through, I've got a noticeable difference in V3's head and chest.

Is that list of errors meaningless, or is there something that I'm still missing?


thefixer posted Thu, 14 September 2006 at 2:28 AM

Do yourself a favour, get to the MP and purchase a good V3 texture and then try it, I have the realism kit and it works brilliantly with excellent results and don't forget you need to have the brightest light in the scene selected to make it work properly!

Injustice will be avenged.
Cofiwch Dryweryn.


scott8539 posted Thu, 14 September 2006 at 2:35 AM

poser 6 hates you!! just kidding.did you pick the brightest light before you generate skin?i had some mat file probs with some tex so i used daz mat maps they work real well.


BEMT posted Thu, 14 September 2006 at 4:13 PM

Thank you everyone for your suggestions and help! I'm at work right now but I will be sure to futz around some more when I have time at home.

Poser is occasionally frustrating, but it's nice to have a place to come and ask questions.


BEMT posted Thu, 14 September 2006 at 8:40 PM

Now that I'm home again, I have a (kind-of) related question, about applying textures.

Reading through Practical Poser 6, it says that in order to apply a material to a figure's body, I should first go to the Material Room and select the SkinBody material group. However, V3 appears to not have this material group. Her body is made up of a bunch of different groups.

Yet, the downloaded texture files - when loaded into the Texture Manager - are a full-body map. So, is this gonna work if I use the entire full body map as the material assigned to, say, V3's SkinFeet or SkinNipples or whatever?

Or am I going about this completely wrong?

I'm sorry to bother you fine people with these questions, but the documentation that comes with Poser is really starting to look inadequate, and even Practical Poser 6 - which I purchased as a supposedly fantastic resource - seems to leave a lot of basic information unsaid.

Thanks for any help. I really do appreciate it.


scott8539 posted Thu, 14 September 2006 at 10:41 PM

if you downloaded a tex into poser most of the time you can goto poses and in the folder of the tex you downloaded click on the tex map and it will do all the work for you.goto the poses colum and look for !mat v3 maps or something simular.and to do it your self just apply all body tex to the body and neck and all head tex to the head.


thefixer posted Fri, 15 September 2006 at 2:36 AM

Pretty much what scott says, most V3 textures still come as a MAT pose and will unzip to your pose folder, Select your V3 figure, find the MAT pose and double click on it to apply to all of the V3 skin.

P6 doesn't "officially" support MAT files [acording to the manual] but they do work and I think most people still use them although some do use the new way [material room].

Injustice will be avenged.
Cofiwch Dryweryn.


Angelouscuitry posted Fri, 15 September 2006 at 4:20 AM

If that product is anything liek His HyperRealV3.PY, then two things:

1.) there is a checkbox for "Use Hyper Real Textures..."

2.)  It works off of the strongest light in your scene.  You need to have one light stranger than any other; it helps if that light is in front of the figure, and that light needs to be selected when you run the script.


Thom1965 posted Fri, 15 September 2006 at 4:59 AM

Quote - If that product is anything liek His HyperRealV3.PY, then two things:

1.) there is a checkbox for "Use Hyper Real Textures..."

The Unimesh Realism Kit doesn't include textures like HyperReal does so there is no similar checkbox.

As noted above, apply a MAT pose (the quickest way out of the box) that sets an image based texture on the character -- a shader based skin won't work.

Then, my prefered way to work, is do all the posing etc and test renders without using the kit. Save your work. Use Save As and save the file under a different name, I usually add "KIT" after the filename. Then run the script. If you don't know which light is brightest, just run the script, randomly pick a light and it will tell you if you need to change the light and rerun the script. 


BEMT posted Sat, 16 September 2006 at 2:02 AM

Wow, that whole "MAT-in-the-Poses-library" thing is WAY easier than applying the texture to each individual body part in the Material Room. Why the hell would that not be in any manual anywhere?

Thank you everyone for the feedback. I can see I'll have a lot to learn...


StevieG1965 posted Sat, 16 September 2006 at 2:36 PM

Hey BEMT,

If you want a site with a lot...I mean A LOT of helpful tutorials, take a look at Dr. Geep's site.  It can probably answer any and all questions you might have.

His website is a at www.drgeep.com and welcome to the obsessive insanity known as Poser.  It's a hellava ride when you figure it out! :woot:


BEMT posted Mon, 18 September 2006 at 9:23 PM

Thanks for the link, StevieG!