jartz opened this issue on Sep 14, 2006 · 17 posts
jartz posted Thu, 14 September 2006 at 3:16 PM
I finally made a successful, if less than frustrating, approach to make a custom morph head out of V3.
Now, I want to know if anyone know how to either make a Target Morph for V3's body.
--Create, Save, and Load... Nothing--
I sculpted V3's body by not selecting the "As Morph Target" (something Realmling pointed out from my first thread), created a custom body morph, saved her as an Obj file, went to Poser, load blank V3, select Body, and selected Load as Morph Target, with it telling me that the Geometry has wrong number of vertices.
--Fix, Export and Save {As Morph Target}--
Made second attempt by Importing the Morphed v3 with the Blank V3 in place, set the morph up in same position as the blank one, exported the Morphed one, and checked in As Morph Target saved the Obj as new name, and delected the Obj file.
--What Am I doing Wrong ?--
Thrid attempt, with Blank V3 in place, returned to select V3's body, select As Morph Target, with the saved Obj I made, waited a whole hour with no morph target in sight.
--Used Python Script, and nothing--
Forth attempt, used svdl's Python and no attempt whatsoever.
I'm absolutely goin in circles with this. The Exported object file I made from V3 was created without it's groups, so I thought what I've created in V3's head would be simple with her body is not that easy, I'm afraid.
I know that you have to probably spawn props in the Setup Room {of which I have no idea of doing} in order for her to have her Groups in place -- her Material zones are intact, but not her Body Groups!
Would someone be so kind to help me? Granted, I'm not looking to be famous and all, just want to do something very creative in that respect.
Any advice would be greatful.
Thank you,
JB
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x