Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 2:03 pm)
Well,
Here are my two cents worth:
The pros of Daz Stuido, in my opinon,:
1. I use Daz when I want to create a quick character quickly without too much effort, I tend to use DAZ.
This may sound sadistic to some, but I think Daz's controls is more user friendly. I can create long hallways and zoom in to make sure sections, or corners line up properly.
Forme, Daz Studio loads up faster.
The learning curve is less steep. So, if you are JUST getting into graphics, this is a decent application.
The Pros of Poser 5, again in my opinon:
I can customize characters, such as give someone a blue eye and a brown eye.
I can use the material rooms to change textures on virtually anything I want/
After using the material room, I can save my object as a new item, so I do not have to re-create it over and over
I think the rendering is a LOT more realistic.
Those are just SOME of the high points of each. However, as someone stated, there are pros and cons to each. Each person has to decide what they "NEED" and what they are willing to put up with.
I would love to, but my opinion would be called bias, as I'm a mod for both forums here :lol:
Otherwise, I could work on it, but it would take me a while ;) Maybe late October.
MS
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OK, good start there. BUT you can easily change your texture settings in the Surface tab in D|S, just depends on the depth you expect, it's not that deep (yet)! Once you get a character set up, morphed, textured and postitioned you can save it as a new file in the proprietary .daz format or a D|S pose format .ds (editable file format) or select the mesh you wish to save and save the Material settings for it, OR you can export it as a pz2 file for Poser!! Speaking of materials, Poser has math, noise and all sorts of other great node thingies in the Material room that I wish were in DAZ Studio had a version of in some way or another!! Sigh..... Renders in Poser are quite nice but with the pwSurface shaders there are some very nice results, I know, I use them all the time now!! Perhaps with the update coming there will be some more improvements in the Surface tab.... Richard ;-)~
---Wolff On The Prowl---
I've often thought about doing a comparison chart, as unbiased as possible, and mainly for newbies to get an idea of what the 2 apps have/don't have. But every time I think about starting it, I realise what a task it would be. Many things can't be quantified, and it's hard to put a value on the small, everyday things that make life easier.
For example, probably one of the biggest issues between poser and DS is the interface. You either like poser's or you don't. Many people find it intuitive (I don't), and hate DS because it seems alien to them. You'll also get varying opinions depending on which version of poser the person speaking owns. and of course, it depends on what you use poser for. Rendering? Building content? Animation?
But assuming we're talking P6 and DS 1.3, I'd say (as a very general statement), that for the average user, poser has the edge in functions, but DS has more potential to expand. Poser gives excellent results but has a steeper learning curve if you want to explore it to the full. DS can also give excellent results, and is far simpler to use for newbies, but it has less advanced materials, and obviously, things like rigging and dynamic cloth aren't possible yet.
That's a broad view and misses out an awful lot of things, but it would take a long time to list everything. One thing about DS which I love is that it's customisable. I can create my own keyboard shortcuts, my own menus and toolbars, and fill them with cions for my favorite figures, MATs, etc. That may not be a big deal to some people, but it makes my workflow so much easier.
And finally, let's not forget one major thing - multiple undo! That's poser's biggest lack. In DS I can delete figures, change poses, apply MATs, add morphs, and then undo it all. That really makes the difference when working on compicated scenes.
I don't see poser/DS as an either/or situation. I use them both, and will probably continue to do so for a long time. Just like I have 2 different browsers and use whichever one is best for certain things. What's the problem with that?
mac
What's all the BS. I copied and pasted my D/S V3 Geometries, Libraries, and textures into the Free Poser download I just got and they work fine. I haven't done much except call up the V3 figure and applied a character morph and some clothes. Off like a hitch. So what can't be done with D/S in Poser?
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It would be cool if someone that uses both Poser and DAZ Studio equally, and loves them both and doesn't have a biased opinion about which better and has no ego about it would do a FAIR comparison chart that shows what each programs weakness and positive points are. There are so many in each but I know I wouldn't be able to undertake such a task. Each program can make me go ooh and ah but both programs can cause me to cuss and shut down the program and go take a walk to clear my head. So there you go.
Any takers?? And I do mean the small and large points. Not "Well Poser has a Material room with LOADS more options and DAZ Studio doesn't" That's not what this request is about.... OK?
Richard ;-)~
---Wolff On The Prowl---
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