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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:24 am)



Subject: Mat Room Experiment - Need some help


Realmling ( ) posted Fri, 15 September 2006 at 1:00 PM · edited Thu, 06 February 2025 at 11:28 PM

file_354221.jpg

I'm about halfway there with this "brilliant" idea I had....and that's where it all kinda stops.

Working on a dress texture and am trying to achieve a look of a metallic like foil printed on a plain fabric (like all those funky halloween fabrics you see in the stores). I managed to figure out a blend node so it would only affect the colored portion of the base texture (go me), I just haven't been able to figure out the rest of the equation that would give me the somewhat shiny look depending on how light would hit it/play off it etc.

I have experimented with different Alt-Specular and Alt-Diffuse...and some of them give me varied degrees of which part of the colored texture is "highlighted" or not, but nothing that would make it actually stand out as being different from the "base" material. I want that extra little oomph to take the texture from being regular ordinary to "Zowie!"

 

(and my brain is a little muddy due to a cold...so my apologies if I'm not making a great deal of sense at the moment)

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


4blueyes ( ) posted Fri, 15 September 2006 at 1:06 PM

Maybe plugging the Image Map 2 (that's the one that you want to define which parts are shiny, right?) to both Specular (not Alt Spec) Color AND Specular Value, setting Spec color to white and highlight size to about 0.2 This way the Image node will tell poser which parts are shiny and to what degree. Hope this helps a bit :) Michal 4blueyes


Fazzel ( ) posted Fri, 15 September 2006 at 1:11 PM

If you want the part facing directly at you to be shiny and the edges to not be shiny
you could try pluging in an EdgeBlend node between Clay and AlternateSpecular.
 Plug your ImageMap into the InnerColor and set the InnerColor
to white, and set the OuterColor to black.  Then set the Attenuation to how much
you want it to fall off from front to side. The default 0.400 is probably a good start.



BeyondVR ( ) posted Fri, 15 September 2006 at 2:56 PM

A node mask will handle that easily.  I have a tut on it by OrcaDesignStudios, if that rings a bell.  Not sure where I got it.  Might have been here, or 3DC, RDNA, or CL.  If you can't find the tut, I can boil down the steps and post it here.  Let me know.

John


Realmling ( ) posted Fri, 15 September 2006 at 6:12 PM

Thanks all for the suggestions. Will have a go at them sometime this weekend (hopefully my brain will feel up to it). I'll let you know BeyondVR if I can't find that tut.

 

Right now it's time to self-medicate and curl up on the couch so I can make it through another day of work tomorrow.

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


BeyondVR ( ) posted Sat, 16 September 2006 at 5:49 AM

Attached Link: Using Node Masks in Poser 5

I'm a great believer in self-medication ;)  I thought I had seen it here.  If the link doesn't work, it's under Poser 5 Secrets.

John


Realmling ( ) posted Sat, 16 September 2006 at 10:08 AM

Thanks!

Will have a go when I get home from work.

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


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