kobaltkween opened this issue on Sep 15, 2006 · 14 posts
kobaltkween posted Fri, 15 September 2006 at 11:11 PM
i'm trying to make a low lying fog that ends in turbulence with materials. basically, i'm trying to use a p-node setup similar to ajax's low-lying slime on the atmosphere. it's not turning out well. can anyone give me advice on how to make a low ground fog in the material room?