kbpatch opened this issue on Sep 19, 2006 · 18 posts
kbpatch posted Tue, 19 September 2006 at 4:31 PM
so i have a model with her left hand up and her right down, and i would like to wrap a sheet around her using poser, not adobe post work, (mine never looks exactly right) any ideas on where i can get a tutorial, or if someone would be good enough to walk me through it... I want the sheet to wrap kind of like the snake in this pic. warning, nudity in a pre raphaelite kind of way
thanks
nik
geoegress posted Tue, 19 September 2006 at 5:56 PM
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Acadia posted Tue, 19 September 2006 at 6:05 PM
It's not a sheet, but how about something like this?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=44428
Then there is a Ribbon Dress
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=25786
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
svdl posted Tue, 19 September 2006 at 6:25 PM
Tricky, but it can be done using dynamic cloth. I've tried something like this a couple of months ago.
What I did was positioning a cloth plane so that one top corner was exactly in the right position with respect to the body of the figure. The corner vertex was assigned to the constrained vertex group.
Then I made a keyframed animation in which the other top corner circled around the body, ending up at the correct end position. That corner vertex was assigned to the choreographed vertex group.
The dynamics calculations worked. I had to tweak the keyframed animation multiple times to get the effect I wanted (a towel wrapped around the chest of the figure), and I also had to keyframe some arm movements to get the arms out of the way of the cloth during the animation.
A lot of work and experimenting, but it can be done.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
nruddock posted Tue, 19 September 2006 at 6:28 PM
Which version of Poser are you using ?
If you don't have P5 or P6 then you'll need to make your sheet in a modeller.
Take a look at the tutorials at http://www.poserfashion.net for background.
kbpatch posted Tue, 19 September 2006 at 6:38 PM
i've got poser 6 and im trying to do this all without uying anything. if you know of any good cloth room tutorials for 5 or 6 let me know...
nruddock posted Tue, 19 September 2006 at 8:07 PM
I don't think there are any tutorials for the sort of thing your trying to do.
I have a couple of ideas of how it might be done, but I'll need to try them out to see if they actually work.
EnglishBob posted Wed, 20 September 2006 at 6:26 AM
Attached Link: Wrap it Up! Cloth Tutorial
Here's a tutorial which shows how to wrap a sheet around a figure using constrained and choreographed groups in the cloth room. It should give you some ideas, at least, but be prepared to experiment with the cloth simulation settings and the choreographed vertices' path to get the result you want.nruddock posted Wed, 20 September 2006 at 9:11 PM
My test rig worked :woot:
I'll start a new thread to post a mini tutorial showing the steps to create it some time tomorrow when I've finished the screenshots.
There will also need threads to cover the test simulation (possibly Friday) and something more substantial (taking notes and screenshots really slows me down, so probably next week).
Starkdog posted Fri, 22 September 2006 at 6:44 AM
Nruddock,
I'd love to see how you accomplished this. I tried doing the e-Frontier tutorial, but I ended up with Jessi stuck in the middle of a "Postmodern rendition of a DaDa statue" effect. -Starkdog
barrowlass posted Fri, 22 September 2006 at 8:12 AM
Everything ended up in a scrumpled heap for me (and I love working with dynamic stuff usually!)
Sheila
My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)
Fazzel posted Fri, 22 September 2006 at 10:40 AM
Quote - Everything ended up in a scrumpled heap for me (and I love working with dynamic stuff usually!)
Sheila
Happened to me too the first few times. It sort of became a challenge to make
it work and after much tinkering with the positions in the intermediate steps
I finally got it to at least wrap around the character, though despite setting
cloth self-collision it still had some areas where the cloth underneath poked
through.
nruddock posted Fri, 22 September 2006 at 3:37 PM
diolma posted Fri, 22 September 2006 at 5:15 PM
I haven't tried it yet, but might it not be possible to do the same thing w/o using choreography, but by rotating the figure 90 degrees in X (so he/she's) horizontal, applying the sheet (with judicious constrained groups) and rotating the figure in the Z axis?
Just a thought (and it would probably involve several saves as .obj en-route).. a bit tedious, I admit..
But it might get over some of the draping problems:-))
Cheers,
Diolma
nruddock posted Fri, 22 September 2006 at 8:03 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2666248
I've done the "Test Rig" preparation threadQuote - I haven't tried it yet, but might it not be possible to do the same thing w/o using choreography, but by rotating the figure 90 degrees in X (so he/she's) horizontal, applying the sheet (with judicious constrained groups) and rotating the figure in the Z axis?
Just a thought (and it would probably involve several saves as .obj en-route).. a bit tedious, I admit..
But it might get over some of the draping problems:-))
There are at least two other ways (that I can think of) to do something similar :-
Rigging the cloth as a figure, with small groups in the corners (least flexibility of reuse)
Constrained groups would be better, but you still have to find a way manouver the corners into place individually, and they then have to move with whatever they get stuck to (plus you do several short sims to see where or even if they stick where you want them).
Using magnets on small choreographed areas allows for individual movement of those areas, and has the same potential for reuse as constrained groups because you can redefine where they are and reposition the magnets to match.
fuaho posted Wed, 27 September 2006 at 11:17 PM
Diolma,
Using your concept of draping a horizontal figure, I simply offset the cloth so there was about 1/3rd over the back right side and 2/3rds over the left. Once the cloth on the right had draped over the body, I simply moved the right arm down to clamp the cloth in place as I began to rotate the body so the remaining cloth actually wrapped around it. I then used the left arm to clamp the wrap in place. Worked fine with lots of variability depending on how you size the cloth, where you place it initially, speed of rotation, etc. Can do a rotate slightly CW to wrap right side better, clamp with arm and then rotate CCW to wrap the rest of the body. Haven't gone much beyond this to see what other problems there might be, but it does work. Didn't even use constraints, just wrapped.
<;))%%%<<
diolma posted Thu, 28 September 2006 at 3:45 PM
@fuaho
Thanks for responding to my speculative post:-))
Glad it worked for you! There are lots of ways to "sort-of" control things in the cloth room; any new input is always welcome.
My own approach would be to save as .obj whenever I got a decent result, and restart from there, constraining all the bits that were OK, until I got a final "wrapped" figure. Then I'd save that (as .obj) and use it while I rotated the figure back to upright....
But that's just me. I do love to have backups!
I'm pleased you found a woy that worked for you:-)
Interesting thread!
I'll continue to lurk here for a while if it keeps going..:-)
Cheers,
Diolma
Whimsical posted Sat, 30 September 2006 at 6:21 PM
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