Phantast opened this issue on Sep 22, 2006 · 4 posts
Phantast posted Fri, 22 September 2006 at 5:15 AM
I posted on this before, but the thread seems to have vanished. My problem was with a large interior, where all the distant walls had a strong blue cast even though there was nothing blue in the atmosphere model.
I finally found the problem after much experimentation, but I should have guessed it. It was nothing to do with the atmosphere, it was the model geometry. I discovered that moving the camera around caused the blueness to flip on and off. If the camera was within a certain volume, the blueness would be present, but outside that the atmosphere would render correctly. I should have guessed because I've seen that effect before if the camera is within a Vue boolean subtraction volume, but I didn't expect it with an imported Poser model.
Peggy_Walters posted Fri, 22 September 2006 at 8:23 AM
That's good to know. Wonder if the imported model was created with booleans or maybe has some normals flipped?
Peggy
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Phantast posted Fri, 22 September 2006 at 10:36 AM
More likely the former. The author of the model was Ratracer, who is a respected vendor here.
agiel posted Fri, 22 September 2006 at 11:40 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=1632807
Phantast - is this the thread you were talking about ?One possible source of blueness comes from an indirect effect of the transparency settings.
It looks like the inside of a mesh is affected by the color variations of transparency settings of the material used on the mesh itself.
Try this :
Let me know if that improves your problem.