skeetshooter opened this issue on Sep 27, 2006 ยท 11 posts
skeetshooter posted Wed, 27 September 2006 at 11:44 AM
I have created several fully-clothed, modestly-morphed M3, V3 and D3 characters whose PZ3 file size ranges from 100MB to 150MB each. Manipulating several of them in a scene, not to mention generating an animated video, is crushing the capacity of even my souped up dual-processor G5 Mac. Slow doesn't begin to describe the difficulty of managing 5 characters in a 3D scene, complete with Mimic dialogue. Is there a way to create new, lower-resolution (smaller file size) characters using the PZ3 files I've already created -- i.e., characters that cannot be altered other than by adding poses and speech phenomes -- or would it help to remove all of the unused injection morphs from them (I think I loaded in just about every M3/V3 face and body morph available for them)? I feel like I'm hauling around a cement truck full of gravel when all I need is an empty pickup to create the cartoon animation I'm seeking. Any resulting performance improvement would be much welcomed. Thanks SS