MrGorf opened this issue on Sep 28, 2006 · 13 posts
MrGorf posted Thu, 28 September 2006 at 4:44 PM
What's the best way to get rid of this? Should I split a few polygons in the model, try making smoothing groups, or what? I don't really want there to be a hard edge anywhere, I just want the patches of light and dark to go away.
Or maybe I could just hide it with a really busy texture map... :sneaky:
Thanks for your help!
bigjobbie posted Thu, 28 September 2006 at 6:03 PM
What program did you use to make it? There might be people with the technical know-how in another forum dedicated to that modelling app.
From my experience I recognise it as a polygon/face alignment issue, but not much more than that!
Best of luck.
amacord posted Thu, 28 September 2006 at 6:12 PM
MrGorf posted Thu, 28 September 2006 at 6:47 PM
Amacord, this is the way it is presently, I'm not sure if this is what you meant or not.
amacord posted Thu, 28 September 2006 at 7:24 PM
amacord posted Thu, 28 September 2006 at 7:49 PM
btw, if you take a closer look at BrianRs dress in this thread (http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2666995) you will see that his dress suffers the very same problem, only at a much smaller scale. you could try to reduce the thickness of your rims. imho they are a bit too thick in any way, dont you agree?
MrGorf posted Thu, 28 September 2006 at 8:22 PM
Amacord, thanks for the second picture. I think that gives a better look at what you are talking about. That might be the answer. I will give that a try.
You're right, the rims are too thick, I guess. Unfortunately, that will require quite a bit of back-tracking to fix, but it is probably worth doing. Oh well, back to the old drawing board!
MrGorf posted Sat, 30 September 2006 at 12:43 AM
It seems that the shadow that would be cast by the front of the shirt onto, well, the inside back of the shirt is instead being cast onto the front of the shirt itself!! All the normals are pointed the right way.
I don't know, I'm stumped. I've never seen this before. Any ideas??
amacord posted Sat, 30 September 2006 at 3:31 AM
no ideas...sorry. pls upload that thing somewhere for me to take a closer look.
MrGorf posted Sat, 30 September 2006 at 3:16 PM
So my mysterious problem is not really so much of a problem, but it still is mysterious. I think I've reached the "don't mess with it further" point. Now comes the fun part: making the cute texture map! :biggrin:
Thanks for all the help!
bopperthijs posted Sat, 30 September 2006 at 3:31 PM
You can also try to use ray-traced shadows instead of shadowmaps.
-How can you improve things when you don't make mistakes?
amacord posted Sat, 30 September 2006 at 3:56 PM
MrGorf posted Sun, 01 October 2006 at 5:10 PM
Bopper, an interesting and effective idea. I had not thought of ray traced shadows before you mentioned it.
Of course, I shouldn't really NEED to do any of those things... That's okay, though, since putting a figure in there does the trick. I'm not going to be rendering any "ghost shirts"! :laugh:
Still not sure why it happened, but I guess that's going to remain an unsolved mystery.