MrGorf opened this issue on Sep 28, 2006 ยท 13 posts
MrGorf posted Thu, 28 September 2006 at 4:44 PM
What's the best way to get rid of this? Should I split a few polygons in the model, try making smoothing groups, or what? I don't really want there to be a hard edge anywhere, I just want the patches of light and dark to go away.
Or maybe I could just hide it with a really busy texture map... :sneaky:
Thanks for your help!