skiwillgee opened this issue on Sep 30, 2006 · 9 posts
skiwillgee posted Sat, 30 September 2006 at 10:34 PM
Details: Corel Bryce 5, Daz Mil. Dragon posed in Studio, imported to bryce, then merged into a second scene via Bryce "merge".
Bug encountered. Obj and all mats merge intact.... but any attempt to change the dragon obj's mats (ambience or diffusion to blend it better into background scene) will completely skew the dragons texture maps out of whack. Even just moving the diffusion slider one notch and putting it right back to it's original position will result in mapping error.
The bug? will occur every time. I guess I can import the orignal obj into the scene instead on merging two scenes but I find this anomally quite curious.
Willie
scottl posted Sat, 30 September 2006 at 11:47 PM
Maybe its the merge
command...try not merging.
d
tjohn posted Sun, 01 October 2006 at 1:45 PM
Try saving the obp of the dragon (select dragon, go to object presets then ADD). then load your second scene file. then open the obp file. This should merge it without messing up the textures.
hope this helps
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serendigity59@gmail.com posted Sun, 01 October 2006 at 6:19 PM
I have encountered this before where a complex object such as dragon has several mats for differing parts of the object (skin, eyes, claws etc). If the object components are all grounped together and you select the object and then try to tweak the texture material, then the different textures associated with each part of the object are scrambled.
Try ungrouping the object or selecting the particular bodypart mesh you want to alter using the popup menu at bottom right and then just adjust the material/texture to your liking.
Hope this solves your problem.
Steve
skiwillgee posted Sun, 01 October 2006 at 7:41 PM
woo hoo! Maleny Steve
That worked. Tks a million
Other suggestion may work also but Steve's was the simplest to try. Tks all who responded.
Willie
Kathye posted Mon, 02 October 2006 at 3:16 AM
I import all my Poser stuff through Bryce 5 so that I don't get the grouping by material. I go through the model then picking out what I want to group together and texture differently. Then I open the scene again in Bryce 5.5 and go on from there. It's fiddly but say with Noggin's raven, I really like being able to put different touches of blue, purple and green specular highlights on different parts of his plumage. Simply ungrouping hasn't worked for me in these situations because the mesh seems permanently welded together in the new setting and may appear as only two parts for instance rather than about twenty or more if I take it through Bryce 5.
Dann-O posted Mon, 02 October 2006 at 5:26 AM
Hmm I always copy and paste each individual model. ghet it to wher eI like ti then copy and paste into the new version.
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AlfRaMusic posted Thu, 05 October 2006 at 6:23 AM
I hope i understand your problem right, so it is realy a Tip for you.:)
English, my strength is not.:)
greets Allibaba
Only 3D and Bryce, comes at my pictures!!!
Death_at_Midnight posted Thu, 05 October 2006 at 3:49 PM
I had a similar problem some time ago. Instead of a texture map going all crazy, the objects I was using was crashing Bryce. The way I solved it was: let's say there's Image A and image B. instead of merging B to the first image (A), try merging A into B.