Forum: Poser - OFFICIAL


Subject: furries and blenders

ARCHITECT opened this issue on Oct 01, 2006 ยท 9 posts


ARCHITECT posted Sun, 01 October 2006 at 10:00 AM

...I don't know if anyone has used blender-nodes this way before. It's a lot of tweaking - you can see the sttings for the torso on the attached picture #2. Al you have to do is to create "radial-white-to-black" transmaps and connect them like you can see here. If you change the texture-strength of the transmap you can make the fur oder the skin bigger oder lower (you can see more of the skin if the texture-strength is higher) Maybe it's useful for someone here.

A.

1st picture = result