...I don't know if anyone has used blender-nodes this way before.
It's a lot of tweaking - you can see the sttings for the torso on the attached picture #2.
Al you have to do is to create "radial-white-to-black" transmaps and connect them like you can see here. If you change the texture-strength of the transmap you can make the fur oder the skin bigger oder lower (you can see more of the skin if the texture-strength is higher)
Maybe it's useful for someone here.
A.
1st picture = result