giorgio_2004 opened this issue on Oct 05, 2006 · 19 posts
giorgio_2004 posted Thu, 05 October 2006 at 2:38 AM
I thought that the darn error message "There was a problem with Firefly renderer... not enough memory ecc.ecc." could appear only at the start of the process. I usually get it in the "Loading Textures" or in the "Rendering Shadow Maps" phase.
But yesterday I was around 50% of the actual rendering, about two hours of work, when suddenly the image stopped and the error message appeared.
Why so late? I assumed all textures were already loaded and all memory already allocated.
BTW, my render settings were (recalling from memory): 1600x1200, raytracing ON, texture filtering OFF, bucket size 64, texture size 2048, pixel samplings 5, shade rate 0,02.
Any particular suggestion to avoid this problem or I should simply lower the texture size as usual?
Thanks,
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.