Forum: Poser - OFFICIAL


Subject: Is anyone from e-frontier here?

xantor opened this issue on Oct 07, 2006 · 11 posts


xantor posted Sat, 07 October 2006 at 4:51 AM

I want to know if it is legal to use p4 figures` bones to make commercial figures with?

I would prefer the answer from someone from e-frontier.


Angelouscuitry posted Sat, 07 October 2006 at 6:33 AM

I'm not from E-Frontier, but I've heard Posette was made open source, some time ago.


billy423uk posted Sat, 07 October 2006 at 7:10 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665600

i asked the a similar question in copyright forum. heres the link

xantor posted Sat, 07 October 2006 at 7:21 AM

Great, thank you.


Miss Nancy posted Sat, 07 October 2006 at 10:41 AM

yes, there are several members here who are e-frontier employees (not me), and one of 'em (fish) has said it's o.k. to use e-frontier joint parameters in certain conditions (see copyright thread). it's probably necessary to use the more specific term (JPs), as daz doesn't allow us to copy daz JPs yet AFAIK.



nruddock posted Sat, 07 October 2006 at 11:15 AM

A technical point.
For conforming clothing to work, the bones have to have the same centre points.
The other parameters will be similar to the figure's, but are much more dependant on the clothing item with respect to the values needed.


odeathoflife posted Sat, 07 October 2006 at 12:00 PM

which daz allows you to do...they will not however, allow you to use their JP's to create a 'figure' that competes with one of theirs with their bones.  You can make Mike a shirt using their JP's (they offer blanks for this) and sell it but you cannot make mike a brother using his bones.

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stewer posted Sat, 07 October 2006 at 4:02 PM

There certainly are e frontier employees reading this board, but the CP forums or the e frontier helpdesk are probably the more reliable way of getting in contact with them.


kuroyume0161 posted Sat, 07 October 2006 at 4:26 PM

Quote - A technical point.
For conforming clothing to work, the bones have to have the same centre points.
The other parameters will be similar to the figure's, but are much more dependant on the clothing item with respect to the values needed.

Not necessarily true.  I've seen conforming figures where the origin, endPoint, and orientation all differed between matching body parts - and they still conformed!

Where is this 'center point' defined?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


xantor posted Sat, 07 October 2006 at 9:51 PM

All figure parts have centre points that you can see in the joint editor, it is the bones` centre point.


kuroyume0161 posted Sat, 07 October 2006 at 10:51 PM

Oh, you mean how it's shown in Poser.  The name in the file for this is "origin".  "Center Point" is misleading because it is nothing of the sort - it is the origin of the joint's coordinate system (removed 'local' as it infers local system rather than local wrt the joint).  "Origin" or "Start Point" would be more accurate terms.

And, as I said, the 'origin' of the conformer and conformee do not need to be the same - I have extensive experience here (having tested thousands of conforming figures with my plugin and noting a far range of variations betwixt and between).

Don't fool yourself!  Although conforming figures should have the same JPs as the target figure, I've seen more cases where this isn't true than vice versa.

Robert

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone