kuroyume0161 opened this issue on Oct 08, 2006 · 5 posts
kuroyume0161 posted Sun, 08 October 2006 at 7:13 PM
I remember a while back there was a big discussion on how having the same group separated in many locaions throughout a Wavefront .obj file could impact load speeds in Poser. The solution was to consolidate the dispersed group into one group (for all dispersed groups), so that something like this:
g part1
g part2
g part3
g part2
g part1
g part3
...
became
g part1
g part2
g part3
My question is this: is there a stand-alone app that will do this (and just this - no other modifications)? I think that UV Mapper Pro might have been mentioned, but I'll have to try it on a copy of an original geometry to see the results.
Thank you very much,
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
nruddock posted Sun, 08 October 2006 at 7:43 PM
Try STOMP by spanki.
kuroyume0161 posted Sun, 08 October 2006 at 7:52 PM
That's the one! ;) Thought that I had it someplace, but downloading it again won't hurt. ;D
Thanks!
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
kuroyume0161 posted Sun, 08 October 2006 at 8:01 PM
One problem with STOMP (in its current state) is that it is either/or with Groups and Materials. I'd like to consolidate the groups and the materials (in one pass would be nice). I could write a Java app to do this - but I'm slightly busy for the next five years. ;D
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
geoegress posted Sun, 08 October 2006 at 10:27 PM
I just learned this. If you, in your modeling program, name all the materials the same name. uvMap them ect. Then load them all into poser where you want them.
Export as obj
Import back in
The material zones collapse all into just one :) A handy little trick