Forum: Poser - OFFICIAL


Subject: E-Frontier Announces Poser 7!

wheatpenny opened this issue on Oct 12, 2006 · 141 posts


wheatpenny posted Thu, 12 October 2006 at 6:25 PM Site Admin

Attached Link: News Release

**e frontier Announces Poser 7**

Special Edition Preorder Promotion Kicks Off New Version

of 3D Figure Design and Animation Software

 

Scotts Valley, Calif., October 12, 2006 - e frontier today announced the anticipated release of the new English version of Poser, the company’s popular 3D figure design and animation software. Poser 7 will include many new features, new content and improvements to its architecture. Poser was first introduced in 1995 and is used by graphic artists, illustrators, hobbyists and animators worldwide.

 

The launch of Poser 7 begins with a limited time offer of the Poser 7 Special Edition that includes an exclusive “High Stakes Content Pack” of Secret agent and casino themed Poser content worth $79.99. This offer will be available only during the preorder period and will expire when Poser 7 ships. The key new features of Poser 7 will be individually introduced with e frontier’s, “7 Reasons to Get Poser 7” campaign. The campaign starts on October 12, 2006 and can be viewed at www.e-frontier.com/go/Poser_7.

 

The release of Poser 7 will introduce two, new realistic 3D Poser figures, “Sydney” and “Simon”. Poser 7 Special Edition will feature exclusive content of high fashion formal clothing for the new figures, a complete casino scene with props, a sports car and many extras that are essential for secret agents working a casino. In addition, Poser 7 Special Edition will include a $10.00 coupon redeemable at ContentParadise.com plus a free, six month Passport Membership to Content Paradise valued at $49.99. Content Paradise is e frontier’s content marketplace offering more than 20,000 3D models, audio, books and software from some of the top content creators and artists from around the world. The Passport Membership includes member discounts on 3D content, weekly “Freebies”, exclusive bonus content, monthly rewards and community forums.

 

Uli Klumpp, Director of Product Development at e frontier and long-time Poser Product Manager said, “Compared to all previous versions, this release is the most significant one to date. Poser 7 will have a powerful combination of new content, new features and improvements that modernizes and invigorates its foundation. We have also added many features that our long time customers have requested. The bottom line is that both the Poser professional and the casual enthusiast will have more robust and more powerful 3D figure design and animation software. Poser 7 will make their creative workflow more enjoyable.”

 

** **

Pricing and Availability:

** **

Poser 7 Special Edition for Windows and Macintosh English versions will be available direct from e frontier’s online stores during the limited preorder promotional period only. Upgrades from previous versions of Poser to Poser 7 Special Edition will be $129.99 (USD). New users may order Poser 7 Special Edition for $249.99 (USD). Customers who upgrade or order new versions of Poser 6 between October 12, 2006 and the official Poser 7 launch date will receive a free electronic download upgrade to Poser 7 Special Edition.

Preorders of Poser 7 Special Edition are available at e frontier’s web site,  

www.e-frontier.com/go/preorder_Poser_7 and at Content Paradise www.contentparadise.com/Poser_7.

 

After the preorder period, Poser 7 for Windows and Macintosh will be available from e frontier and its partners worldwide for an estimated street price of $249.99 (USD). Upgrades will be available for $129.99 (USD).

 

Contact information:

Daryl Wise, PR Manager

daryl@e-frontier.com

 

Laslo Vespremi,

Director of Strategic Marketing

laslo@e-frontier.com

** **

About e frontier America, Inc.

e frontier, Inc., and its subsidiary companies publish and distribute computer graphics software for digital artists and hobbyists worldwide, including Poser, Shade, Amapi Pro, Manga Studio, Anime Studio and MotionArtist, and produce quality computer graphic content and software-related books and magazines. The company is headquartered in Scotts Valley, California and is a fully owned subsidiary of e frontier, Inc. based in Tokyo, Japan.

 

For more information, go to www.e-frontier.com.

 

e frontier and the e frontier logo are trademarks or registered trademarks of e frontier. All other trademarks are the property of their respective owners.




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





CaptainJack1 posted Thu, 12 October 2006 at 6:32 PM

All right... can't wait to see it. And, I've got my fingers crossed about the "new features and improvements that modernizes and invigorates its foundation" part. 😄

Captain Jack

 


Acadia posted Thu, 12 October 2006 at 6:34 PM

Thanks for the update.

I've had Poser 6 for less than a year and see no reason to upgrade to a newer version.  There would have to be some pretty spectacular changes for me to want to upgrade.  I was totally happy with Poser 5 but discovered the nifty ability the Poser 6 cloth room had that Poser 5's didn't...the ability to work with the cornforming Morphing Fantasy Dress.  All of the other bells and whistles weren't enough to entice me into upgrading a program that I had been using for less than 2 years... seriously for about 18 months.

I'll be sitting on the sidelines watching how it all unfolds and what others who buy it have to say about it after having tried it out.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Casette posted Thu, 12 October 2006 at 6:51 PM

So thanks heaven I didn't upgraded to SR 3 ... :b_grin:

:b_funny:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


infinity10 posted Thu, 12 October 2006 at 7:20 PM

OOooh, new toy !

Eternal Hobbyist

 


billy423uk posted Thu, 12 October 2006 at 7:50 PM

maybe it's not as hot as people think it may be. why if it's soon to be released can't they say what innovations have been made.....looks to me that they're tring to get as many pre orders as they can in case people don't think it's worth it...i'll wait and see

billy


infinity10 posted Thu, 12 October 2006 at 8:17 PM

Oh, I wonder now...  I have some commercial python apps in my current Poser 6 SR3 runtime.  I wonder if they'll work in Poser 7 ..  hmmm..

Eternal Hobbyist

 


tom271 posted Thu, 12 October 2006 at 8:18 PM

I just got my Poser 6 on September 25th....  Less than a month ago...     why wouldn't they offer a little discount on top of the $129.99 upgrade for people like me.....?     You know...

If you bought P6:

I have not even gotten a chance to explore it halfway....  I just learned to link the runtimes..

Oh well I can dream can I?



  ----------------------------------------------------------------------------------------------------------------------------



Dale B posted Thu, 12 October 2006 at 8:45 PM

Why not contact e-frontier and see what can be arranged? If you look, they are running the same kind of deal that e-on is; buy Vue 5 now and get a download of the equivalent flavor of Vue 6 free. They may or may not extend that to those recent buyers who ask.....but you won't know unless you ask...


nakamuram posted Thu, 12 October 2006 at 9:18 PM

When they said it would be released this Fall, did they mean 2006 or 2007?


fuaho posted Thu, 12 October 2006 at 9:39 PM

dont know dont care. I've already preordered.


<,")}$$$><<


Darboshanski posted Thu, 12 October 2006 at 9:47 PM

I'm in no rush I want to see what this program is all about. As usual I'll let the lab rats...er...other folks experiment with it first then read about it here.  I too am of the same thinking I've only haf P6 a few months now and unless this P7 has some bang up performance boosts I ain't in no rush. There is just not enough intel for me to make a rush purchase.

My Facebook Page


tom271 posted Thu, 12 October 2006 at 10:00 PM

I think they are having a race..... And they are off... 

Bryce is coming to 6 ,,,,,,  poser @ 6  Vue @6    ... Poser now is coming up fast to 7....     Bryce is skipping 7 going to 8;;;;;;    



  ----------------------------------------------------------------------------------------------------------------------------



Acadia posted Thu, 12 October 2006 at 10:20 PM

Quote - I just got my Poser 6 on September 25th....  Less than a month ago...     why wouldn't they offer a little discount on top of the $129.99 upgrade for people like me.....?     You know...

If you bought P6:

I have not even gotten a chance to explore it halfway....  I just learned to link the runtimes..

Oh well I can dream can I?

Last year they gave extra deals to people who had purchased Poser 5 within a period of 4 or 5 months of the release of Poser 6.   There was a thread about it back then, but I haven't looked for it.  So if you just recently got Poser 6, contact e-Frontier and tell them and they'll likely put those funds towards the purchase of Poser 7 instead... which is what I think they did for those last year and Poser 6.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



tom271 posted Thu, 12 October 2006 at 10:24 PM

Thank you... I will e-mail them....   I think if you just got poser you should get at least a discount..



  ----------------------------------------------------------------------------------------------------------------------------



wheatpenny posted Thu, 12 October 2006 at 11:56 PM Site Admin

Quote - I think they are having a race..... And they are off... 

Bryce is coming to 6 ,,,,,,  poser @ 6  Vue @6    ... Poser now is coming up fast to 7....     Bryce is skipping 7 going to 8;;;;;;    

And the wqinner is....... Lightwave 9 (came out a couple months ago) :lol:




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





ShawnDriscoll posted Fri, 13 October 2006 at 12:09 AM

Cinema4D 10.

www.youtube.com/user/ShawnDriscollCG


JackieD posted Fri, 13 October 2006 at 12:23 AM

I'm a bit suspicious....why aren't the improvements more widely advertised?  They're offering 2 free figures, free membership etc with the $79 which doesn't  entice me because new figures usually means purchasing new mats and clothes etc.  Posers upgrade notification unfortunately came after finding out that  the price for Xtivity ..a flash authoring program I bought last year for $200US has been dropped to $79 bucks..  Luckily I took advantage of a special discount and didn't pay the full amount of $399.00..but they used to have a forum (since deleted) and lots of people did pay $399 so I'm not as badly off as some.  I'm off to lick  my wounds until I feel like forking out any more money for software :-/



Thom1965 posted Fri, 13 October 2006 at 1:46 AM

I'm with JackieD, sorta

... why promote all the "free stuff" that you're getting with the newest version instead of pointing out how much better than P6 it is?

 

There are enough things that could be changed (a number of the interface elements for example) that starting off on day 1 dangling carrots (eg. freebies) makes me wonder ...


thefixer posted Fri, 13 October 2006 at 1:47 AM

I jumped at 5 and 6 and regretted it because of all the bugs initially, I think I'll wait this time and let someone else have all the hassles!

Anyway I can't afford to buy Vue 6I and Poser 7 so close together! and right now I'd rather Vue 6!

Injustice will be avenged.
Cofiwch Dryweryn.


AntoniaTiger posted Fri, 13 October 2006 at 2:53 AM

They're promising to reveal more details later: classic press campaign teaser stuff. They're almost advertising it in the style of a computer game. There's features I'd like to see, but I'm in no hurry to replace Poser 6. And with new versions of Windows looming, and 64-bit processors, and multiple cores, leading with free content seems a little thin. It's not horribly expensive as an upgrade, but until I know what sort of hardware it needs or can take advantage of (not the usually optimistic box-cover minimums), I'm going to wait. This computer is getting old. It could do more good to spend the money on replacing the hardware, but will the strategy that suits P6 be appropriate for P7?


thefixer posted Fri, 13 October 2006 at 3:03 AM

Now if it came with a script of some sort that could make all my V3 and M3 stuff fit the new figures without any issues then I could be tempted!

I hardly ever use Judy, Don, James, Jessie or the Koji character I got free on a mag so there would have to be something to blow me away about these new figures for them to be a purchasing decision, something like that script I mentioned above!  [Yes I know about ww].

The upgrade works out at about £72 for me at todays exchange rate + VAT! so about £85, too much if I want V6I as well!

Injustice will be avenged.
Cofiwch Dryweryn.


Estruch posted Fri, 13 October 2006 at 3:50 AM

I happy with the six.


wheatpenny posted Fri, 13 October 2006 at 4:00 AM Site Admin

Well, I'm going to do what I did with 5 and 6: first wait to get excited about it until after they release the complete feature list, then wait until the pre-order guys get theirs and see what they say about it in this forum, and then look at the P7 renders that come up in the galleries,  and wait till some of the bugs are ironed out,and THEN I'll think about getting it.




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





Estruch posted Fri, 13 October 2006 at 4:02 AM

New Motion Capture Data. What is this?


Valentin3D posted Fri, 13 October 2006 at 4:29 AM

I have just bought my Poser 6 on September 1. 
Grrrrrrr !
I would have known that, I would have awaited 1 month more  !!!

:o(


Little_Dragon posted Fri, 13 October 2006 at 4:49 AM

Quote - New Motion Capture Data. What is this?

Probably animated poses.



Tashar59 posted Fri, 13 October 2006 at 4:51 AM

I would like to know who rigged the new figure. The kids are suppose to be redone too. Unfortunately we have seen what the next generation of figure development means. Doesn't leave a good taste in ones mouth.

But, eF does a good job on software. Wouldn't this be the first real version by eF? P6 was pretty much done before eF got thier hands on it.

I bought P7,  I lucked out with the timing. I have all my updates payed for, still waiting for delivery on a couple.  Vue6I and Silo2.  So even if the new figures are SNAFU as the G2's and originals, the app itself should be better. Also, Vue6 was delayed. You think this might be why? Set up for P7 instead of P6? Let's not forget Shade may have a part in this too.

Oh well. I've had P6 from the start and never had the problems as some, so I have taken a chance on P7. It's the same story every upgrade. Get it now or wait and get it later. Either way you end up going for it.


Silke posted Fri, 13 October 2006 at 4:52 AM

Valentin, email them and ask if you can have the upgrade since it's been only a month and there were no noises that 7 was even in the works.

Silke


Phantast posted Fri, 13 October 2006 at 5:04 AM

Saying "We fixed the bugs and made the cludges less cludgy" doesn't go down well with the Marketing Department.


DarrenUK posted Fri, 13 October 2006 at 9:24 AM

I think that unless there are any major additions to the program itself, then I will wait to see what Poser 8 will be like before I decide to upgrade again. It may have just been the picture that I saw, but for a "realistic" character, Syney appears to be pretty stylized. I thought that after the "face that only a mother could love" that was Judy in Poser 5, that Jessi was a big improvement and so was Miki. Perhaps they realise that most people are more likely to buy the new Daz V4  and M4 figures. The other reason, perhaps that they make more money keeping the good figures as something that you have to buy in addition to the main program. If they bundled the G2 figures in with Poser 7, then it could swing it for the people who have not already bought them. Too many new programs all coming out at the same time. They will have to stand out in some way to get me to buy them when they are released.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Singular3D posted Fri, 13 October 2006 at 9:42 AM

P6 works quite well for me. Complex scenes are rendered in Carrara, Cinema 4D or Vue 5 (if that works). I use Poser mainly for setting up scenes, so I would like to see a well defined export format or the possibility to plug-in new applications (like Carrara or Cinema 4D do support). Stability and 64bit support would be nice too. Honestly I don't need a new set of Poser figures, If they do not support a new rigging system.

If Poser 7 improves the boning system I wonder what can be used for Victoria 4. Do we really need Poser 7? Let's see the other 6 reasons first...


Peggy_Walters posted Fri, 13 October 2006 at 10:01 AM

I ordered my copy.  Hoping for more details, but I know I will get it, so why wait...  Anyway, to stay in business, e-frontier needs to bring in money.  If you want Poser to continue improving, buy their software.

Peggy

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


sekhet posted Fri, 13 October 2006 at 10:12 AM

I pre ordered Poser 6, and got burned. What I got was a program that barely worked. Im sure that a lot of people here remember that.  First edition of Poser 5 was about the same. I dont think that Ill be the first kid on my block to have to have the new toy this time around.  Ill wait for SR1 and maybe even SR2 before I buy it. By the the price will be back down to the pre order price and you should get a program that actually works right.


LMcLean posted Fri, 13 October 2006 at 11:48 AM

Today with all the competition in the software business, new releases are expected to have some major new features. This being said I hope E-Frontier has done their homework and plans to release some new innovations in Poser 7. At the very least IMO there should be a lot of improvements to simplify and make figure creation and animation simpler and more intuitive. Sounds like Poser 7 has a lot of new content, but little in the way of new in the application and GUI. I would be more interested in E-Frontier improving the GUI and simplifying things like the Material Room. I also am hoping Poser 7 has a new and innovative way to rig characters as well as new methods to easily import and create clothing. IMO Poser needs to totally overhaul the GUI and make parts of Poser simpler. I still don't have a clue how to use the material room or to change textures etc. I tried to learn this but was overwhelmed. I hope to tackle it again but it was difficult to understand the first time. Unless there's some new and exciting features I think I will pass on Poser 7. A lot of new content is not enough for me to upgrade.


steerpike posted Fri, 13 October 2006 at 11:57 AM

Quote -   Unless there's some new and exciting features I think I will pass on Poser 7. A lot of new content is not enough for me to upgrade.

Nor me; but it will be for a lot of users. Like you, I'm principally hoping for some major improvements in functionality, workflow and the GUI. Others, though, will be taken with the opportunities provided by new figures, and in a mainly hobbyist user-base, the more variety the better.

I'm guessing that there'll be announcements both about the program and what comes with it, and they'll appear in the next six stages.


xoconostle posted Fri, 13 October 2006 at 12:15 PM

Am I the only one who finds a 007-theme casino scene set to be tired and unappealing? I'm sure some will appreciate it. Sounds like insta-delete content to me, sorry. More robust sounding than a "Winter Queen," I guess.


randym77 posted Fri, 13 October 2006 at 12:18 PM

I never used the Winter Queen, either, now that you mention it.  Just never warmed to Jessi.  She's just creepy-looking.  I like Miki and Koji, but Jessi looks like an extraterrestrial.


Stan57 posted Fri, 13 October 2006 at 12:37 PM

I Pre ordered poser 7, i just hope i dont have to wait untill thanksgiving to get it lol. I really dont like preordering because i hate to wait :) But 70 bucks worth of free content is worth it i guess!!

Jack Of All Trades Master Of None


billy423uk posted Fri, 13 October 2006 at 12:46 PM

instead of pre ordering why not just get another p6.....this way you get an extra p6 license and the the special edition p7 when it comes out. you can then sell one of your p5's to offset the cost of p7

just an idea

billy


kinggoran posted Fri, 13 October 2006 at 1:19 PM

Let's just hope "Reason 2" is support for multithreading, for me running a Core 2 Duo that's the biggest flaw with Poser 6 (it only uses 50% of my CPU).


Orio posted Fri, 13 October 2006 at 1:50 PM

Quote -  This offer will be available only during the preorder period and will expire when Poser 7 ships. The key new features of Poser 7 will be individually introduced with e frontier’s, “7 Reasons to Get Poser 7” campaign. The campaign starts on October 12, 2006

Laslo Vespremi,

Director of Strategic Marketing

Well, of all the marketing strategies, this must be one of the most ***pid.

If I could read the list of new features and improvements, I would have probably preordered today.

Of course, I will not preorder blind - and for sure these games don't catch me - all the opposite actually: they always make me suspect that they can be a trick to disguise the actual lack of interesting features. Maybe that won't be the case,but when it comes to my money, I still prefer things that are clear and bright to those left in the dark.


Thom1965 posted Fri, 13 October 2006 at 4:44 PM

Sent to e-frontier marketing:

*Why on earth would you treat customers like this:

Quote - "
 This offer will be available only during the preorder *period and will expire when Poser 7 ships. The key new features of Poser 7 will be individually introduced with e frontier’s, “7 Reasons to Get Poser 7” campaign. The campaign starts on October 12, 2006

*Laslo Vespremi
Director of Strategic Marketing"

Do you not think that we would purchase Poser 7 if we were actually given the chance to see what the changes are up front? Do you think that by making some sort of game show out of releasing the product information that we, your customers, will think it's just sooo cool that we'll buy it for that?*

I've read numerous posts in forums around the web from people who feel similarly to myself. We won't be buying Poser 7 until we know what our hard earned money is going for. By playing this game trickling out information peacemeal e-Frontier is doing nothing but hurting its reputation with established customers and delaying any profits that it might be making.


shedofjoy posted Fri, 13 October 2006 at 9:55 PM

well im not sure if im gonna be glad with my pre-order of Poser7, after all reason number 1 to buy it is content?????? hmmmm and there was me thinking something big....lol...

but if it has something good and its only £71 im in... and i never had that much trouble with P5 or P6.......

Getting old and still making "art" without soiling myself, now that's success.


spedler posted Sat, 14 October 2006 at 5:14 AM

Well, of all the marketing strategies, this must be one of the most ***pid.

I think I would agree, but for slightly different reasons. It doesn't seem to me (no expert in marketing, BTW) that getting people hooked by letting one really good feature after another become public over a period of time is a bad marketing tactic. It could work very well.

The problem is though that to keep potential purchasers interested, you have to make each new feature more exciting than the last one, or it all goes flat very quickly. EF have started this off pretty well, because anything which follows feature #1 - the new figures and content - almost has to be more exciting. The problem is that doing it this way means that you start off the campaign with your least interesting feature, which leads the general sense of disappointment we've seen here. It seems clear that this is a silly thing to do, which tends to give the impression that the first feature to be made public can't be the least interesting one... and so what is yet to come may be even less exciting. Catch-22.

As you say, a pretty daft strategy overall.

Steve


billy423uk posted Sat, 14 October 2006 at 5:27 AM

for those hoping for a 64 bit edition, i can't see it happening. in the specs it doesn't say req...32 bit...recommended 64 bit. though it does say duo core for mac users...mmm wonder why not for window users.

billy

ps in my last post in this thread i said you could sell one of your p5 's to offset the cost of p7 when i mean't a version of p6 even if you only get 50 dollars for it it would make a difference to the cost you pay for the p7 which you get automatically.


tbird10 posted Sat, 14 October 2006 at 5:33 AM

People already seem to be dubious when only 1 of the seven 'reasons' to buy Poser 7 has been released. OK, leading with new content as a reason seems a little weak, but then having decided on this strategy of 'advertising' I wouldn't release the big details first, rather build up to them. There are 6 more reasons to come. I will wait and see what they are before passing judgement and deciding whether to upgrade.

I would hope to see

Improvements to the hair and cloth animation

Proper 64 bit and multi-core support

Proper joint design and improved rigging constraints

Improved magnets/morph control

(goes without saying existing bugs/problems solved)

I would like to see

Dynamics (think endorphin)

A particle engine

Much improved renderer (though at the moment I tend to use Vue5)

With '6' more reasons to come, it's going to be wait and see for the time being

 

 


Ariah posted Sat, 14 October 2006 at 5:43 AM

Well, I did preorder a copy. For these reasons:

  1. It's much cheaper this way.

  2. I get a Passport membership for half a year

  3. I get a free content worth $70 - and I may actually use some of these props in my comics.

  4. The SR will come out eventually and I don't need to install Poser7 right away, but rather wait the first hype.

 

Plus, I always like to keep my hand on Poser technology, I'm actually using the Material Room and IBL light and getting the most out of my Poser6. It's time to learn something new.


randym77 posted Sat, 14 October 2006 at 5:51 AM

How do you know it's cheaper? 

With Poser 6, there were deals better than the preorder one, shortly after it was released. 


kinggoran posted Sat, 14 October 2006 at 6:34 AM

Quote - ...though it does say duo core for mac users...mmm wonder why not for window users.

Probably is multithreaded then, it would seem silly to write a multi-treaded version of the application for Mac and then a single-threaded version for PC when both platforms supports the same CPU:s.
Anyway... about the 64-bit support, if available they probably would want to save that for one of their "reasons". I really wish they wouldn't play these games and just release all the info up front.


Tashar59 posted Sat, 14 October 2006 at 7:03 AM

I for one didn't buy P7 for the content, I don't have any faith in thier figures working right and it is to much of a bother for them to fix the figures after the release. I bought now to get the upgrade out of the way.  Some of us need to beta test it for the rest of you.

As for the marketing. I have no use for it, just BS if you ask me. I do find it kind of funny how the pitchforks and torches come out when eF does this and yet everyone thinks it's fun when Daz does it.

I can't blame anyone for not buying into P7 yet without all the facts but most of you will shell out the money sooner or later. It's a fact, we are poser addicts. That is probably why we complain so much bcause deep down, we know this as true.

The devil made me buy it.


Anthony Appleyard posted Sat, 14 October 2006 at 8:21 AM

I want:-
The IK trigonometry bugs curing.
An IK-goal's actor should store all the time and separately the geometry etc of its relation to its ordinary parent and the geometry etc of its relation to its IK-parent. That would be the only good cure to the various misbehaviours affecting IK-goals.


MatrixWorkz posted Sat, 14 October 2006 at 9:14 AM

I stuck with Poser 4 all the way til Poser 6 came out. I'm pretty confident I can skip this upgrade and wait til it's offered cheap or free as incentive for the next in line.

My Freebies


Grimmley posted Sat, 14 October 2006 at 9:59 AM

Mmmm, I think I'll wait till January when it comes out as a bundle with Vue 6 Esprit for $99:)


DarrenUK posted Sat, 14 October 2006 at 11:45 AM

The reasons to buy Poser 7 marketing statagy would have been ok if they had trickled out the information gradually before you could pre-order it! That way people would know what they were buying. Why buy something when you don't know what it does? Also with the limited edition it says about the "exclusive" black box with Sydney on it. What!!! Who cares about what the so**ing box looks like, it's the software inside I'm bothered about! Unlike Star Wars figures etc, I can't see people in 20 years trying to flog unopened mint condition boxes of Poser on the internet for huge sums of cash.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


modus0 posted Sat, 14 October 2006 at 12:44 PM

But people like pretty, limited edtion things to look at, even if it's only the box a piece of software came in.

Of course, that doesn't mean everyone cares, hell, I have the Winter Queen edtion of P6, but since I chose download only I didn't get the pretty limited-edition Winter Queen box, not that I'm really all that bothered by it.

And I really think I'll hold off on getting another version of Poser until they get better memory management, hyperthreading/multi-core support, and the ability to have more than 1 character with the amount of polygons a fully dressed Mill-3 figure has in a single scene.

A better rigging system would be nice, but if it completely invalidates the current one, then they need to incorporate both,  and allow the 3rd-party figure developers (like DAZ and and anyone else who's created a figure, human or not) to work with the new rigging to provide versions of their characters that use it (not that we're likely to see that happen though, but maybe I'm just being pessimistic).

P6 works fine for me for the most part, P7 had better be a substantial improvement in both functionality, resource usage, and interface to get me to upgrade.

And it's not like efrontier can afford not to pay attention to the wants of the Poser hobbyist, because we seem to be the majority of the purchasers of the program, and if we stop buying....

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


tom271 posted Sat, 14 October 2006 at 4:58 PM

I'm new to Poser... period!   and I'm learning to rig figures...  I hear a lot of what sounds legit complaints and concerns..   But I also hear a lot of crying too..  If I could create an animation with  Poser  figures in Poser Illustrating what I hear it would go like this..

Scene: A toy store front in a given street in a given city...  camera up high looking down onto this street filled with more merchant house stores and parked cars..  a large street clock on this street with its large hands at 5:59 am...  On this street in front of this toy store a bunch of children looking into the toy store that is at the moment closed.. Store hours 9:00am to 8:00pm..

Some of the luckier children who made it through the crowd and to the store glass front have their noses up against the glass with their hands around their faces trying to keep the street lights from absuring their vision to see the the toys through the darkness inside of the store.... Trying to get the best view....

You can hear the voices in the crow  getting more impatient as times ticks on....  "why can't they open the store already?" says one...   "yea.. what with all this waiting".....  says another...
"can you see the toy from there?"  ... says another voice way in the back....
The street clock's hands are on 6:00 am now... and six slow gongs on off.....

You got what I mean?



  ----------------------------------------------------------------------------------------------------------------------------



ShawnDriscoll posted Sat, 14 October 2006 at 7:51 PM

Quote - It doesn't seem to me (no expert in marketing, BTW) that getting people hooked by letting one really good feature after another become public over a period of time is a bad marketing tactic. It could work very well.

It worked for Poser 6.  So they're doing it again.

www.youtube.com/user/ShawnDriscollCG


Netherworks posted Sat, 14 October 2006 at 11:51 PM

Quote - I do find it kind of funny how the pitchforks and torches come out when eF does this and yet everyone thinks it's fun when Daz does it.

I couldn't agree with you more here.

I had something vaguely similar happen when I did freebie giveaways during April for April Fools.  Though I think I've usually put out some pretty cool freebies and they've always been useful, more or less, some thought my strategy was to blow up their computer.  And it was just a very leary attitude from folks who didn't know me.  At the time I got a little upset and took it personally.

.


CobraEye posted Sun, 15 October 2006 at 12:29 AM

Quote - Mmmm, I think I'll wait till January when it comes out as a bundle with Vue 6 Esprit for $99:)

LOL, good one. The people at EF insult our intelligence with these vague announcements. Do they not hear what their customers want in an upgrade? Who cares about a black box? No one.


billy423uk posted Sun, 15 October 2006 at 12:55 AM

the aviation industry do lol

billy


CobraEye posted Sun, 15 October 2006 at 12:59 AM

:-) unless that black box has some incriminating evidence in it. Then it was destroyed or some other nonsense. In any case no one cares about Poser 7's black box full of rhetoric, bugs, bad code, and bad models. Give us something real to get excited about.


estherau posted Sun, 15 October 2006 at 4:46 AM

I preordered it and can't wait. I know there will be some improvements, and I like the sound of the casino content. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


SpottedKitty posted Sun, 15 October 2006 at 9:32 AM

I'm interested, although I'd have to see something fairly spectacular in the other six reasons to get all the way up to "severely tempted".

One minor annoyance I'd like to see handled is the way the content files themselves are organised. Is anyone else still annoyed by the way new stuff from EF has the .obj file stuffed into the Libraries instead of  in the Geometries folder? It means you must install the figure (or whatever) where EF says it has to go, or you must edit the hardcoded pointers in the .cr2 and juggle files into various folders. The separated folder structure was put there for a reason: if the P7 content continues this practice, I won't be put off, but I'll be a little bit less inclined to buy.


Dizzi posted Sun, 15 October 2006 at 10:49 AM

Quote - Is anyone else still annoyed by the way new stuff from EF has the .obj file stuffed into the Libraries instead of  in the Geometries folder? It means you must install the figure (or whatever) where EF says it has to go, or you must edit the hardcoded pointers in the .cr2 and juggle files into various folders.

Yes (annoyed) and no, you don't necessarily need to edit the files as long as you just use Poser as Poser will look for the obj in the same directory it loads the library item from.



DirectorBob posted Sun, 15 October 2006 at 12:17 PM

Hi All Have you been to th CP Forum On Poser 7. If you haven’t take a look. Thy a getting blasted. Ef has created a special character, Called the "Educated Consumer" for about every 10 "I well what and see". there is 1 "I ordered" standing in the crowed. What? Did I read that right. If I wont Poser developed I should purchase 7. That’s like a Rock Star or Raper saying "I would still be on top but nobody supported me by purchasing my albums and I’m a superstar". "No" people didn’t get you albums because you failed to produce. Or a Actor /Actress Saying "nobody supported by going to my last move and I cant get a acting job". "NO" you last two moves are bad and you failed to produce. Development money comes from investors. I’m a End User. Have a Product that works. If Thy fail to produce I will Move on. I will Shed no tear for the Company or Failed Product or the Investors that lost money.

Well we still have 6 more to go as of this date. When thy get to the render capabilities. "If"

Thy better do more than show a render and make a claims like NEW, Exclusive, Extensive Updates. I hope thy know to have statistics On the render. Poly count, Number Vert, show a wire frame. Multiple shots of the same seen. And render time.

And What is up with Sydney chin? Who did the pre-production sketch? Sid and Marty Croft

O I forgot you have to get the Poser figures Manga Studio Comparable.

See ya all over at Can’t Produce


jjsemp posted Sun, 15 October 2006 at 12:46 PM

I dunno.

Posts like the one above. I don't get it. Why all the negativity?

Bizarre.

This ALWAYS happens when a new Poser comes out, and yet, somehow the application survives just fine.

So why do we have to go through this negative stuff every time?

Why don't we put out a little POSITIVE energy for a change?

I predict that this will be one of the most EXCITING upgrades to Poser ever.

And for  measely $129 bucks, how can you go wrong?

I'm upgrading.

-jjsemp


DirectorBob posted Sun, 15 October 2006 at 2:34 PM

I look forward to seeing your Poser 7 work. I beat it will new, Exclusive and Extensive art work


Ariah posted Sun, 15 October 2006 at 5:18 PM

I simply don't understand why everyone is so mad at the upgrade and try to find the most negative points -- and still most of us as we stand here is going to buy Poser7, be it the Exclusive or Regular Version.

I actually regret NOT buying Poser 6 Exclusive, as I got the software without the extra content, not as cheap and with the same amount of bugs as everyone else.

So I've preordered the copy and I very well know I'm going to install the SR and probably not one but a dozen -- hey, that's life. Actually, what else do You expect for $130?

$ is not my national currency and I still consider it pretty cheap. If You do the Math - the content is $70, so the actual update is $60. Now, i'm not saying I would buy the whole lot of content worth $70. But i would definatelly NOT get an update as cheap as $60.

Plus a Passport and a $10 coupon, so we can say the update is actually less than $60.

 


jjsemp posted Sun, 15 October 2006 at 5:44 PM

Quote - I beat it will new, Exclusive and Extensive art work

Um...right.

Perhaps you should let the medication wear off before you try to reply.

-jjsemp


DirectorBob posted Sun, 15 October 2006 at 6:28 PM

If that is the only thing you can come back with after I take my time to show interest in your work. That’s just inconsiderate. Well thank you. You only look at small trivial things and not the big picture.

Correct one person, but fall in line with the lemming. Have a nice day.


jfike posted Sun, 15 October 2006 at 7:54 PM

Quote - If that is the only thing you can come back with after I take my time to show interest in your work. That’s just inconsiderate. Well thank you. You only look at small trivial things and not the big picture.

Correct one person, but fall in line with the lemming. Have a nice day.

I think what a lot of us are  saying is "they are offering a lot of  "small trivial things and not the big picture" with the silly "tune in next week for the second adventure of The Poser 7 Saga."

If they know what's going to be released but are afraid to present it because it may hurt sales, then that is wrong (from a consumer standpoint, because the loss of trust will hurt more in the long run.)

If they don't know for sure what is going to be released, the product is no way ready for sale."  I would expect a preorder product to be feature set and in beta testing.

Would any of you go preorder a new car, not knowing if it would have a V4/V6/V8 engine?  Or  if it had a 4 speed or 6 speed manual automatic transmission?   But it does have a sun roof, so I guess I'll preorder it because I know they have my best interests in mind.


Wraith posted Sun, 15 October 2006 at 8:00 PM

     How does ef  fail to produce with poser 7?  When using it did you have problems with it already? How can anyone tell if something fails to produce without using it?  Poser 6 has worked out of the box fine for me so I can't say it  failed to produce.


Wraith posted Sun, 15 October 2006 at 8:07 PM

     I find it funny people don't like them trying to hype the product over time, does the preorder get more expensive if you wait until they release all the information?


jjsemp posted Sun, 15 October 2006 at 8:16 PM

Quote - If that is the only thing you can come back with after I take my time to show interest in your work. That’s just inconsiderate. Well thank you. You only look at small trivial things and not the big picture.

Correct one person, but fall in line with the lemming. Have a nice day.

Sorry, but I didn't understand your reply. That was all I was commenting on. It was just a joke. Didn't mean to offend.

I think we all just need to keep an open mind. I think this is e-Frontier's first really good crack at a Poser upgrade (I think Poser 6 was good but probably rushed out the door) and we have no idea what to expect so I'm going to give them the benefit of the doubt.

I don't think the future should always be regarded with rampant cynicism. That seems so old-fashioned.

-jjsemp


Darboshanski posted Sun, 15 October 2006 at 8:17 PM

Quote - Would any of you go preorder a new car, not knowing if it would have a V4/V6/V8 engine?  Or  if it had a 4 speed or 6 speed manual automatic transmission?   But it does have a sun roof, so I guess I'll preorder it because I know they have my best interests in mind.

ABSOLUTELY! There are people that will pre-order stuff without giving one thought as to what they will end up with if they think they are getting a "deal" or something for "free".  As old as I am and  with all that I've seen, it still amazes me how people operate. This is why the criminal element  that employs cheating tactics and fraud enjoy so much success.

My Facebook Page


ShawnDriscoll posted Sun, 15 October 2006 at 8:31 PM

People will pre-order whatever they think they can afford.

www.youtube.com/user/ShawnDriscollCG


DirectorBob posted Sun, 15 October 2006 at 8:43 PM

You didn’t see the "If Thy fail to produce I will Move on." "If Thy" being the Key words to a comprehensive paragraph subject mater. The paragraph structure is on. Me not

understanding

"Purchase to Support Theory." When I’m a Firm Believer "Build it and thy will come."

The other Part "Render" of the post Is what I think thy would have to do to convince me to Pre-order

not just words.

The Part on Sydney that’s just funny

and The "Can’t Produce" I only see C and P no Big E or small F

 

just remember I have not said anything about price.


Tashar59 posted Sun, 15 October 2006 at 9:14 PM

Why would you assume that no thought is put into buying the Pre-order?

I bought with a lot of calculating. I calculated the worth of the extras such as the new figures and content. That added up to 0

 I calculated eF's track record in software. That adds up to quite a few good things. eF didn't program P6, they bought it. They are the ones that have pretty much fixed it. Maybe not as good as some of you feel you can do, but I find it works quite well. I have experience in what eF does with thier other software and updates and fixes. This will be the first eF version of Poser.

Assuming that Im a fool or I just buy because it's new is BS. I made a calculated purchase. This is from someone that has no respect for the crap that CP continually dishes out to everyone. If you don't want to buy or Pre-order, fine, but don't insult the ones that have.


kuroyume0161 posted Sun, 15 October 2006 at 9:26 PM

I know for a fact (let's just say that a little bird told me) that Poser 7 has been in beta-testing for the past few months at least.

As someone else noted - even a good, large, and varied team of beta-testers cannot possibly root out every problem.  For complex software, every variation is quintillions x quintillions of variations (think about all of the options, content, OSs, computers, hardware, drivers etc etc etc that vary from user to user).  Even a planet of super computers running continuously for a billion  years couldn't cover every permutation.  The only alternative is an open beta - this will increase the chances of catching bugs and other issues - only slightly.  Open betas aren't usually a good idea - you get too many levels of responses (too much information, too little, the same problem noted several thousand times).

I beg each person who complains about software that at least 'works' (isn't total crap) to try to do it yourself and see how complex it is - you may also want to take several courses in linear programming, linear algebra, calculus, discreet mathematics, logic, and also learn about bits, bytes, Boolean algebra, storage, memory management, file access, functions, recursion, modularization, classes, and several thousand basic algorithms.  Once you get past the little stuff and into writing executable applications on an OS, you have entered chaos-city. :)

The worst part about Poser is the marketing - they out and out lied about Poser 5 before release.  I just don't listen to the marketing anymore... ;D

Robert

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


billy423uk posted Sun, 15 October 2006 at 10:35 PM

while i agree with what beryld said re pre ordering or not pre ordering i have no sympathy whatsoever for those building the p7 program and i don't want to take any courses in anything. it's their job,. they get paid to do it not me. they should do what it takes to put a working program on the market. if works all well and good if doesn't then they didn't do their jobs properley, end of story. if i buy software that just at least works but is bug ridden of course i'll complain. if the bugs are many i may even ask for my money back. any product should do what the manufacture says it will do

personally i'll wait and see if it has a better rigging and joint editing function. if it doesn't i'll stay with p6. i don't use it enough to warrant buying it unless these two specific items are covered.

billy


ShawnDriscoll posted Sun, 15 October 2006 at 10:35 PM

Quote - The worst part about Poser is the marketing - they out and out lied about Poser 5 before release.

 

?

www.youtube.com/user/ShawnDriscollCG


Lyne posted Sun, 15 October 2006 at 11:32 PM

I am curious.... why not tell us what to look forward to?

 Anyway, my $$ will go to Vue 6, and my P6 is working just fine.

Life Requires Assembly and we all know how THAT goes!


ShawnDriscoll posted Sun, 15 October 2006 at 11:51 PM

Quote - Anyway, my $$ will go to Vue 6, and my P6 is working just fine.

Ditto.

www.youtube.com/user/ShawnDriscollCG


kuroyume0161 posted Mon, 16 October 2006 at 12:15 AM

Quote - > Quote - The worst part about Poser is the marketing - they out and out lied about Poser 5 before release.

 

?

?  That the base code was being rewritten from the ground up.  Not exactly part of the 'official' marketing - but this was noted from Curious Labs own.  Part of the code may have been optimized and some rewritten - to support the third-party interfaces being sewn into Poser.  But most of it was the same - and you can go through the archives for evidence.

Marketing tends to put the (any) product in the best light possible - even if it isn't exactly true.  Look at the current "7 reasons" - just put up what it can do, what's new, etc. and be done with it.  I have a TiVo - I tend to skip commercials. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


kuroyume0161 posted Mon, 16 October 2006 at 12:37 AM

Quote - while i agree with what beryld said re pre ordering or not pre ordering i have no sympathy whatsoever for those building the p7 program and i don't want to take any courses in anything. it's their job,. they get paid to do it not me. they should do what it takes to put a working program on the market. if works all well and good if doesn't then they didn't do their jobs properley, end of story. if i buy software that just at least works but is bug ridden of course i'll complain. if the bugs are many i may even ask for my money back. any product should do what the manufacture says it will do

personally i'll wait and see if it has a better rigging and joint editing function. if it doesn't i'll stay with p6. i don't use it enough to warrant buying it unless these two specific items are covered.

billy

It is true that it is their job to do the best job possible - within means (temporal, financial, and resource limits).  But can you honestly name a single application (or OS for that matter) that doesn't have bugs, issues, or lack something being requested for a long time?  Note that all EULAs mention that little caveat - "the Program and the Documentation are provided to you as-is without any expressed or implied warranty of any kind..." (that's part of Poser's EULA)

This isn't like buying an article of clothing where not only the craftsmanship and materials should be worth the cost but it also must fit you alone.  This article of clothing has to fit everyone.  Making an article of clothing that does that would be an achievement indeed - especially if it were a three piece suit, hat, tie, and shoes.  Now multiply that by about a trillion and you have your reason why computer programming can never be about it being perfect.

There was an interesting discussion wherein programmers were trying to decide the simplest executable that could be considered 100% absolutely free of any possible error under any condition - the most likely candidate was the famous "Hello World" usually employed as a budding programmer's first and easiest program.  It usually comprises something like this (C):

#include <stdio.h>

void main()
{
    printf("Hello, Worldn");
}

How can that possibly bungle up!  Well, for starters, a programmer could make a typing mistake at any given point.  I'm a veteran of 20 years who can type (if you hadn't noticed) - and I've had to issue critical updates on a SINGLE mistyped character - these things happen.  If you read enough books, you are bound to find out that there are dozens of typos in every one of them.  To err is human, to stop expecting divinity is being a better human (!!)

To continue with this, it was disclosed that errors in the standard headers, variations in the OS, different compilers/linkers, and all sorts of assorted sorted issues could actually cause that most-simplistic application to crash or be non-functional.  Now, multiply that by tens of thousands or millions of lines of code.  Yes, it is the programmer's job to make it work - as best as can be done within limitations.  Code that consistently works on one set of systems may not work on others when whatever is causing the errors was not tested for.

Here, for all to purview, is a program that works 100% flawlessly:

That space above this line is it...

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ShawnDriscoll posted Mon, 16 October 2006 at 1:05 AM

I wrote programs for various computers and they were tested before end-users got their hands on them.  But then I was a very good programmer.  Not like some programmers who have no pride in their own workmanship.  A lot of programmers don't actually use their own software they program.  Watch out for those guys. 

www.youtube.com/user/ShawnDriscollCG


tom271 posted Mon, 16 October 2006 at 1:12 AM

Very elegant indeed....   could you repeat in other words...please...?



  ----------------------------------------------------------------------------------------------------------------------------



kuroyume0161 posted Mon, 16 October 2006 at 1:42 AM

Quote - I wrote programs for various computers and they were tested before end-users got their hands on them.  But then I was a very good programmer.  Not like some programmers who have no pride in their own workmanship.  A lot of programmers don't actually use their own software they program.  Watch out for those guys. 

I don't care how good you are (even if you are).  I don't care how good anybody is.  And I do use my own software - but I can't test and retest every facet of it as it is being developed and modified.  This is what beta-testers are for.  This is what updates are for.

Two things of note here:

  1. Any system of sufficient complexity behaves chaotically (this is a fact - pick up a book on Chaos Theory).  That means that there is no possible means to guarantee that an application (a complex system of non-linear computer instructions) will not exhibit chaotic (erratic/unexpected) behavior.  There isn't anything that any developer can do to avoid it (like do a check - if (program == chaotic behavior) close(quietly).  You can test the application on a hundred different computer configurations and still end up with a significant set of replicable problems when released for public consumption.

  2. Remember when Poser 5/6 were released.  There were these unending topics: "Poser crashes!", "This doesn't work!", and "That doesn' work!".  What was a portion of the usual responses: "Works here", "No problems for me", "That works, but this doesn't".  Hmmm, why is that?  Believe it or not, the company that makes Poser actually beta-tests it.  How could these things possibly slip by?  I've already explained it.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


billy423uk posted Mon, 16 October 2006 at 1:52 AM

i;m not saying bugs shouldnt happen (well i am really lol)

i wouldn't mind an odd bug here and there but i wouldn't want to pay for a program that has bugs which make it non workable in many instances. i would get very pissy about it i nver had any of the bad versions of poser but if i did i'd have asked for a refund. and as far as it not being a coat....well in one way it is. it's aa salable finished article (supposedly) and if it has more than a few inconsequential bugs the manufacturer hasn't done his job porperly.  here;s an analogy.....many complain about spelling in forums......now if they bought a book and every other word or every page in the book had a few spelling and grammar mistakes on it what would they say.  as i said, they get paid to do it right not wrong. they get paid not to make mistakes. i don't need to know how it can bungle up. i need to know that it wont bungle up...its why i pays me money to  err maybe human but to take money for shoddy workmanship is something else. again sorry but i have no sympathy for those who give me a product in return for my cash. uless of course i'm allowed to make a mistake and get away with giving them less than they demand.

billy


kuroyume0161 posted Mon, 16 October 2006 at 2:09 AM

They will always happen - that's the thing.  In reality, the programmer's job is to mitigate them as much as possible.  Look at M$ and the overflow bug.  This is a well-known problem that is hard to avoid.  It can be avoided, if you don't mind software that runs like mud in winter.  The design of an application must compromise between making something that the user can actually use and checking for every conceivable problem.  To go the latter route completely would create applications that run nearly perfectly - at about 100000th the speed... ;)

SHONNER shouldn't take this the wrong way, but there is that saying about masturbation: "90% of the people admit to it, the other 10% are lying."  I know or have been in contact with hundreds of developers in my time and not one has ever purported to write flawless software - even the very good professional ones.  You can get pretty darn close when certain conditions are met and you can control the scope of possible combinatorics.  But as the complexity increases, so do the chances of bugs creeping in.  Methinks that Poser's problems really started when they put their dependency upon third-party 'black boxes' (Material Room, Cloth Room, Dynamic Hair, etc.)  which removed some of the more direct control.

People also seem to forget that it isn't always the application itself that causes the problem.  I've heard of many things being broken by, for instance, MacOS 10.4.7.  No change of application - change of OS.  Drivers (particularly graphics drivers when it comes to 3D) have never been known to do this either - ever (big sarcasm there).  Can anyone actually blame the application developer for that?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


billy423uk posted Mon, 16 October 2006 at 2:13 AM

as i said, i can live with a few bugs. i don't want an infestation thogh lmao

billy


kuroyume0161 posted Mon, 16 October 2006 at 2:48 AM

Same here. :)

To be more gregarious, I'll use an example of my current plugin.  This thing had been in development for 9 months.  The first 5 months were alpha.  I had one person who partook as an alpha-tester.  The next 4 months were beta.  I had over 30 beta-testers covering a range of versions and systems.  But this plugin was something that I had been pursuing in one form or other for several years.  So, by the end of 4 months testing, it was becoming clear that it should be released (by popular demand) with whatever feature support existed and acknowledging that it had some flaws.  It works as expected for most users - but there are the relative few who had unending crashes using it in ways not experienced either by me or beta-testers.  Why?

Bugs like this are hard to corner and squash.  My plugin is tested personally on something like eight or nine versions of the software on two operating systems (Windows and MacOS).  I wouldn't release it without at least a cursory check in each of these.  And when I try to replicate these few crashes - I can't.  At this point, the bug hunt becomes a matter of detective work - it is not directly inherent in the plugin - it is the combination of something else and the plugin.  This is that  to which I was alluding with point #2 in my post before last.  It is very impossible to debug code that works on my end but shows instability at the other - what would I look for?  You have to get very detailed information from the user experiencing the crashes to isolate the code that is potentially related to the crash - and then try to deduce why that code may work in one place and not in another.  Programming isn't only a science - it is also an art.  Sorry to say, this is the 'artistic' part of developing and maintaining code.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ShawnDriscoll posted Mon, 16 October 2006 at 4:46 AM

A software company that sells software only after they think it's been beta tested enough is a poorly run business.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Mon, 16 October 2006 at 4:56 AM

I'm not sure how you alpha test a program you only started typing.  Anyway, I've never heard of a bug that was hard to corner or squash.  A pet peeve I have are with programmers that aren't willing to or don't know how to clean up bugs in their own programs.  To me, if something is worth doing -- it's worth doing right.

www.youtube.com/user/ShawnDriscollCG


kuroyume0161 posted Mon, 16 October 2006 at 5:02 AM

Quote - A software company that sells software only after they think it's been beta tested enough is a poorly run business.

That accounts for about 75% of all software companies then.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ShawnDriscoll posted Mon, 16 October 2006 at 5:11 AM

Of course it does.  Not every software business is all that great.  Everyone complains about Microsoft.  Most companies should be so lucky.

As to art in/of programming -- Video games that do well and are very popular tend to be programmed technically well and their great story telling and user interfaces come from an art of programming which can give soul to a program.

Most programmers never achieve this.  Programming is just a job to them.  At the end of the day, they aren't thinking about it.

www.youtube.com/user/ShawnDriscollCG


kuroyume0161 posted Mon, 16 October 2006 at 5:15 AM

Quote - I'm not sure how you alpha test a program you only started typing.  Anyway, I've never heard of a bug that was hard to corner or squash.  A pet peeve I have are with programmers that aren't willing to or don't know how to clean up bugs in their own programs.  To me, if something is worth doing -- it's worth doing right.

Well, it wasn't at v0.1 - it was at v0.4 (v0.5 is where I start beta-testing).  And I had years of code all ready to be added and adjusted - or didn't you thoroughly test my posts before replying. ;)

Microsoft (the largest software company on the planet) sells plenty of software (and drivers and OSs) that doesn't appear to be 'fully beta-tested'.  Crashes and bugs and vulnerabilities everywhere.  What was that about a list of bugs that filled volumes?

Well, I'm glad that you're perfect.  You let me know when you've far surpassed my feeble attempt of the plugin that I wrote.  It only covers (various SDKs with different features and changes to the api interface) R8.2, R8.5, R9.1, R9.6, R10.0 (pending SDK docs) for Windows and MacOS and R9.1 Windows x64 - still working on the MacOSX UB version - as the zlib support there (which never failed me with my own compiles, fails me with the included and supposedly unaltered zlib included with MacOSX UB).  How do you debug someone else's lib again (there is no debug version afaik)?  In this case, I'm half-tempted to compile my own zlib as usual (bet it will work then!)

What exactly have you written that is of noteworthiness?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ShawnDriscoll posted Mon, 16 October 2006 at 5:32 AM

Mostly GNU stuff for OS-9 and UNIX.  Assembly code for 6809, 6502, 68000, Z80, 386.  Pascal, Basic (all versions), Fortran 77/90, Cobol, LISP, ADA C, C++, some Forth (didn't much like Forth).  HP-2000F, ALTOS, H-89, Commodore Pet, Vic-20, 64, Apple ][,+,e,c,///, TRS-80 Model I, II, Color, Sinclair ZX-81, Spectrum, Northstar CP/M... Visual Studio 6.0 Enterprise Editon... the list goes on.  I stopped writing code 5 years ago.  It kind of got boring after awhile.  Nearly everything was been written for computers now.  None of the stuff I did is used anymore.   I have to go to a computer museum to run my programs now.  No program is noteworthy after five years.

I've re-written someones LIB's before.  That's if I have their source.  I then give them the update and let them know what I fixed.  That's what programmers do.  Used to do, at least.  People didn't program to become famous in magazines like they do now.  People programmed just for the fun of it.  It was a different world then.

www.youtube.com/user/ShawnDriscollCG


kuroyume0161 posted Mon, 16 October 2006 at 1:45 PM

I'll agree with you mostly there! :)

Mr. AmigaOS C/Assembly, OS9, OSX (PPC and UB), MS-DOS BASIC/C/Assembly, Linux C/C++, Pascal, Basic, LISP, Java, C, C++, Python, Commodore 64/128 BASIC/Assembly, Windows (since 3.0), LegOS, unwanted excursions into Perl, Javascript, HTML, PHP, etc. and so on. here.  ;D

I love programming!  Actually, I tried (very hard) to swerve away from it into 3D CG.  Now look at me - I'm doing 3D CG ... programming.... What can I say?  You can remove the boy from the programming, but not the programming from the boy.

In my case, AI became boring.  After one realizes that neural networks really require multiprocessors and oodles of memory to simulate neural activity in real domains, it is tough to do as a 'hobby'.  More power to Rodney Brooks, I say.  Luckily, computers are slowly reaching the potential required - maybe in another decade (?).

My main ambitions are two-fold: make something that I would use and that other people would use - it's no use second-guessing what others want - and I want the same advantages. :)  As you noted - programmers who program but do not use their own programs suck.  One should design and develop as if you were going to use it and use it- otherwise the process is pointless.

You'll also note that I'm a firm supporter of openess in code dispersion.  I really hate protecting algorithms and solutions as 'proprietary'.  Holding back others for one's own profit is not how progress is achieved (see topic under 'Scientific Method').

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


CaptainJack1 posted Mon, 16 October 2006 at 2:17 PM

SHONNER said:

Quote -  ... That's what programmers do.  Used to do, at least.  People didn't program to become famous in magazines like they do now.  People programmed just for the fun of it.  It was a different world then. ...

(Raising hand) Some of us still do. 😄 'Course, I'm old enough that I was also programming "back then", too. I never seem to get tired of taking on a new challenge. I must admit that it's sometimes discouraging to find another programmer got there first, and that's all too common anymore. However, I think there's lots more things to write out there, even if it's been written before.

Sometimes, someone has to go about re-inventing the wheel. Otherwise we'd be driving on stone disks and not steel belted radials, or whatever they make tires out of these days.

BTW, and appropos of not much really, I never liked using FORTH either but I had a ball writing my own interpreter for it. Never showed it to a soul, and this may be the first time I've ever mentioned to anyone that I wrote one. No one really needs one, but I had a good time writing it.

Captain Jack


ShawnDriscoll posted Mon, 16 October 2006 at 7:06 PM

I loved writing parsers for text adventure games that had computers (DM's) responding in ways other than "OK" and "UNKNOWN ACTION" (ca. 1983).

www.youtube.com/user/ShawnDriscollCG


drifterlee posted Mon, 16 October 2006 at 9:37 PM

Well, I finally got Poser 6 to work after I turned off external PMDs. No more "out of memory" errors. I think the upgrade price for Poser 6 owners is too steep. I'm not going to buy it. At least not unless I hear ALL bugs have been fixed, LOL!


ShawnDriscoll posted Tue, 17 October 2006 at 1:48 AM

I'll get Poser 8.  I'm sure it will be enough of an improvement over Poser 6 to make it worth a $129 cost.  efrontier is doing the same thing with Amapi Pro 7.5, I noticed.  Charging more than previous owners did for upgrades.

www.youtube.com/user/ShawnDriscollCG


tom271 posted Tue, 17 October 2006 at 1:54 AM

Did you get Poser 8,, wow...   I hear there is a discount on the new Poser 9.5..  but they are letting it out in 9.5 downloads.....     If you pose a figure's arm too quickly it tends to crash....  but I hear they are coming out with a f i x.....   soon.... yea...



  ----------------------------------------------------------------------------------------------------------------------------



ShawnDriscoll posted Tue, 17 October 2006 at 4:32 AM

Poser 8 is now owned by ______________  <--- insert least favorite software publisher here.

www.youtube.com/user/ShawnDriscollCG


SophiD posted Tue, 17 October 2006 at 5:06 AM

Microsoft?!


kuroyume0161 posted Tue, 17 October 2006 at 5:29 AM

Don't even say that! (though, on XBox, it might even work decently) ;)

Parsers are cool - did I mention AI? ;D  One of the older, but more fun, areas of AI is natural language parsing.  When you go past, say, computer language parsing - where you have a very strict set of rules and grammars - things get interesting... let's say.  Since natural languages don't conform to 'strict rules', the parser has to be very flexible (a recursive descent parser doesn't always work very well).  The grammars have to be flexible ("this is it", "it is this", "this it is" are ALL valid for an extremely simplistic English grammatical case).  Codifying something like English for NLP is nothing to scoff at - PhDs in AI have spent decades on this problem.  While strides have been made, any application that purports to 'understand what you say' always teases a giggle out of me... 8)

Some problems are hard... some are NP hard.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


CaptainJack1 posted Tue, 17 October 2006 at 7:20 AM

SHONN said:

Quote - I loved writing parsers for text adventure games that had computers (DM's) responding in ways other than "OK" and "UNKNOWN ACTION" (ca. 1983).

kuroyume0161 said:

Quote - Parsers are cool - did I mention AI? ;D  One of the older, but more fun, areas of AI is natural language parsing.  When you go past, say, computer language parsing - where you have a very strict set of rules and grammars - things get interesting... let's say.  Since natural languages don't conform to 'strict rules', the parser has to be very flexible (a recursive descent parser doesn't always work very well).  The grammars have to be flexible ("this is it", "it is this", "this it is" are ALL valid for an extremely simplistic English grammatical case).  Codifying something like English for NLP is nothing to scoff at - PhDs in AI have spent decades on this problem.  While strides have been made, any application that purports to 'understand what you say' always teases a giggle out of me... 8)

I played around with writing some text parsers early on. I'd give 'em to friends to play with, and I had the programs record all of their input, so I could beef up the parsing dictionary as the game progressed. My friends thought they were quite the clever little pieces of software, not realizing what a parrot they really were.

My personal favorite of this sort is still Racter. Not even remotely AI, but fun nonetheless. What a hoot that was! 😄

Captain Jack

 


adh3d posted Wed, 18 October 2006 at 8:52 AM

have you seen the initial page banner in e-frontier about P7, appears a dancer and it is showed an explosion too, perhaps particle engine ?



adh3d website


pakled posted Wed, 18 October 2006 at 11:47 AM

bugs happen; it's a constant like death, taxes, or stupidity..;)  There is no way anyone can plan for every contingency; that's why they have beta testers (and early adopters, which I call gamma testers, but that's just me..;)

Considering that

  1. No one who can talk actually owns it yet

  2. Those who own it have a beta version, from which the company will compile their found bugs into an improved production image (i.e., beta testers don't have the final view of it either..;)

  3. I haven't heard any reviews from the magazines (but haven't looked, to be honest..;)

what exactly are we complaining about?..;)

I've long been an advocate of the gamma testers trying out software, finding bugs, and allowing them to pass on info to the company for SP releases, etc. I didn't get P5 until it came out free (wasn't expecting it, but thank you very much anyway..;) ya just gotta learn patience.. In time, Poser 7 will be what most people expect ('ceptin' maybe the 'make art' button..;)

 

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


CaptainJack1 posted Wed, 18 October 2006 at 12:12 PM

Quote - ... (and early adopters, which I call gamma testers, but that's just me..;)

gamma testers = beta testers + disposable income?

That's really funny.. good one. :lol:

Captain Jack

 


kuroyume0161 posted Wed, 18 October 2006 at 12:38 PM

Depends.  Maxwell renderer had 'gamma testers' as you define them - at $1000 a pop.  I had an 'alpha tester' - no upfront costs.  As a matter of fact, for his excellent help he gets a life-time registration.  It was like having someone to slap you when you implement things stupidly or don't think of a simple workflow enhancement. :)

Per your response to NLP, it just goes to show that Turing had it all wrong.  It is easy to 'fake' a computer program that is convincing as a real human being - to a certain level.  The hard part (afaiac) is not grammatics or syntax or semantics, but understanding.  Just like these autonomous driving vehicles can navigate and 'read' the road, avoid obstacles, and arrive at a destination - they are just sophisticated processing devices.  Mind you (pun - sorry), living organisms are just sophisticated processing devices.  It's just that there is that level of conscious interface between the 'real world' and the one fed into our brains that noone has ascertained as of yet.

I'll have to explore that Racter wiki in more depth when I'm at a lull in development - thanks! :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


XENOPHONZ posted Wed, 18 October 2006 at 2:04 PM

Quote - My personal favorite of this sort is still Racter. Not even remotely AI, but fun nonetheless. What a hoot that was! 😄 Captain Jack

 

I remember Eliza on the old IBM 370 at my university.  I'm not a programmer, but I remember Eliza.  Whenever you said something that the program did not 'understand', then she'd respond by asking: "Why would you be interested in my ___________?"

IIRC, at the time the program was being looked at as a counseling aid for psychoanalysis, etc..

P7 is never going to play that role.  Victoria doesn't talk back.  Although I've seen a couple of stabs taken at making her talk back.  Or at least her rendered image.

I also saw a program called 'girlfriend' (or something like that) a few years ago.  I think that it involved video clips of a real model sitting on a couch slapped on top of a parser.

Something To Do At 3:00AM 



SpottedKitty posted Thu, 19 October 2006 at 5:30 AM

Quote - While strides have been made, any application that purports to 'understand what you say' always teases a giggle out of me... 8)

That sort of statement in a blurb always reminds me of the promise "our program understands English™!!!" — "English" was the company's trademarked BASIC-descended query language.  :laugh:

Quote - Some problems are hard... some are NP hard.

It's just left as an exercise for the student... if your student happens to build AI-capable androids with funny skin colours as a hobby...  :biggrin:


pakled posted Thu, 19 October 2006 at 6:48 AM

as I understand it

alpha testers- in-house company testers

beta testers- outside-the-company testers with NDA's..;)

gamma testers- early adopters

delta testers- the rest of us..go Delta!..;)

I had (actually still have, burned on a CD somewhere) GAGS, Generic Adventure Game Simulator..a text game maker. Never got that far into it (as an excersice in A-retentitivness, I modeled Level 1 of Zork, it's in my gallery. Some of the rooms don't line up IRL..;)

Wow, Poser 7 and Bryce 6 in a single week. This place'll never be the same..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


steerpike posted Thu, 19 October 2006 at 5:29 PM

An interesting snippet from the DAZ Bryce forum:

"Bryce underwent some major code revisions during the past year and a half to help keep it from dying. Bryce has been around for well over a decade and internally, it showed. But now, we have a code-base that we can begin to really make some signifcant improvements upon."

Substitute "Poser" for "Bryce", and you've got my main hope for P7.


The3dZone posted Thu, 19 October 2006 at 6:12 PM

Reason 2 is out...Reason 2: Built-in Lip Syncing!

Add incredible realism to your animations with new lip syncing functionality in Poser 7! Talking is one of the most challenging tasks in character animation, and using the new Talk Designer in Poser 7, even beginning animators can easily make figures talk with facial movements that match real human behavior!

Funny YouTube video of the week - Bu De Bu Ai


jjsemp posted Thu, 19 October 2006 at 6:44 PM

The real fun of this much-maligned Poser 7 ad campaign is going to be watching all the early naysayers and whiners slowly get excited about Poser 7 as its new features get revealed.

I think that many of them will discover that they jumped the gun with their announcements on these boards of how they weren't going to upgrade, no matter what.

As I said earlier in this thread:

I predict that this will be one of the most EXCITING upgrades to Poser ever.

And for  measely $129 bucks, how can you go wrong?

I'm upgrading - and now I'm REALLY anxious to do it.

-jjsemp


The3dZone posted Thu, 19 October 2006 at 6:51 PM

Quote - I predict that this will be one of the most EXCITING upgrades to Poser ever.

 

I second that :biggrin:

Funny YouTube video of the week - Bu De Bu Ai


Darboshanski posted Thu, 19 October 2006 at 7:10 PM

As I said before, I want all the intel on this puppy before I commit. Then I'll be excited....I hope ; )

My Facebook Page


TrekkieGrrrl posted Thu, 19 October 2006 at 7:33 PM

Another thing they mentioned, and a thing that really puzzles me isn't touted more, as it IMO is a VERY USEFUL feature is

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



linkdink posted Thu, 19 October 2006 at 11:51 PM

ernyoka, I agree - it seems strange that if this "identical, yet independent figure" feature works the way the blurb suggests, they just tucked this tidbit at the end of the Reason #2 email.  Seems pretty major to me.

Just guessing, but maybe 1) it doesn't really work very well, or has such limitations, that it didn't merit its own "Reason."   Or, 2) there are even more significant new features/improvements that dwarf this tidbit, and those merit "Reasons."   We'll see.... 

Me?  I'm still hoping Reason #3 is "Better Undo capability,"  and #4 is "Your keyboard can now be used to increment parameter dials."    (Yes, these are things that should have been included ages ago, but at this stage, it would really catch my eye.....)

Gallery


modus0 posted Fri, 20 October 2006 at 1:30 AM

Mmmm, I don't do animations (save Dynamic Cloth calculation, but that's not exactly the same), let alone animations with sound, so Reason #2 to me, doesn't mean a whole hell of a lot.

Sure, I bet it's impressive, and maybe the "bee's knees", but it's extraneous to me.

And lest anyone think I'm naysaying the feature, If I ever do produce an animation of any kind in Poser, it'll be nice to have a way to do lip synching without having to pay for another program (like Mimic).

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


AntoniaTiger posted Fri, 20 October 2006 at 1:58 AM

You all realise that this allows us to infer a release date. 7 reasons, one per week, and we've just has the second. I'd agree that this one matters more for the animators, but some of the stuff hidden behind the Big Reason does look more generally useful. but duplicasting objects? You could already save to library and reload the whole clothed and posed figure. Still, if they've made this a bit more controllable, and you can save the animation with the figure, it does look useful.


eecir posted Fri, 20 October 2006 at 3:27 AM

Hi, the thing I’m waiting for is better non realistic characters – have you ever seen Pixar create an animation with photorealistic characters – no – and you don’t want to. Give us some characters that reflect the current world of animation. You watch the Incredibles, you say WOW, and then you go home and look a James for two minutes then close Poser. And no you can’t distort things in the face and figure, it just breaks when you animate. So why Isn’t Poser reflecting popular animation culture? If there’s a generic ‘character creation room’ that allows squash and stretch and will give me exaggerated oooo shapes on the mouth. Give me that and I’ll buy Poser in a second. I know people want realistic characters, probably for still images, but for animation there’s a reason Pixar do stylised characters – there more interesting to watch and you can bend the laws of physics. If there’s ever the day we have totally realistic 3D characters in movies (and it’s coming) that would bore the pants off me – I don’t want real when I go to an animation.


kuroyume0161 posted Fri, 20 October 2006 at 5:14 AM

Did anyone notice the part about MacOSX Universal Binary support!?  That is significant.  UB code tends to run much faster than older PPC code.  I might actually be able to use Poser on my iMac now! ;D

As hoped, it appears the e-frontier isn't just sitting on their laurels and tweaking Poser a little here, a little there like some previous owners (::cough:: Curious Labs ::cough::).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Dale B posted Fri, 20 October 2006 at 5:38 AM

Anyone notice how similar to instancing the 'identical but independant object/figure' sounds? Considering the cooperation that exists between eFrontier and eon, maybe some of Vue Infinite has made its way into Poser. And if instancing -is- in there, there would have had to have been major surgery to the source for memory management (maybe one of the reasons will be texture and or mesh spooling. That would solve a lot of the memory problems as well....). I'll want to play with the 'talkroom' before I say anything. If it has the flexibility that Mimic has, then the quality of that teaser was more the animator, not the app. True it was a little bland, but so was the lighting, and it looked as if there was little to no tweaking of the viseme strengths. Pretty much the effect you get in Mimic if you just dump a wav into it and don't bother adjusting things to look right to the ol' Mark One Eyeball. Poser now has a version of mimic integrated....DAZ resurrects Bryce from the grave.... Get the impression the war is on for our hearts and wallets?


modus0 posted Fri, 20 October 2006 at 9:21 AM

Quote - Hi, the thing I’m waiting for is better non realistic characters – have you ever seen Pixar create an animation with photorealistic characters – no – and you don’t want to. Give us some characters that reflect the current world of animation. You watch the Incredibles, you say WOW, and then you go home and look a James for two minutes then close Poser. And no you can’t distort things in the face and figure, it just breaks when you animate. So why Isn’t Poser reflecting popular animation culture? If there’s a generic ‘character creation room’ that allows squash and stretch and will give me exaggerated oooo shapes on the mouth. Give me that and I’ll buy Poser in a second. I know people want realistic characters, probably for still images, but for animation there’s a reason Pixar do stylised characters – there more interesting to watch and you can bend the laws of physics. If there’s ever the day we have totally realistic 3D characters in movies (and it’s coming) that would bore the pants off me – I don’t want real when I go to an animation.

And some people want more realistic characters in animation.

Poser isn't a part of "popular animation culture", it's a 3D graphics program.

And I postulate that your idea of what's popular in animation is limited to what the US animation companies are producing for children, because that's the demographic that animation has been limited to by our society.

I've seen a Japanese anime series or two with extensive use of more realistic CG than you usually find here in the US, and even a movie that took the stylized look of regular anime and made it far more realistic, there was nothing boring about them, and they even broke the laws of physics.

You can have interesting, physics-ignoring 3D animated characters that are as detailed and realistic as a real human, by limiting what you think should be, you stifle the industry and quash potentially good ideas because they don't fit into your idea of what should be.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


TrekkieGrrrl posted Fri, 20 October 2006 at 12:24 PM

Quote - but duplicating objects? You could already save to library and reload the whole clothed and posed figure. 

I MAY be reading too much into this but I must admit that I read this as "instancing"

And that IS a major breakthough in Poser.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



maxxxmodelz posted Fri, 20 October 2006 at 12:43 PM

Quote - Hi, the thing I’m waiting for is better non realistic characters – have you ever seen Pixar create an animation with photorealistic characters – no – and you don’t want to. Give us some characters that reflect the current world of animation. You watch the Incredibles, you say WOW, and then you go home and look a James for two minutes then close Poser. And no you can’t distort things in the face and figure, it just breaks when you animate. So why Isn’t Poser reflecting popular animation culture? If there’s a generic ‘character creation room’ that allows squash and stretch and will give me exaggerated oooo shapes on the mouth. Give me that and I’ll buy Poser in a second. I know people want realistic characters, probably for still images, but for animation there’s a reason Pixar do stylised characters – there more interesting to watch and you can bend the laws of physics. If there’s ever the day we have totally realistic 3D characters in movies (and it’s coming) that would bore the pants off me – I don’t want real when I go to an animation.

Pfft.  Why does "realistic" always have to mean "real".  What I mean is, why do some people think if something is rendered in a photorealistic style, that it's suddenly something you see "everyday"?  We could theoretically render fantastic things that no human has ever seen before (because it doesn't exist), and do it in such a way that makes it SEEM real.  In fact, there's more CG done this way than the Pixar way for movie FX.

I find it rewarding and challenging to animate realism.  Not still images, but realistic renders with realistic and complex movement.

I don't ever remember going into the woods and seeing Gollum running around in there.  And there's nothing boring about Gollum.  My preciousssssssssss.  Or going on vacation to an island and running into Kong.

😉


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


uli_k posted Fri, 20 October 2006 at 12:47 PM

Quote - I MAY be reading too much into this but I must admit that I read this as "instancing".

It might be safer to assume that duplicating objects means duplicating, not instancing.


XENOPHONZ posted Fri, 20 October 2006 at 1:49 PM

I'm not a 'toon fan, and I don't use 'toon figures for purposes other than testing.  "Realistic" is exactly what I want to see in new characters.  Nothing against 'toon fans, BTW -- this is just my personal taste.

There have been numbers of 'realistic' animations.  But some few people find those to be creepy, rather than attractive.  To them, the effect is probably reminiscent of "living department store mannequin" episodes of old TV shows like Twilight Zone.  This is the same reason why some people don't like 3D art at all -- or at least 3D art involving human figures.

But as has been hinted at here -- the day is coming when 3D renders (including animation) will be indistinguishable from a real photograph or video.  Just imagine the potential for creating embarassing ads of your political opponent......doing whatever.  Or for that matter of anyone else.  I can envision a whole new set of government laws regarding the creation of realistic videos using your neighbor's, or co-worker's, or whoever's image...........

We'll also probably start to see an entire new industry of "do it yourself" wannabe movie directors.  No real actors/actresses to pay -- and all of the special effects that you want created on your home PC.  Sell your self-created movies online -- or on DVD at your local video store.

I don't think that P7......or even P8.....will be there yet.  But I think that it's coming eventually.  The better the hardware/software -- then the easier it'll be.  You'll no longer need to be a top-notch high-end 3D expert to produce realistic 3D scenes.

Something To Do At 3:00AM 



eecir posted Fri, 20 October 2006 at 3:40 PM

I think the world is big enough to accommodate both realistic characters and stylized characters (note I don’t use the word toon). The problem that I’m raising is that Poser seems, to a large extent, to ignore the idea of a diverse 3D world and is producing a program that is exclusively aimed at manufacturing more and more realistic characters (that have a lot of time and effort spent on them). I never used the word toon as this to me implies that it’s bias towards entertaining kids. Pixar has never produced animations exclusively for kids. In fact 3D animations made exclusively for kids I find less inspiring or unwatchable e.g. Robots. The bottom line is if you want to animate and exaggerate the movement of your characters it can’t be done in Poser as realistic characters just plain and simply don’t look right. I’ve found some hand drawn animations to be very moving, and I’ve even been moved by Ice Age’s highly stylised characters, but I have never been moved by a highly realistic 3D character. I was moved by Gollum (styled) and I was moved by Harry Potter’s Dobby (styled) Please e-frontier just balance out the Poser universe a bit – less squeaky clean bland popular culture characters and more Faggins and Shreks characters – and make them work properly (fully articulated and expressive).

 

Oh, and you’ll never eliminate actors as they would be the artist necessary to bring alive any 3D character


XENOPHONZ posted Fri, 20 October 2006 at 7:56 PM

Quote - Oh, and you’ll never eliminate actors as they would be the artist necessary to bring alive any 3D character

Currently, yes.  But I can envision a future where the software is so sophisticated that it's no longer true.

Something To Do At 3:00AM 



maxxxmodelz posted Fri, 20 October 2006 at 9:30 PM

Quote - I think the world is big enough to accommodate both realistic characters and stylized characters (note I don’t use the word toon). The problem that I’m raising is that Poser seems, to a large extent, to ignore the idea of a diverse 3D world and is producing a program that is exclusively aimed at manufacturing more and more realistic characters (that have a lot of time and effort spent on them).

I don't think they're ignoring anyone.  Poser 6 came with some "stylized" characters by Sixus 1, and also made some improvements upon the toon shader (for NPR rendering).  When P6 was first released, many many people complained that Jessi was not particularly realistic enough, and even now people seem to complain that the preview images seen so far of the new characters for Poser 7 are not realistic enough.  What's a company supposed to do to please everyone?

Daz seems to be the company more focused on pushing out hyper-realistic models than eFrontier/Poser, but that's just my observation.  However, considering the demand for realistic characters, there still seems to be more than a good share of stylized characters available in their store as well.  However, what I consider "stylized", you might find too realistic... so imagine the problem of trying to figure out what people who buy the software want, and then pleasing them all.

 


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


eecir posted Sat, 21 October 2006 at 5:21 AM

e-frontier is either ignoring or is oblivious to a massive chunk of the 3D market, and here’s how. Millions of people get a lot of pleasure out of Pixar movies and are rightly inspired by the animation – you can’t say Pixar animation is bad (didn’t go to see Cars however). Granted folk go to see anime or other forms of 3D animation and they are inspired by that, but that’s another argument and one for them to pursue. Getting back to my slice of the cake – a large percentage of the folk inspired by the Pixar movies are trying to pursue a career in animation and one day want to work for Pixar. These people use generic rigs to practise animating to short sound clips usually from a movie. Lowman and Generi Rig are two popular rigs - Generi Rig being more popular because it’s well made, is fully articulated and can express a full range of emotions. And because of the generic nature of these rigs you can use them for male or female characters – Lowman even allows you to modify body proportions.

 

Ok so let’s look at Poser 6 – we have Alpha Man – not too much wrong with this character but what can you use him for. Yes exactly you can use him as Alpha Man. So long as I want to animate super heroes I should be happy (and I have to say nowhere near as much attention has gone into Alpha Man as James or Jessie).  All I’m asking for here is for a well crafted generic rig with top notch facial expressions and joints that bend as they should. If you go to the theatre and someone steps onto the stage in a policeman’s uniform then you assume he’s a policeman. If someone stepped on to the stage wearing a black all in one cat suit then with good body language that person could be anyone, a doctor, a builder, a traffic warden.

 

Xenophonz, so are these future animated characters going to think for themselves and if they do would we want to listen to them. Anything worth listening to has got to be related to the human condition. Half of the appeal of the Pixar animations is the voice talent. So would that be synthesized in the future too? So someone types in to a computer “…but it doesn't take much to see that the problems of three little people don't amount to a hill of beans in this crazy mixed up world" (Casablanca). And it will come out of the mouth of a perfecly animated synthetic Bogart and we’ll all wipe a tear from our eyes. Why bother lets watch real actors bring their own life experiences to unique and living characters.


randym77 posted Sat, 21 October 2006 at 5:40 AM

All I’m asking for here is for a well crafted generic rig with top notch facial expressions and joints that bend as they should.

I think we'd all like that.  But Poser is going to have to be re-written from the ground up to get it.


billy423uk posted Sat, 21 October 2006 at 6:04 AM

yes eecir, but what are you actually  saying ?

i doubt pixar works from a home pc, and i doubt what you say about the future of animation. as for these animations thinking for themselves sorry but it sounds like  twaddle. the animations are brought to life by the animators. actors do voice overs. it isn't outside the realm of possibilities that pretty soon an animated film will be made complete with animated voices. if it save a few million in voiceover fees someone will come up with a program to do it. as for actors being needed....who knows, unless of course you have a crystal ball....in truth i doubt e.f could  give a fuck about what you want personally. it won't cater for the individuals taste. it can't as a business afford to. if you don't fall in the broad spectrum of their customer base then it's tough shit as far as they're concerned.  they're running a businesss not a keep eecir happy shop. why is there a need to make everyone think the way we think. thats what i'm seeing in these silly ef threads. why did everyone who started a new ef thread feel the need to start their own ef thread.  sorry but apart from the original and the parody thread all i pretty much see is ego trying to outdo ego with new er threads. you may feel you know what er is ignoring or is oblivious too but it doesn't mean you're correct. somehow from the response here i'd say they're pretty much playing to the masses.  and that their marketing is working. it's certainly generated more life than one would assume from an ignorant oblivious dynosaur.

i know, i know. why did i bother posting....i got bored with all the bullshit and thought i'd get out the old ego and spread some of my own. who gives a fuck if you buy it or dont buy it. if you pre order it or don't pre order it. not having a go at those that did or didn't. just at those who are sat down saying how it should be according to the word of joe bloggs. you really have no say in whats going to be in it. that parts done and dusted. i won't get it cos i don't use it enough to warrent getting it. if i did want it i would have had my pre order in.  it's not as if it's an exorbitant price.  some of the things ive seen said are really silly. i think i said i wouldn't get it unless the grouping was improved. how silly is that. but the thing is do we really give a shit. come, be honest do we actually give a shit will whats been done actually make a difference as to whether the poser masses will buy or not. the only real thing that will make a diff is if we can afford it or not.  or if we need it or not. on the whole it's a toy and we all know we love a new toy.

jmo of course

billy


ShawnDriscoll posted Sat, 21 October 2006 at 1:48 PM

Poser sells for $129.  What are you guys expecting from it, other than getting more gallery hits than other 3D apps manage to get here?

www.youtube.com/user/ShawnDriscollCG


eecir posted Sat, 21 October 2006 at 4:16 PM

A generic character similar to Lowman http://lichiman.aniguild.com/?s=lowman only with a better mouth.