beos53 opened this issue on Oct 16, 2006 · 5 posts
beos53 posted Mon, 16 October 2006 at 9:43 PM
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti
Acadia posted Mon, 16 October 2006 at 9:47 PM
Go to Edit and Restore and "Camera". It will restore you Main Camera to it's default state. Hopefully that helps.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
kuroyume0161 posted Mon, 16 October 2006 at 11:11 PM
What figure is it? It is possible that the Joint Parameter setup for the BODY has such an 'orientation' that this is the proper Y rotation. Poser doesn't rotate stuff about the world coordinate system - it rotates them about their joints' coordinate systems - including the figure (BODY). There are other things that could affect this as well (you'll have to talk to VK for an indepth explanation of how channels can change the coordinate system for rotation/scale/translation).
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BeyondVR posted Tue, 17 October 2006 at 12:01 AM
Y rotations often get wacky after a figure is repositioned and posed, but not sure why yours is doing that. In either case, there is a quick and dirty fix. Load a ball prop and place it in the middle of the hip, using translations only, no rotations. Select the human figure and go to Figure--Set figure parent, and make the ball the parent of the figure. The ball will rotate normally, and the figure will follow. Make the ball invisible, of course.
John
beos53 posted Tue, 17 October 2006 at 2:07 AM
I thank everyone for their comments. I found the problem, though I don't know how it happened.
In the joint editor, on the alignment the xrot was set to 40, I changed it to 0 and everything worked fine then. I don't know how or why, just that Y rotation works now.
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti