Greywolf Starkiller opened this issue on Oct 18, 2006 · 13 posts
Greywolf Starkiller posted Wed, 18 October 2006 at 10:34 PM
embarressed that I ever released her like that. I'm rebuilding her, and her military varient,
War Siren. Both will be Poserized, this time properly. :) The old chairs were terrible! :)
Anyway, here's what I have so far. Sea Siren almost has her exterior finished, but War Siren,
on the left, has two weapon emplacements and two mini torpedo tubes to go. Hmmm. I'm
also wondering if I should give her the ability to launch a pair of small one man fighter subs.
Greywolf
JOELGLAINE posted Thu, 19 October 2006 at 2:09 AM
Some forward Diving Planes would serve better than one-man subs.
Also, it's make it look cooler AND be more authentic,too. Hard to beat authentic, AND cool. LOL If you're re-doing, how about one of the Navy's low-noise screws instead of the old-school propeller? Or even a SEA engine variant?
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Greywolf Starkiller posted Thu, 19 October 2006 at 9:04 AM
Hmmm. Most of the subs I've seen had the planes on the conning tower. Heh. And the pic
of Tom Swift's old jetmarine had no planes at all. Ah, the fifties. Long on imagination, short
on reality. :) No props though. The Siren was my attempt to make a reasonable looking
version of Tom's old jetmarine, and like the jetmarine, Siren is powered by a small reactor
and gets her speed from jet turbines that use water instead of air. I know, i know, not a
workable idea, BUT, she IS sci-fi. The goal was to make it more believable than Tom's
old 50's design. If you had seen THAT, you'd have laughed yourself sick. I thought it was
cool when I was a kid. :) I'd like to try his diving seacopter one day. Heh.
Greywolf
JOELGLAINE posted Thu, 19 October 2006 at 9:14 AM
Diving planes are on the front of the sub to guide it down. Theconning tower fins act sort of like the ailerons on a plane's rudder. Having an impeller is one way to get around underwater. A SEA engine is a turbine-less impeller that a reactor could power, and silent to boot. It has no moving parts!
Tom who? Is he one of those Flash Gordon era guys? Before my time. ^__^ LOL I'm only fourty-eight.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Greywolf Starkiller posted Thu, 19 October 2006 at 9:51 AM
Could you shoot me a pic, or direct me to a site that has a few? And a site with info on the
impeller? Preferably what it looks like? It might be a lot better than my original idea. I like
the idea of foreward fins too. If I can get those fins off the conning tower, they won't interfere
with Siren's name logo. :) I'm 45 and Tom Swift was a series of books, ala Hardy Boys, about
a young inventer and his adventures. So, yes, if you can direct me to some info on both topics,
I'm all eyes, figuratively speaking of course. :)
Greywolf
tainted_heart posted Thu, 19 October 2006 at 6:55 PM
I grew up with Tom Swift myself. Here's a link to a pretty good Tom Swift Jr. page. One of the links on the page goes to a photo of the cover of Tom Swift and His Jetmarine. Tom and his pal Bud tickled many a kid's imagination with Tom's inventions and the pairs adventures. I was lucky to be born in an era when television was still young and evolving and you could still hear tales of Gunsmoke, the Shadow, the Green Hornet and others on the radio. Book series like Tom Swift and Tom Corbett Space Cadet just added more to stimulate imagination and make life interesting. Nice work on your Siren model. The minute I saw it I thought of the jetmarine.
It's all fun and games...
Until the flying monkeys attack!!!
Greywolf Starkiller posted Thu, 19 October 2006 at 7:40 PM
Well, I just got Hexagon 2 and downloaded a whole MESS of tutorials on using it. I don't know
if it's better than trueSpace, but I hope so. trueSpace's OBJ export sucks wind, and it's UV
mapping editor is crap. I like it as a modeler though, and I hope Hexagon 2 will surpass it.
Greywolf
johnfields posted Sat, 21 October 2006 at 3:50 PM
Attached Link: subs
just for info - subs have thier fwd dive plnes on either the sail (conning tower) or the hull NOT both as **JOELGLAINE** indicated. As a 10 yr. Navy Vet. I've seen a few. The current state of the art in Screws (propellers are on planes) is the shrouded non cavitating type. Here's a link for ya-Greywolf Starkiller posted Sat, 21 October 2006 at 7:21 PM
Thanks, John.
Always good to hear from a Vet. :)
The old Siren was built more with enthusiasm than knowledge, I think. She is a sci-fi sub, but
I want to make her as real as I can. Now I'm learning a new modeler that MAY replace
truespace. Hexagon is graphically oriented and I just couldn't get used to modelers like
MAX, Maya, or Raydream Studio, and that's assuming I could have afforded full versions of
the first two! :) Thanks for the link!
So far, the only problem I'm having is UVmapping. Just can't seem to get the hang of it. :)
Greywolf
AntoniaTiger posted Sun, 22 October 2006 at 3:36 AM
USN nuclear subs seemed to go for the conning-tower dive planes, while the RN went for hull-mounted forward planes. I don't know what the advantages might be. Hexagon 2 does need up-to-date OpenGL support. Make sure your graphics cards drivers are current. That can alsoi help Poser stability.
Greywolf Starkiller posted Sun, 22 October 2006 at 9:04 AM
You're right there. I have OpenGL 1.3, and while Hexagon warns me that I need 1.4, so far
there are no problems. I have an ATI Radeon 9250 with 128MB. Apparently, it only supports
as high as 1.3 so it might be time to upgrade. :) It is so hard to stay current these days without
breaking the bank. As to diving planes, I think I'll keep them on the sail for now. :)
Greywolf
fuaho posted Thu, 26 October 2006 at 10:58 PM
lookin' good!
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Greywolf Starkiller posted Thu, 26 October 2006 at 11:08 PM
Thanks. :) All my modeling projects are 'on hold' for the time being. UVmapping is the culprit
here. I just don't have time, right now, to try and puzzle my way through this complex topic. :(
Current tutorials aren't very useful because they all deal with simple (or relatively simple)
objects. I think if I can figure out how to do the hull, then the rest should be simple since the
full with it's interior and exterior surfaces and curved surface etc, is a real bee-atch to map. :)
L8r!
Greywolf