AgentSmith opened this issue on Oct 19, 2006 · 14 posts
AgentSmith posted Thu, 19 October 2006 at 5:45 PM
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tom271 posted Thu, 19 October 2006 at 7:01 PM
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omac2 posted Thu, 19 October 2006 at 9:31 PM
great looking render Agent, i dont think anyone of us is going to use "quality" anytime soon....
;)
Erlik posted Fri, 20 October 2006 at 12:28 AM
Oh, quality up to 15-20 is quite bearable. But no real advantage to it.
-- erlik
AgentSmith posted Fri, 20 October 2006 at 12:32 AM
Yup, I haven't used anything higher than 25. It nicely smooths out the quality of the shadows, but until I actually need great looking shadows.......
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Stoner posted Fri, 20 October 2006 at 1:21 AM
Seems like you´re having a ball with 6.0 AS
Good spelling is overaytead
Rayraz posted Fri, 20 October 2006 at 11:55 AM
ok sooooo when was bryce 6 released and why do i not know about it?? ARGH!!! I've been consumed by ignorance! eek! get it off me! get it off me!! eeeewwwwwwyy icky ignorance!
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AgentSmith posted Fri, 20 October 2006 at 2:04 PM
DAZ is playing Santa, leaving presents when you're not looking.
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Vicer posted Sun, 22 October 2006 at 12:40 PM
That billiard ball looks great.. I have looked for a tutorial on making billiard balls.. but I cant fnd a link.. I am brand new to bryce and 3d ( yesterday ) .. and would love to start with something that I love.. ( billiards) .. I spend more time looking at all of the cool images here then I do trying to figure out Bryce..
AgentSmith posted Wed, 25 October 2006 at 2:21 AM
The ball is just a normal Bryce sphere. Now, the image texture for the ball, I did make that myself in Photoshop.
But, what can be done though....there is a download that you can get, and although it is for 3DSMax & the Vray renderer...the zip contains basic image textures for an entire set of poolballs.
The only thing I did different when making my own image texture is I added a slight yellow to the white areas, some subtle overall "dirt", which was also used as a seperate bump map. (I usually like things to look older/used/dirty/rusty as it can lend some visual realism.
The download is on this page, look for the link called "Rendering pool balls Link";
http://cgindia.blogspot.com/2006/05/vray-tutorial-rendering-pool-balls.html
When you apply the image texture to the sphere, just leave it at the default wrapping method, which is "parametric".
Above is a screenshot of the camera settings, and the Freebie HDRI I used is called "Dock" and is available here;
http://www.hdrimaps.com/downloads.html
Inside the zip download, you will use the "Dock-Sphere-FREE.hdr" image to load into Bryce, and the HDRI settings I used are;
Quality = 0
Intensity = 50
HDRI Effect = 55
The sphere was in right in the middle of the scene, I tilted it a little here and there to show off the image texture a bit.
That's it. :o)
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Mahray posted Wed, 25 October 2006 at 2:35 AM
AS - howdya get that cool reflective black floor in wireframe?
Come visit us at RenderGods.
Ignore the shooty dog thing.
AgentSmith posted Wed, 25 October 2006 at 3:19 AM
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Mahray posted Wed, 25 October 2006 at 6:37 AM
Ok, I feel like an idiot for not thinking of that... I'll have to have a look later.
Come visit us at RenderGods.
Ignore the shooty dog thing.
AgentSmith posted Wed, 25 October 2006 at 6:48 AM
It's kinda hard to build a scene with a black background, though. So, I switch between black and white.
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