AgentSmith opened this issue on Oct 20, 2006 · 5 posts
AgentSmith posted Fri, 20 October 2006 at 3:54 AM
Just tried a test with using image textures. We all know how our scenefile sizes bloat up when using image textures.
I took a 2048 x 2048 .bmp of some bricks which weighed in at 12.0Mb, applied it to a sphere, and saved the scene, the file size I got for Bryce 4.0, 5.0, and 5.5 were all basically the same, 15.9Mb
With Bryce 6 the saved scenefile size was 12.3Mb
Nice.
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dvlenk6 posted Fri, 20 October 2006 at 10:24 AM
That's good news
Heard anything about referencing image textures, instead of storing them in the .br files?
That would be something I would like to be able to do.
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jelisa posted Fri, 20 October 2006 at 11:14 AM
My gothic cathedral files went from 135 MB in 5/5.5 to around 35 MB in 6.
dvlenk6 posted Fri, 20 October 2006 at 11:57 AM
I've noticed before that compressed images, like a .jpg, were still being stored at uncompressed file size by Bryce. So I got in the habit of just using .bmps
Has this changed?
Would it be worthwhile to reformat images that don't need all that much precision to .jpg format in the future?
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AgentSmith posted Fri, 20 October 2006 at 2:09 PM
135Mb to 35Mb? Dang....B6 has to be storing meshes smaller too? I'll check that out.
B6 is still storing .jpg's uncompressed, but like the .bmp test it is storing them somewhat smaller than before.
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