Gog opened this issue on Oct 20, 2006 ยท 4 posts
Gog posted Fri, 20 October 2006 at 9:09 AM
Ok I have a UV map that isn't too bad using the archimap tool, but it's split a couple of faces that I didn't want split - I can weld those together, but it's also put one face linked to others where I don't how do I break the vertex points in two so that I could move the face and weld it elsewhere?
Do I just have to go back and be more clever with the edges I selected as seams and then use unwrap rather then the archimap script?
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.