mtone opened this issue on Oct 26, 2006 ยท 2 posts
mtone posted Thu, 26 October 2006 at 12:37 PM
I have a question for the material room.
I recently found out what the alternate diffuse material is for. Now, I connect those for character head skin and body skin via new node - lighting - special - skin. I think the skin renders better with this.
My question is, is there any techniques about the eyes (like lacriminals and pupils) to make them render better using the material room.