MrGorf opened this issue on Oct 29, 2006 · 8 posts
MrGorf posted Sun, 29 October 2006 at 11:24 PM
Hi, I was just wondering if dynamic cloth was a lost cause on shirts with sleeves. I've tried doing a shirt with sleeves, but when the figure's arms are down the skin-cloth-cloth-skin is too tight, and the dynamic cloth has nowhere to go, so it gets all mangled. Sorry I don't have a picture of this at the moment...
Does anybody have any suggestions on how to do this, or are shirts with sleeves kind of a no-no for dynamic cloth? (Assuming you don't want to keep your character's arms sticking straight out...) A similar problem may exist for pants, perhaps...
Any good examples out there? Thanks.
amacord posted Mon, 30 October 2006 at 12:31 AM
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infinity10 posted Mon, 30 October 2006 at 12:53 AM
I have not had that problem using dynamic cloth shirts / jackets. The cloth self-collision setting is on ? Any render you can share to show the problem ?
Eternal Hobbyist
MrGorf posted Mon, 30 October 2006 at 8:19 PM
Okay, here is an image of the Girl. (Perhaps not the best example, but the only one I have handy.) The collar is bent 12 degrees, the shoulder 70 degrees. You can see a hole has formed, as well as an inappropriate dent area. Plus, I just don't care for the "look" of the way it folds... The mangling actually begins much sooner: collar 9 degrees, shoulder 52 degrees. Not completely awful looking, but still kind of a problem.
Anyone have a really good example of a back view with a dynamic shirt? Or any more "bad" examples?
MrGorf posted Tue, 31 October 2006 at 8:16 PM
Dragontales posted Tue, 31 October 2006 at 9:33 PM
I don't know for sure, but I would suspect this issue is at least partially based on the number of polygons the shirt has. I haven't done any tests, but I would like to know how a shirt with a much higher resolution mesh would act.
Dragontales
infinity10 posted Wed, 01 November 2006 at 1:54 AM
http://www.info-based.com/kosher/G2Koji/hlfjktpreview02.jpg
I know this isn't a very good picture, but I did make an open jacket for G2Male Koji, and it flows nicely as he moves, even with arms down.
(The open front is intentional ! It isn't a splitting centre seam.)
I think you may want to play with the cloth settings. I use PhilC's cloth presets which he makes available free at his website. A more flowing material will not scrunch up as much.
Hope you get your problem solved.
Eternal Hobbyist
MrGorf posted Wed, 01 November 2006 at 9:43 AM
Infinity, thank you for pointing out those cloth presets on PhilC's site. I'm sure that would add some better realism overall. I think the cloth room's results remind me most of a surgeon's outfit in the way they drape, but maybe these presets can improve things further.
And your jacket looks pretty good, by the way.
So, I guess it's not impossible, but it is more challenging than, say, a skirt. If I get this figured out, I can tackle what's even harder, dynamic pants!