Tyger_purr opened this issue on Oct 31, 2006 · 71 posts
Tyger_purr posted Tue, 31 October 2006 at 2:43 PM
If this one doens't shut some people up then they just arnt going to be happy with anything :-)
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moogal posted Tue, 31 October 2006 at 2:48 PM
Well, they could always say "but I don't use Poser for renders, so where's my new feature?" But now they'll know we're onto 'em! (I, for one, absolutely can't wait to get this baby installed!)
Tyger_purr posted Tue, 31 October 2006 at 2:55 PM
faster test renders maybe....
or maybe they will be content with poser renders.... though i'm not counting on that.
(I, for one, absolutely can't wait to get this baby installed!)
I'm right there with ya
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RAMWorks posted Tue, 31 October 2006 at 2:58 PM
Can you please post the verbiage as I don't have my newsletter yet!
Thanks Tyger!
---Wolff On The Prowl---
CaptainJack1 posted Tue, 31 October 2006 at 3:00 PM
Goody, goody, goody!
Let's see... don't have to constantly save 'cause there's multiple undos, may not have to always export to another renderer to get a project done on time, may be able to make sense of the lighting now and re-work it more easily. Hmmm... wow, where do I sign up?
Oh yeah, I already did. :lol:
Captain Jack
Tyger_purr posted Tue, 31 October 2006 at 3:02 PM
I dont normaly like when people do stuff like this. that is posting "special anouncements" but i'm just too excited about this one to hold back.
**Reason 4: Improved Rendering & HDRI Support for IBL!
Render up to four times faster with** Multi-threaded Rendering on machines with multiple CPUs. FireFly takes advantage of the processing power of the multi-core and multi-processor systems available on the market by rendering on up to four threads simultaneously. This optimization results in much shorter render times for most scenes.
Render more complex scenes than ever with new Tiled Texture Loading. Texture memory needs at render time are reduced to less than 10% (compared to previous versions for texture-heavy scenes). Hard disk caching results in greatly reduced memory requirements. FireFly’s tiled texture loading system also takes advantage of a new Texture Filtering approach, which uses a fraction of the memory of its predecessor.
Create even more realistic images with HDRI! Poser now supports High Dynamic Range Images (HDRI) for Image Based Lighting and textures, giving you rendered lighting quality comparable to analog photo film!
Poser 7 Delivers More
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Dale B posted Tue, 31 October 2006 at 3:14 PM
Hm. 4 threads, is it? You'd think they were aiming to gobble up the Intel quads and AMD 2X2 chips out soon. Sure looks like core code rewrite to me! It is sounding more and more to me as if there was some serious technology talk between eFrontier and e-on. V6I is supposed to have the separate render process scheme mentioned here, so you can continue to work on a scene while a render is occurring (as was occlusion culling and in Vue's case, texture spooling...which sounds a lot like what P7 is supposed to have). Or else this is the biggest case of serendipity to come down the pipeline in quite awhile.....
CobraEye posted Tue, 31 October 2006 at 3:16 PM
LOL,
Tyger_purr,
you certainly spend some time thinking about what others might say about "your" precious
Poser 7.
I just hope the feature actually works...
;-)
This is very good news indeed.
randym77 posted Tue, 31 October 2006 at 3:17 PM
Those who don't render in Poser won't care, but it sounds kind of interesting to me.
Will you still get a big improvement if you don't have hyperthreading or dual processors, though?
RAMWorks posted Tue, 31 October 2006 at 3:18 PM
Thank you. I'm impressed. Very impressed. I do want to still see though if there are going to be any interface tweaks that are going to make selecting body parts and texture areas a bit speedier. One or all is so behind the times!!
---Wolff On The Prowl---
Tyger_purr posted Tue, 31 October 2006 at 3:26 PM
Quote - Tyger_purr,
you certainly spend some time thinking about what others might say about "your" precious
Poser 7.
what can i say, im passionate bout my toys ;-)
people who don't render in Poser may do better holding out to see what Poser Figure Artist will do.
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CobraEye posted Tue, 31 October 2006 at 3:31 PM
I can see why. This poser 7 looks very good. I am excited about the next 3 reasons. This marketing idea is working on me.
Dale B posted Tue, 31 October 2006 at 3:45 PM
Now the question is whether just the renderer and associated modules are multithreaded, or the entire app. Although being up to multithreading at reason 4, one wonders if we might actually see some of the more esoteric requests like weightmapping in some form, or dynamic micropoly LOD around joints, or actual soft body dynamics to a limited degree; multithreading would make the calculations for sbd reasonable.... Customizable UI is also probably one of the reasons... ...and wouldn't it be a hoot if they'd implemented .daz file support? Or possibly .psd export support, Vue Infinite.... Is it time for 5 yet...?
Tyger_purr posted Tue, 31 October 2006 at 3:51 PM
Quote - ...and wouldn't it be a hoot if they'd implemented .daz file support?
DAZ once said they are open with their file format. If ef wants to open daz files they could easily get the needed info to do it.
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Tyger_purr posted Tue, 31 October 2006 at 4:42 PM
I'm still hoping for network rendering... like shade grid or bryce lightning etc
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thefixer posted Tue, 31 October 2006 at 4:47 PM
Hmm I was waiting for "news" on lights before jumping, I appear to have some of that although I'm not sure what it means for Volumetric lighting, it's really bad in P6 compared to Vue 5 so I'm hoping for a big improvement in P7 [if I jump! :-)]
Injustice will be avenged.
Cofiwch Dryweryn.
Dave-So posted Tue, 31 October 2006 at 4:52 PM
I'm pretty much teetering into sending my $130 to efrontier. The last 2 new features are pretty much enough for me. New content and lip synching is frosting.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
guslaw posted Tue, 31 October 2006 at 5:01 PM
First Bryce with multi-core and HDRI support and now Poser 7. It just doesn't get any better than this...or maybe it will, there's 3 more reasons to go...
Dunno 'bout anyone else but I'm psyched and ready for it...
Oh, and those who "...don't render in Poser..." will no longer have a reason not to use Poser to render.
kuroyume0161 posted Tue, 31 October 2006 at 5:36 PM
Quote - Now the question is whether just the renderer and associated modules are multithreaded, or the entire app. Although being up to multithreading at reason 4, one wonders if we might actually see some of the more esoteric requests like weightmapping in some form, or dynamic micropoly LOD around joints, or actual soft body dynamics to a limited degree; multithreading would make the calculations for sbd reasonable.... Customizable UI is also probably one of the reasons... ...and wouldn't it be a hoot if they'd implemented .daz file support? Or possibly .psd export support, Vue Infinite.... Is it time for 5 yet...?
Most apps are multithreaded. Not many apps are multi-processing. Cinema 4D only utilizes the processors for rendering. This goes for most 3D apps that do multiprocessing - it is restricted to the rendering engine. Problem with it in other areas is that there really isn't a need for that level of support and user-interaction.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
XENOPHONZ posted Tue, 31 October 2006 at 5:51 PM
P7 will be the way to go, if you're a Poser user.
And Vue 6 will be the ideal partner.
DarkEdge posted Tue, 31 October 2006 at 6:21 PM
we shall see.
it would be cool if it is significantly improved...but being the pessimist i am...
where the hell is wales??? lol!
Khai posted Tue, 31 October 2006 at 6:28 PM
Quote - where the hell is wales??? lol!
the bit on the left of England nearest Ireland...
(where they film Doctor Who and Torchwood)
DarkEdge posted Tue, 31 October 2006 at 6:32 PM
XENOPHONZ posted Tue, 31 October 2006 at 6:33 PM
Whales......? I think that they're in the ocean........although I've seen a few of them at Sea World in years past.
Little_Dragon posted Tue, 31 October 2006 at 6:39 PM
I just noticed something on the new P7 splash banner over at Content Paradise. It adds Sanctum Art to the list of content contributors.
I wonder what he'll be contributing ....
Mason posted Tue, 31 October 2006 at 6:44 PM
"
HUH?! You mean poser 6 doesn't do this now? That's like the simplest, most basic thing you do when rendering is to cull out unseen geometry.
Tyger_purr posted Tue, 31 October 2006 at 6:45 PM
Quote - Whales......? I think that they're in the ocean........
If they are not then someone will try to blow them up
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jt411 posted Tue, 31 October 2006 at 6:56 PM
I was really hoping to hear this. I haven't rendered anything in Poser in almost a year. It sure would be nice to stay ahead with just one program. We'll see...
Any word on a release date?
Dave-So posted Tue, 31 October 2006 at 7:25 PM
release date..in the fall was the last word..so it will be probably before 21 December. the way they're pushing out the feature list, probably before 21 December
Quote - I was really hoping to hear this. I haven't rendered anything in Poser in almost a year. It sure would be nice to stay ahead with just one program. We'll see...
Any word on a release date?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
CobraEye posted Tue, 31 October 2006 at 7:31 PM
Well, they got me.
I'm in.
Just order the downloaded version of Poser 6 and I will get the free downloaded version of Poser 7.
Goodbye Poser 5. I'll miss you.
:-(
Tashar59 posted Tue, 31 October 2006 at 7:59 PM
I already pre-ordered the first day. This is what I have been saying all along about what ef can do with software. 3 more reasons to go, I'm guessing second week of Dec. for release. I'm hoping we get our Vue6I by that time.
Tirjasdyn posted Tue, 31 October 2006 at 8:36 PM
Quote - > Quote - ...and wouldn't it be a hoot if they'd implemented .daz file support?
DAZ once said they are open with their file format. If ef wants to open daz files they could easily get the needed info to do it.
For the low low price of $995.
I'm sure EF has a price for their sdk too. I just doubt either company is willing to pay for it.
Tyger_purr posted Tue, 31 October 2006 at 11:21 PM
Quote - > Quote - > Quote - ...and wouldn't it be a hoot if they'd implemented .daz file support?
DAZ once said they are open with their file format. If ef wants to open daz files they could easily get the needed info to do it.
For the low low price of $995.
I'm sure EF has a price for their sdk too. I just doubt either company is willing to pay for it.
a one time fee of $995? thats nothing in the overall cost of development.
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linkdink posted Wed, 01 November 2006 at 1:26 AM
Would any programmer types and/or folks who are familiar with some of these buzz words (maybe from higher-end programs) care to explain them? Irradiance Caching, kd-tree Ray Accelerator,Tiled Texture Loading.
Ie, is there anything the average user needs to know about these features, other than what they put in the newsletter? They sound really useful.
thefixer posted Wed, 01 November 2006 at 2:43 AM
Whatever it will be I'm sure it will be terrific!
And watch it Mrpeabody
Injustice will be avenged.
Cofiwch Dryweryn.
maclean posted Wed, 01 November 2006 at 4:48 AM
I'd just like to point out that the $995 for the daz studio SDK is not money that DAZ is asking for. That's the price of a Trolltech QT license, and goes to Trolltech, not DAZ. If you already have a Trolltech license, you don't need to pay anything.
It's also worth mentioning that when poser Face Room compatibilty with DAZ figures was talked about, CL wanted $10,000 to allow DAZ full access (only to the Face Room, not the full app).
mac
tekn0m0nk posted Wed, 01 November 2006 at 4:56 AM
Note i don't know what exactly they are doing 'under the hood' in the P7 engine but based on my experience with similar things in other apps,
kd-tree Accelerator: This is basically a way of organizing the data of your scene in a way that makes it faster to render raytracing. How raytracing (reflections, refractions, IBL, AO etc) works is that the camera shoots rays into a scene and then searches through the scene to see if the ray 'hit' any triangle/object. But if the scene is dense then this could mean a slow search through a large number of triangles to see just which one the ray actually 'hit' Kd-trees are a way of organizing the scene such that this process of search becomes much faster. You can find the tech details on google or something, but in general it should speed up everything that uses raytracing in any form, like the previously mentioned reflection, refraction, image based lighting, occlusion etc. But note that for best results the kdtree has to be 'tuned' for a scene by the user (if poser 7 allows this) and you have to find an optimal value for 'depth' and 'size' of the tree, which are the 2 values that control how the scene gets split into the kd-tree.
Tiled texture loading: Normally when you use a texture in poser (no matter what format) poser will load the entire texture into mem and then use it as and when it is needed in the render. This means that even if say the texture is on a tiny little cube in one corner of a scene, the entire texture will still be loaded and take up RAM. What the new method should do is that it will only load parts of a texture as and when needed. Like in the cube example, it wont touch the texture until it gets to the part of the scene that actually has the cube, and even then it will only load the parts of the texture it actually needs, not the whole thing. In other apps, this sort of thing usually requires that you save your texture in a special format that the renderer can use in this fashion, I dunno how they are doing it in P7, maybe they will do it automatically for every texture or have an option to convert them etc.
Irradiance Caching: now this is a tough one to explain cause its quite technical. But in very simple terms, it is basically a way to speed up GI. How it works is that before the scene actually starts to render, the engine sends out virtual 'photons' from the lights in the scene. These then bounce around the scene, adding light to it and gradually becoming weaker till they finally die out. After this process, what is left behind is a 'map' of how the light is interacting with the scene (ie how the light is bouncing around and contributing to the scene) This map is then stored to disk (the cache) and when the render starts, it can be used to simulate realistic looking GI in the scene and the photon map used to calculate how each light will contribute to the scene in a more realistic fashion.
Of course what these terms actually mean in P7, is something we will find out only after we get it.
lmckenzie posted Wed, 01 November 2006 at 5:54 AM
"Sure looks like core code rewrite to me!" Well, all these seem to be features of FireFly, which AFAIK, was developed by Andrew Bryant of Pixels3D and ported for CL's use in Poser. I kind of doubt that improvements in that dept. are necessarily connected to Poser's core code. That's not to say they haven't done a rewrite of course.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
mickmca posted Wed, 01 November 2006 at 6:00 AM
Ok, somebody has to say it. How many times will the Poser community buy promises?
amacord posted Wed, 01 November 2006 at 6:19 AM
i'd rather say:" How many times will the Poser community buy USELESS promises?" as we all know, poser's archaic joint-system bends geometries like sticks. when you bend a stick, it breaks. the announcement promises that now you can render your broken sticks even faster. does that really make you happy?
Larry-L posted Wed, 01 November 2006 at 7:35 AM
Reason #4 was all I was waiting for--I'm in. I've got about a half-a-dozen scenes that were to complicated to render with P6. Now it looks like I'll be able to finish them.
I look forward to more creativity expressed in the galleries now: instead of just one naked V3 every third post or so, perhaps we can have a whole host of them. Imagine that, thousands of naked V3's & Jesse's flooding the galleries every day. Yipee!! I doubt there'll be room for the Brycers or Terrageners anymore.
kuroyume0161 posted Wed, 01 November 2006 at 7:56 AM
Quote - " - Save more rendering time with Occlusion Culling, which enables FireFly to improve render performance by ignoring invisible scene elements at render time. "
HUH?! You mean poser 6 doesn't do this now? That's like the simplest, most basic thing you do when rendering is to cull out unseen geometry.
You are thinking Frustrum culling and hidden surface removal. Occlussion Culling is not so basic. It is used in game engines, but usually under very controlled circumstances (ala Doom-style terrains).
The usual techniques that 'sort of fake' this are z-buffering (polygons are sorted by distance from the view plane) and raytracing (where only the closest polygon is hit by a ray shot from the view plane into the scene - rudimentarily, ignoring reflection and transparency).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Tyger_purr posted Wed, 01 November 2006 at 8:00 AM
Quote - i'd rather say:" How many times will the Poser community buy USELESS promises?" as we all know, poser's archaic joint-system bends geometries like sticks. when you bend a stick, it breaks. the announcement promises that now you can render your broken sticks even faster. does that really make you happy?
Yes, it does make me happy.
these are the most advanced stick that i can afford.
If i were to move to some more advanced system/software i would not have the library of resources i have with poser. I would not be able to produce works (which meets my satisfaction) as quickly as i do. I would have to spend many months (maybe years given my limited amout of free time) modeling and rigging (because there is no equivalent content market in other software).
if poser were to introduce a better joint system then production of content would be more complex, take longer, and be more expensive. It's not that i don't want poser figures to bend better, i just am leary of what affect it will have on the market.
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amacord posted Wed, 01 November 2006 at 8:42 AM
well, Tyger_purr, although incompatible with my opinion, your answer is still a solid argument and cannot be washed away easily. my respect. you know, i turn each penny ten times in my pocket before i spend it. with three exceptions: music equipment, cocktails and tools - digital or real. that i do not have the big money for so called high-end apps is no reason to spend my little money for less. anyway...p5 came for free - i can wait;) A.
jpiazzo posted Wed, 01 November 2006 at 8:57 AM
I don't suppose multi-thread rendering means we can render in the background and still work on the scene?
JP
tbird10 posted Wed, 01 November 2006 at 10:30 AM
"I don't suppose multi-thread rendering means we can render in the background and still work on the scene"
No, but the ability to render in a separate process may well do :-)
Multi-threading as talked about here means if that you have a dual core or dual thread processor, then Poser can finally make full use of that Processing power, whereas currently it only uses one core/thread.
Thorgrim posted Wed, 01 November 2006 at 1:02 PM
They got my interest with multiple redo's but now I'm starting to get actually excited.
Tiny posted Wed, 01 November 2006 at 5:13 PM
Quote - ..... This marketing idea is working on me.
It is almost killing me... I WANT P7 NOW!
horndog40 posted Wed, 01 November 2006 at 6:02 PM
I'm sold but I still don't like this marketing strategy by e-frontier. Their strategy to drag things out might just boomerang back on them when they start competing in the Christmas season for dollars that we need to spend on gifts for friends and family members. Any word on the release date?
moogal posted Wed, 01 November 2006 at 6:08 PM
Quote - i'd rather say:" How many times will the Poser community buy USELESS promises?" as we all know, poser's archaic joint-system bends geometries like sticks. when you bend a stick, it breaks. the announcement promises that now you can render your broken sticks even faster. does that really make you happy?
What are the useless promises? The last two reasons they gave will greatly benefit anyone currently using Poser. Of course, they won't be doing anything new, just doing it faster and with less hassle. I gather that's your point; that broken figures will still be broken and wonky deforms will still be wonky. AFAIK, that's all true. Still, there are figures that do work really well in Poser, and now we'll be able to render them quicker, which many of us will be happy with.
I'm hoping that there will be improvements made to the bending and deforms, but I don't see the concern some people have with this. I don't see why traditional figures couldn't coexist with an improved figure type, nor why it would need to be difficult to convert the current figures to a new type of rigging should one become available. I don't think the problem is the skeletons, but rather just the weighting of the joints is imprecise compared to what could be achieved with weight mapping. If a new system could be devised in which traditional joint parameters could be converted to weightmaps and improved further, then I think that'd be very good. I don't really have a problem with having to weld seams or not having more than 2 pieces meeting in the same place. I was looking at soft body simulations in blender and noticed that the softness can be controlled by the weight map (makes sense IMHO). I hope we get that someday, but I wouldn't go so far as to say that a version 7 that doesn't include this is "USELESS".
I use Firefly for more than just rendering figures, so my opinion may seem unusually biased.
amacord posted Wed, 01 November 2006 at 7:28 PM
Jcleaver posted Wed, 01 November 2006 at 7:50 PM
Probably not, if all you are going to render is V3 sitting in a comfortable chair reading a non-existant book. If that is all you ever render, then stick to any version you already have; or switch to something else.
Some of us will actually do more than that scene you show and the reasons they give will help, if done correctly. I can't say whether they are done right, but I also can't say they aren't. I don't have the program yet. Do you?
amacord posted Wed, 01 November 2006 at 8:06 PM
i see...you prefer not to bend your v3 too much. funny how your vue, mojoworld and shade renders look so much more realistic. my compliments;)
Dave-So posted Wed, 01 November 2006 at 9:29 PM
V3 is not an EF product or a curious LAbs product. She does not come with Poser, but is an add on product created by a different company, DAZ. It is not Poser's fault the joints are dicked up.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Tashar59 posted Wed, 01 November 2006 at 10:50 PM
We have not heard what the other 3 reasons are. Also, these reasons are more than just one thing if you want to read the whole statements.
Shade has wieght mapping, how do you know that poser won't have it. I'm not saying it will, but there sure seems to be a lot of the Shade options being applied to P7. I have not tried to change the jointing of V3 mesh to the Shade rigging and wieght mapping, but I don't see why it wouldn't work with some effort. That's the key word, "effort." Sadly there are those that need to have everything done for them.
I'll guess that you will see the same rigging as early versions. The stock figures that CP are showing for P7 are rigged the same as always. Some extra fix morphs for the joints but still the same JP rigging.
Faster rendering speeds and better memory management are a great inhancement to Poser. Something that has been need for a long time. If those are useless promises because new rigging of content figures has not been stated, yet, if at all, then I would suggest to move on to some other app. I find all the reasons, not so much the first, but all the others of great value to the resurrection of Poser.
linkdink posted Thu, 02 November 2006 at 1:10 AM
**tekn0m0nk - **many thanks for the explanation. That is very helpful.
It seems if these features are built correctly, we could be in for real efficiency improvements.
XENOPHONZ posted Thu, 02 November 2006 at 1:30 AM
Many of us will actually enjoy using P7. Hey -- we'll even enjoy using V4 in P7.
It's astonishing, I know. Almost unbelievable. But -- seeing no necessity to invent reasons to be miserable in advance -- I'll look forward to doing what I enjoy: and I'll be doing it with a more powerful software program, too. A program with advanced features and everything.
While it might be true that misery loves company -- it'll get none of mine over P7. Even when V3's still in the picture.
Tashar59 posted Thu, 02 November 2006 at 1:36 AM
I'm going to have some fun with P6 until P7 gets to my door. I'm just waiting for my download link for Vue6I. Will be fun to see how P6 and Vue6I play together. Oh, I'll use V3 too.
UVDan posted Thu, 02 November 2006 at 1:36 AM Forum Moderator
Dave-So is wise beyond his young years.
Free men do not ask permission to bear
arms!!
thefixer posted Thu, 02 November 2006 at 3:02 AM
From what I've heard so far it would seem that the possibility of having many characters in a scene is at last becoming a reality rather than having to do workarounds to achieve it, so that's a good thing as is the lights improvements but I would like to have seen something about improved volumetric and atmosphere lighting.
I went quickly for P6 but I'm still not convinced to jump just yet although the delay to Vue6 might make me change my mind!
The content pack doesn't interest me at all, I remember getting the Winter Queen pack as a pre-order last time and later adopters got Miki which was a much better deal IMVHO!!
Not yet!!!
Injustice will be avenged.
Cofiwch Dryweryn.
thefixer posted Thu, 02 November 2006 at 3:05 AM
@beryld: How come you're waiting for a download link for V6I, the latest news is that it isn't available yet and I've seen nothing anywhere to pre-order!!
Are you in the privileged elite??
Injustice will be avenged.
Cofiwch Dryweryn.
Tashar59 posted Thu, 02 November 2006 at 3:11 AM
Check the Vue forum. I got a News letter late this night. It is a pre-release version and only for Vue6I and xstream. The final version comes out later for all Vue6 versions.
Privileged? Only because I payed for it.
thefixer posted Thu, 02 November 2006 at 3:32 AM
Hiya beryld, I saw it in the forum just after I posted here
Thanx! On my way to get it now!!!
Injustice will be avenged.
Cofiwch Dryweryn.
hoppersan2000 posted Thu, 02 November 2006 at 7:25 AM
With all these great releases they are anouncing, I am curious as to how well they will work when they can't even get their links on the web site to work properly. Has anyone been able to see the additional photo's of the included figures or seen the movie of lipsyncing? If such a simple task of making sure your links are taking you to the correct part of the web site can't be accomplished correctly, how are they instilling confidence in their consumers that they will make all of this wonderful magic work. Before you start bashing, I have been a Poser user since the beginning and will probably move on to Poser 7. These are just things that make you step back and go hmmmmmmm.
thefixer posted Thu, 02 November 2006 at 7:38 AM
I'm downloading Vue6I at the moment, much more important at the moment!!
P7 will have to wait a bit longer I think, I'm not convinced yet!!
Injustice will be avenged.
Cofiwch Dryweryn.
Tirjasdyn posted Thu, 02 November 2006 at 3:09 PM
I saw all the films and the promo images...what kind of error are you getting and did you email ef?
mouser posted Thu, 02 November 2006 at 11:19 PM
Hm... Multi-threading, this definetly cant hurt, but wait!
Has anyone run Poser7 on a 64 bit OS, does it, will it work?
Making use of extra CPUs & CPU cores WILL require more than just a GIG or two of ram that a 32 bit OS is limited to.
Otherwise the rendering speed will most likly increase by zip.
UVDan posted Thu, 02 November 2006 at 11:37 PM Forum Moderator
I also would like to know the answer to the 64 bit OS question.
Free men do not ask permission to bear
arms!!
bantha posted Fri, 03 November 2006 at 3:01 AM
I think if it were 64-Bit-compatible, they would have mentioned it here. But what they said sounds as if they handled the memory problems in a different way. The firefly renderer runs in a different task, so it gets full 2 GB Ram in Windows. With caching on hard disk and a much more memory-friendly texture handling, the need for the renderer being 64-bit is not that high.
If you use 64Bit-Windows, Firefly can get 2 GBRam and Poser can get the same amount. If this is really helping and nessesary will depend on how effective Poser 7 handles memory. It's not the best solution, but for me it sounds like a close second best.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
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jpiazzo posted Fri, 03 November 2006 at 9:27 AM
Well for what it is worth - Poser 6 "runs" fine on my 64bit XP Pro machine. Not that it is using my 4gb of ram, but it does not crash. I guess that is more than I can say for my copy of Z-Brush which will not even install...of After Effects which required some preference tweeks to keep it stable on Ram Preview.
JP
Guida posted Fri, 03 November 2006 at 11:54 AM
I'm hoping for 16bit maps support, or did i miss it in the reasons? :unsure: