Angelouscuitry opened this issue on Oct 31, 2006 · 18 posts
Angelouscuitry posted Tue, 31 October 2006 at 10:11 PM
I understand that a Joint Controlled Morph will increase in value as the joint it's connected to bends, like it's flexing. Other than that I do'nt know much about JCMs though. In fact I'm not even sure which morphs are? Does David or Michael 2 come with them? Are they something that needs to be configured, or just turned on?
What I'm wondering is; if we first set all of David's very muscular MTs, and then turn on JCMs, in Reverse, could we then make his joints bend? I think this would give us a really nice look at what kind of excercises he would have needed to be doing to get his physique?
I'd like to do an animation of a Boy David turning into a Muscular Mature David, and if I could even get in what motion that would be correct by, I think this should be really interesting!