StealthWorks opened this issue on Nov 03, 2006 · 18 posts
StealthWorks posted Fri, 03 November 2006 at 5:58 PM
Has anyone had the problem shown in the attached image (marked with the red circles)? I have tried different quality settings, different HDRI maps but the spots are always there in exactly the same place. You can't see it in the image, but theres also a similar artifact in the sky so I don't think the problem is with the skin texture.
anyone have any ideas?
bwtr posted Fri, 03 November 2006 at 9:23 PM
I have never found the need to use HDRI maps in the first place! Most images only need regular 3 point lighting at the best.
Do you have the problem with 3 Point lighting?
bwtr
ShawnDriscoll posted Fri, 03 November 2006 at 9:26 PM
One fix is to turn off Interpolation in your render settings. Render time will increase a lot. Setting Interpolation to 100% will make rendering a lot faster, but the ashes might not all vanish.
HDRI works best on reflective objects.
StealthWorks posted Fri, 03 November 2006 at 9:38 PM
Hmmm, thanks for the suggestion Shonner - I'll try it out.
bwtr - I'll post an image in the gallery tomorrow showing off HDRI lighting. There's no way I could reproduce the effect by using 3 point lighting.
bwtr posted Sat, 04 November 2006 at 1:34 AM
The bottom image is putting a simple left, right and top softbox light setting and rendering at the Carrara default render settings.
(ps the tiles dirtyness is actually in the Carrara original--just dont show up as much!)
bwtr
bwtr posted Sat, 04 November 2006 at 11:56 PM
Here is the lightbox I mantioned. Add it to your Carrara Scenes/Lighting.
Hope you find it of value
(It wont download because a simple zip file is not acceptable. CRAZY ZRAZY RACYZ!!!)
bwtr
ShawnDriscoll posted Sun, 05 November 2006 at 12:51 AM
bwtr posted Sun, 05 November 2006 at 1:21 AM
OK heres the try! (the text is zip really!)
AAArrrrrggggghhhh!
bwtr
bwtr posted Sun, 05 November 2006 at 1:27 AM
Heres--MAYBEE-- the .car changed to .txt
What an out of date juvenile site! JEEEEEZ!
bwtr
Patrick_210 posted Sun, 05 November 2006 at 7:06 AM
Got to be honest, the HDRI image is way better looking than the 3 point setup, IMHO. Of course, when the main object is very reflective, the difference will be more pronounced.
StealthWorks posted Sun, 05 November 2006 at 7:29 AM
Hi
Have to agree with Patrick. There's no competition between HDRI and the 3 light setup. Especially for Poser skin. I was about to post an example of an HDRI Poser scene I set up in Cararra to demonstrate but for some reason Cararra no longer will open the file. It gets to 50% and hangs. This is twice this has happened with two different files in the past day. Looks like I have another issue to get around now :-(
ShawnDriscoll posted Sun, 05 November 2006 at 3:32 PM
Reflective objects need HDRI if they are to look real.
bwtr posted Sun, 05 November 2006 at 4:44 PM
bwtr
StealthWorks posted Sun, 05 November 2006 at 5:03 PM
You need to turn the interpolation value up high to avoid those arifacts (mine was sitting at 20%). Shonner thanks for the suggestion.
As promised here is a wee HDRI image.
bwtr - do you think you could reproduce this using just 3 point lighting?
bwtr posted Sun, 05 November 2006 at 5:36 PM
Maybee if the three lights were inside a circular dome or, as my softbox idea.
If you email me brimar@jbr.com.au I will send you the softbox car file to experiment with.
Actually, photographers use a complete box but, as no background reflections occur in 3d my setup seems to work quite well.
Ps I will do an exercise to see how it goes with Vic. and post.
bwtr
bwtr posted Sun, 05 November 2006 at 7:26 PM
Good learning experience for me. Getting more comfortable using lights with each new exercise.
bwtr
ShawnDriscoll posted Sun, 05 November 2006 at 9:01 PM
Quote - You need to turn the interpolation value up high to avoid those arifacts (mine was sitting at 20%). Shonner thanks for the suggestion.
This confused a lot of old Carrara users at first because Eovia has the values backward for the setting. Setting it to 0% is the complete opposite of turning if off the way it is now.
ShawnDriscoll posted Sun, 05 November 2006 at 9:05 PM
I only use distant lights if I use any lights outdoors these days. And I always use the background for my skylight whether it be HDRI or just a single color. The camera is always pointed away from the sky in these instances. Just the ground and object are being rendered.