Touchwood opened this issue on Nov 26, 2006 · 8 posts
Touchwood posted Sun, 26 November 2006 at 6:12 PM
nruddock posted Sun, 26 November 2006 at 7:05 PM
Quote - 2) I am unable to get the inside of the shade to illuminate.
Try checking the "Normals_Forward" box for the shade's material.
Touchwood posted Sun, 26 November 2006 at 8:03 PM
Thanks nruddock, that solved number two.
nruddock posted Sun, 26 November 2006 at 8:23 PM
Is there a bulb in the model ?
If so that may be the source of your trouble, try positioning the point light just below it (zoom in and / or use front /side cameras).
You could also try making the bulb transparent and moving the light inside for even more realistic placement.
Changing the element display style for the point light to cartoon will make it more visible when trying to position it.
Acadia posted Sun, 26 November 2006 at 8:42 PM
http://ockhamsbungalow.com/Python/SnapTo.zip
Quote - try positioning the point light just below it (zoom in and / or use front /side cameras).
An easier way to do that is to use Ockham's "Snap to it" script. It's great. The link below has a link to the program as well as instructions of use, not that any are needed because it's super easy. Pick your light and then the destination and accept.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Touchwood posted Sun, 26 November 2006 at 9:25 PM
Connatic posted Sun, 26 November 2006 at 9:36 PM
The light seems to cast evenly upon the ground. Maybe the problem is the building.
Robo2010 posted Sun, 26 November 2006 at 11:32 PM
You have to texture the light bulb ambient and adjust the value to your liking. Trust me, that is the trick. Also good to have the inside of the shade reflect the light. Adjust that as well, to balance light.