Remix1121 opened this issue on Dec 01, 2006 · 4 posts
Remix1121 posted Fri, 01 December 2006 at 7:59 AM
I really need help with spinning the camera, without it acually moving around the whole scene. Its a pain when in a smaller room or house. I just want the camera to be able to spin 360 either direction without it moving from the spot. For example when i want to spin the camera around in a room to render each wall with a character in the middle and i touch the camera it moves out of the scene outside the walls. I tried face camera, also tried selecting diffrent ones but it wont stay in one spot :P. Anyone have any ideas, or know what to do?. I bet this is really simple to do, im just to slow to figure it out hehe.
jonthecelt posted Fri, 01 December 2006 at 8:17 AM
To do this, you need to use the dolly camera instead of the main. Just right click in the preview window, and change the camera view to dolly. You will probably need to reposition it to the same place as the camera you've already placed in the scene, but it is - to the bestof my memory - the only camera that pivots on it's own axis, rather than being parented to the world centre or a given figure/body part.
hope this helps,
jonthecelt
Remix1121 posted Fri, 01 December 2006 at 8:19 AM
Ok i just found the dolly camera, that seems to do what i want, just spin the camera. Boy do i feel stupid now hehe. Thx jonthecelt for answering. Seems i was just to lazy to look close enough :).
JOELGLAINE posted Sat, 02 December 2006 at 3:54 PM
When you have a dozen cameras and they ALL act different, it's harder than hell to keep 'em all straight. I like Vue's main camera. It pivots in place like the dolly cam,and does the job. The wierd rotational axis of the poser camera irritated me for years.
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