Shadow_Fyre opened this issue on Dec 08, 2006 · 66 posts
Shadow_Fyre posted Fri, 08 December 2006 at 1:08 PM
Shadow_Fyre posted Fri, 08 December 2006 at 1:10 PM
ziggie posted Fri, 08 December 2006 at 1:11 PM
Gawd.... she is even taller than V3... and her legs look kinda l-o-n-g....
"You don't have to be mad to use Poser... but it helps"
Bobasaur posted Fri, 08 December 2006 at 1:16 PM
She's only taller if you don't scale her body down. If you do scale her body down you'll notice that actually she's quite a bit shorter than V3.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
David.J.Harmon posted Fri, 08 December 2006 at 1:17 PM
is my eyes messing with me, she (v4) has no nipples, lol she is a droid...
David J Harmon
davidjharmon.com
ziggie posted Fri, 08 December 2006 at 1:20 PM
Quote - She's only taller if you don't scale her body down. If you do scale her body down you'll notice that actually she's quite a bit shorter than V3.
True... and have you ever noticed... if you scale all your figures to a yscale setting of 0%... they all end up the same size...
"You don't have to be mad to use Poser... but it helps"
Shadow_Fyre posted Fri, 08 December 2006 at 1:22 PM
RAMWorks posted Fri, 08 December 2006 at 1:24 PM
Thanks for that comparison. Boy, V4 looks so much more feminine in shape though. V3 really does look like a football player next to her!!
---Wolff On The Prowl---
ziggie posted Fri, 08 December 2006 at 1:25 PM
mmm... her feet look... humungous... or is that just your camera angle..?
"You don't have to be mad to use Poser... but it helps"
Shadow_Fyre posted Fri, 08 December 2006 at 1:26 PM
Nope, she has big feet!
randym77 posted Fri, 08 December 2006 at 1:30 PM
She looks a little like Jessi. And yes, she does have flipper feet!
Does bend better, though.
She's got no decent clothing yet. The days when DAZ released new figures with a basic clothing pack are apparently gone. All of V4's clothing so far looks like lingerie. :unsure:
Shadow_Fyre posted Fri, 08 December 2006 at 1:31 PM
randym77 posted Fri, 08 December 2006 at 1:34 PM
So you have to buy the morph pack if you want her to have nipples?
JoePublic posted Fri, 08 December 2006 at 1:38 PM
**Shadow_Fyre, can you tell how many polygons she has ?
Is she heavier or lighter than V3 ?
**
Shadow_Fyre posted Fri, 08 December 2006 at 1:40 PM
I don't have anything but the base right now and the only thing you can do is make different facial expressions, some of which are pretty cool. She also has very different material zones and body parts selections and I don't see a buttocks selection.
Shadow_Fyre posted Fri, 08 December 2006 at 1:41 PM
The wireframe pic is not the best but you can tell she looks like she has more polygones.
lkendall posted Fri, 08 December 2006 at 1:44 PM
12/8/06
V4 texture files are free to download. They are not at all like V3 and company. This is a very different critter.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
randym77 posted Fri, 08 December 2006 at 1:45 PM
Joe, according to the promos posted by DAZ, she's higher-res than V3, but comes with a low-res version.
MatrixWorkz posted Fri, 08 December 2006 at 1:48 PM
thefixer posted Fri, 08 December 2006 at 1:54 PM
Does she have a proper genital area, I probably doubt it seeing as though she doesn't have proper tits!!!
Injustice will be avenged.
Cofiwch Dryweryn.
Shadow_Fyre posted Fri, 08 December 2006 at 1:57 PM
Shadow_Fyre posted Fri, 08 December 2006 at 1:59 PM
This is what Skondris wrote at Daz: "Victoria has received an incredible make-over. Created from a completely redesigned Unimesh, Victoria 4.0 delivers natural, true-to-life contours and proportions. Improved joints, enhanced anatomical accuracy, and increased texture map resolution are just part of the package. " She does have more polygons there and looks like there could be a proper crease with the morph package, which I don't have yet.
Shadow_Fyre posted Fri, 08 December 2006 at 2:02 PM
stormchaser posted Fri, 08 December 2006 at 2:09 PM
Thanks for the comparisons Shadow_Fyre. From what I've seen she does seem to be an improvement over V3. I can't wait to play with her face using the brush-like morphing tools in Poser 7. I think overall we should be able to create a more realistic figure. I'm also glad she has better legs in the base figure.
Shadow_Fyre posted Fri, 08 December 2006 at 2:21 PM
wdupre posted Fri, 08 December 2006 at 2:27 PM
Shadow_Fyre posted Fri, 08 December 2006 at 2:34 PM
That's a good thing to know because looking at the wireframe it looks like she has more.
JoePublic posted Fri, 08 December 2006 at 2:43 PM
"V4 is actually lower poly than V3, without loosing any detail, 66,024 Polys"
If true, that would be very good news.
Don´t get me wrong, I´m not doubting you, but in that wire V4´s thighs are definitely higher rez than V3´s ???
Did DAZ remove polys from her head to achieve the overall lower polycount ?
pjz99 posted Fri, 08 December 2006 at 2:45 PM
omg even taller! >:( Expression example looks pretty good but those eyes still look wrong to me.
richardson posted Fri, 08 December 2006 at 2:55 PM
It may look like she is heavier in polys but V3's face was a subD splice. Mega polys there. V4 with its new mesh could easily absorb all those extra polys into the body and come in lighter.
She looks like a winner to me. Default is just the "book cover". The mesh is a huge jump forward.
What's up with the fingernails? Separate mesh?
wdupre posted Fri, 08 December 2006 at 2:58 PM
Quote - "V4 is actually lower poly than V3, without loosing any detail, 66,024 Polys"
If true, that would be very good news.
Don´t get me wrong, I´m not doubting you, but in that wire V4´s thighs are definitely higher rez than V3´s ???Did DAZ remove polys from her head to achieve the overall lower polycount ?
Yep its true, and I have no idea of the actuall statistics of where the polycount is higher and where its lower, I just know that they went to a huge amount of effort to sculpt V4 in the most efficiant manner possible, while still allowing a full range of morphs.
CobraEye posted Fri, 08 December 2006 at 2:58 PM
mylemonblue posted Fri, 08 December 2006 at 3:00 PM
How are the body part groupings? Do the seams lines cut across the breasts?
:m_confused2:
My brain is just a toy box filled with weird things
Bobasaur posted Fri, 08 December 2006 at 3:06 PM
Just for comparison, what is V3's polycount?
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
pjz99 posted Fri, 08 December 2006 at 3:18 PM
dunno, I got rid of the trial of Vue or I could tell you pretty quick.
kawecki posted Fri, 08 December 2006 at 3:20 PM
It's aproved! Now I need morph packs and a lot of textures, so I must sell a lot of props!!!!
Stupidity also evolves!
JoePublic posted Fri, 08 December 2006 at 3:21 PM
Here are V3's UVmapper stats
pjz99 posted Fri, 08 December 2006 at 3:25 PM
Well this is something I hadn't heard about, from the readme file for the morphs:
[ top ] The term "Morphforms" comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the "include morphs" option selected in order for the values to be recorded as part of the pose*.
*NOTE:
DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.
DAZ|Studio users also have the added benefit of the "Morphforms to Transforms" script available on the DAZ website, which will "bake" the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the "Poser Format Exporter" script, also available on the DAZ website, enables DAZ|Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.
arcady posted Fri, 08 December 2006 at 3:32 PM
Quote - Crotch shot.
So... she's still FGM'd, but this time there might be polys in the right place for a morph maker to make something...
I have a few almost flame wars going on this topic by the way...
See here:
forum.daz3d.com/viewtopic.php
And here:
www.contentparadise.com/forums/contentparadise/index.php
Might be better to not repeat it here... unless a new thread starts solely to discuss the issue and how to address / fix it.
Sydney does not suffer from digital-FGM, according to Content Paradise staff. The thumbnails with the proof are too old to see though - they expired from the server already. But she comes out on the 11th when Poser 7 is available to pre-order download people (on a que- they start processing the que on the 11th, so it might take a few days for me to get as I ordered late).
Hopefully the polys in that crotch shot will be enough to repair Vicky 4.
Truth has no value without backing by unfounded belief.
Renderosity
Gallery
pjz99 posted Fri, 08 December 2006 at 4:06 PM
I can't find the morphs? I bought them, downloaded, installed them, but where I would expect inj/rem poses for "All V4 morphs" I only see ordinary poses...
edit: um, duh, they appear to be built into the figure now when she's loaded (rather convenient actually, at least for me) and they are NICELY TREED now.
JoePublic posted Fri, 08 December 2006 at 4:12 PM
"It may look like she is heavier in polys but V3's face was a subD splice. Mega polys there. V4 with its new mesh could easily absorb all those extra polys into the body and come in lighter."
I always had the feeling that V3RR's head rendered (almost) as nicely as standard V3, but her body lacked detail.
Looks like V4 actually is the best of both worlds: Even more body detail than V3, but her head is similar or even more efficient as V3RR.
Hmm, that's an afwul lot of vertices in her crotch to play with.
I guess Signore Arduino right now is very, very happy.
:thumbupboth:
jeffg3 posted Fri, 08 December 2006 at 4:15 PM
Got V4 - definite winner. MUCH more realistic to pose than V3 (or even A3).
I finally feel like we've got a modern mesh to use/
Little_Dragon posted Fri, 08 December 2006 at 4:18 PM
Quote - Joe, according to the promos posted by DAZ, she's higher-res than V3, but comes with a low-res version.
No, actually, there's only one resolution. But when DAZ|Studio 1.5 is released with support for sub-d meshes, you'll be able to pose a low-resolution figure, then render the higher-resolution mesh.
Quote - If she came with free textures, I just haven't found them yet.
The maps are in the RuntimeTexturesDAZCharactersMilwomanV4 folder. If you plan to do close-up renders, you might want to buy at least the standard-res textures, because these are fairly low-res.
You'll find a MAT somewhere in one of the DAZ's Victoria 4 pose subfolders. Or at least, it's there in Posers 5-6. The P4 library can't show subfolders.
They weren't kidding when they list Poser 6 in the software requirements. The MAT uses advanced P6 shaders. The bump maps are even hooked up properly to the bump channel. And the dials are already grouped neatly.
Quote - Did DAZ remove polys from her head to achieve the overall lower polycount ?
Her head (including upper jaw, lower jaw, and all tongue parts) is approximately 13000-14000 polys lower than V3's.
Quote - How are the body part groupings? Do the seams lines cut across the breasts?
:m_confused2:
The chest is all one piece now, like Posette.
Quote - Just for comparison, what is V3's polycount?
V3: 74510
V4: 66024
mathman posted Fri, 08 December 2006 at 4:19 PM
Errrmmmm.... who is V3 ?
rreynolds posted Fri, 08 December 2006 at 4:21 PM
V4 makes use of Poser 5/6 material settings and was designed to be used in Poser 6 (P5 will announce the error, ""This file has a newer version number than expected." when V4 is loaded). V4 uses alternate specular and alternate diffuse settings with math functions and edge blending.
V4 also uses dial grouping, but not in a very thorough fashion. Partial poses and injection morphs are in separate groupings. Expression morphs aren't broken out the way EFrontier figures are where eye, nose, and mouth morphs are grouped in separate sections.
Little_Dragon posted Fri, 08 December 2006 at 4:26 PM
It's a start, at least.
I'm pleased that DAZ is finally embracing Poser 6, albeit on the eve of Poser 7 ....
pjz99 posted Fri, 08 December 2006 at 4:30 PM
Hmm, so far I am pretty pleased, the grouping of morphs all by itself is a really nice change, and morphforms look pretty useful, although I wish they had included finger length. I guess I will begin converting my meager collection of work over to V4.
... uh, the tongue has 6 joints O_O
that has a bit of potential for abuse!
arcady posted Fri, 08 December 2006 at 4:33 PM
Quote - > Quote - How are the body part groupings? Do the seams lines cut across the breasts?
:m_confused2:
The chest is all one piece now, like Posette.
Ick...
The one thing the Daz figures had going for them was how the breasts would move with the shoulder - now we're back to 1999?
Truth has no value without backing by unfounded belief.
Renderosity
Gallery
Gongyla posted Fri, 08 December 2006 at 4:40 PM
Shouldergirdle is still far from correct. I'd love to see some arms up, forward and backward shots. Apart from that: she's ugly.
Little_Dragon posted Fri, 08 December 2006 at 4:45 PM
Collar motion still affects the breasts.
mylemonblue posted Fri, 08 December 2006 at 5:23 PM
Little_Dragon Thank you for the information. :biggrin:
My brain is just a toy box filled with weird things
SoulTaker posted Fri, 08 December 2006 at 5:38 PM
thank you for taking the time to let us in on some of the new V4 info
RAMWorks posted Sat, 09 December 2006 at 12:14 AM
---Wolff On The Prowl---
Little_Dragon posted Sat, 09 December 2006 at 2:24 AM
Quote - Do you have concrete info on DAZ Studio 1.5 LD??
Only what's been officially announced.
http://www.daz3d.com/program/characters/index.php?trid=%20363237204
Scroll about halfway down the page, to the Unimesh Sub-D Cage feature.
Quote - There are NO phonemes which I find strange.
It [i]is[/i] somewhat odd, but it should be possible to construct accurate phonemes by combining the existing morphs. DAZ has given us an unprecedented amount of control over V4's jaw, lips, and tongue. And don't forget that much like Apollo's, these morphs work equally well at both positive and negative values.
pjz99 posted Sat, 09 December 2006 at 3:02 AM
Yeah I was quite surprised the face is articulated now, that's pretty cool. I like that a lot.
RAMWorks posted Sat, 09 December 2006 at 11:03 AM
Momcat posted Sat, 09 December 2006 at 1:40 PM
Problem: Her head/feet/chest/shoulders/hands/palms/whathaveyou are too big/small/broad/narrow or whatever
Solution to all of the above:
V4 has built in scaling morphs to address all of those issues to your personal tastes in body part proportions. I was particularly delighted with the morph to scale her shoulders.
Edit: Oh yeah:
Problem: She has no nipples/her nipples are not on by default
Solution: There are LOTS of nipple morphs to help you create a variety of shapes, sizes, placement, and degree of erection/mine aren't either unless it's really cold when I get out of bed >^_~
estherau posted Thu, 14 December 2006 at 9:00 PM
But the big problem with her being so tall is that all the combined pose packs of her with micheals etc will come out with her being standard size. We should all have a vote and change her height and the pose making people could maybe use out preferred option. That's never going to happen is it. The couples poses will be made for default V4 - damn! Love esther
I aim to update it about once a month. Oh, and it's free!
pjz99 posted Thu, 14 December 2006 at 9:11 PM
Well dang, you might have to move a finger or toe here and there :tt2:
estherau posted Thu, 14 December 2006 at 9:31 PM
WEll the whole advantage of pose sets is that they really speed things up and that's why people buy them, and particularly couples poses would be hard to modify if you suddenly reduced your V4 to an SP3 height - it certainly wouldn't be a matter of minor tweaking. I just think it would have been very nice if they had made the default V4 just a little shorter than the boys. If people wanted her taller they could always adjust her upwards. Anyway the damage is done now, and I don't think there's anything we can do except do our own posing with couples etc. Love esther
I aim to update it about once a month. Oh, and it's free!
pjz99 posted Thu, 14 December 2006 at 9:37 PM
I know, I know :) you don't have any argument from me because I really liked using Body Sensual for its many partial poses, a lot of which don't work correctly for me any more. I was only joking, I know it's a pain to go back and fix your couple poses, but on the bright side you only need to do it once per pose right? Then save it to a pose library.
estherau posted Thu, 14 December 2006 at 10:05 PM
You haven't bought any of schlabber's stuff have you? Thousands of poses. Oh well. Love esther
I aim to update it about once a month. Oh, and it's free!
pjz99 posted Thu, 14 December 2006 at 11:25 PM
Yeah I have a couple of Schlabber packages, Expression e.g., I had issues with them already in P6/V3 apparently due to my liking of scaling fingers. I was hoping P7 would allow you to select multiple joints at the same time a la DAZ|Studio, but apparently not. I'm considering most of my previous stuff training cost basically and just developing my own pose libraries from scratch, too much of a nuisance to load someone else's pose and then tweak it away from their default and fix the inevitable glitches. I've only recently "gotten it" that you can save partial poses quite easily from inside of Poser, I was thinking it was a big trick for some reason.
estherau posted Thu, 14 December 2006 at 11:52 PM
I love his expression pack. I saved tons of them as morph targets and just wind them from 1 back to the desired results on my character that they are saved onto. I had already saved my character's face as morph target so all the expression dials were zero again before I start adding the schlabber expressions. I also found his sitting poses very useful. what is the way you save your partial poses in poser? Love esther
I aim to update it about once a month. Oh, and it's free!
BelleStudio posted Sun, 17 December 2006 at 12:06 PM
V4 looks like a not very good mixture of V3, A3 and Gloria and she has morphs similar to The Girls with no name other than "Estelle" or "Francoise" or such, which is not very informative actually. Quite a washout in my eyes. :(
Jim Burton posted Sun, 17 December 2006 at 12:54 PM
V4 looks slightly smaller though, because her head is the proper size, compared to V3's undersize head. Undersize heads tend to produce a more "heroic", taller look, which usally only works well for superheros. ;-)