Nebula opened this issue on Dec 10, 2006 · 3 posts
Nebula posted Sun, 10 December 2006 at 9:54 AM
Hey,
Just wondering what I'm doing wrong. I was experimenting with lights. For a plain and simple start, I pointed a spotlight at the camera and rendered it. I was expecting to see a circle of light. Instead, I saw nothing. Does this require volumetric lighting to get a somewhat hazy circle? If so, is that part of DS or is it an add-on? To answer the simple questions, the light was on. I tried both shadow types and adjusted intensity.
My desire is to do some backlighting of a character to get a shadowy outline, like they do in the opening credits of the Bond films. Do I do this with spot lighting? Or do I need to create a "sheet" between the character and the camera and use area lighting?
Thanks for your time!
Nebula
RHaseltine posted Sun, 10 December 2006 at 2:40 PM
No, you can't see light sources in D|S - just the light they cast onto things. You also don't get light (or silhouettes) if you look at the back of a semi-transparent surface with a light shining on its front (that can be achieved by faking, there's a turtorial in the DAZ Arcana section, or with the pwSurface shader).
Nebula posted Sun, 10 December 2006 at 4:46 PM
Thanks for your help RHaseltine. I may just have to give it a try in Poser instead.
Nebula