Forum: Poser - OFFICIAL


Subject: I love Sydney

Orio opened this issue on Dec 12, 2006 · 68 posts


Orio posted Tue, 12 December 2006 at 12:38 PM

I know I'm probably alone in this, or almost... but I just love Sydney! I think she's the most beautiful Poser figure ever made. I'm not saying 'versatile' or 'useful'... just 'beautiful'  - as she is.

(man, the resized picture is jagged... please click on image to see the original res)


JOELGLAINE posted Tue, 12 December 2006 at 12:48 PM

This pic looks like a French girl who was my girl-friend's best friend from years ago.  Her name was Jean, or Jeanelle or something like that.  She looks a lot better than the crappy promo pics from CP.

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Dynamo posted Tue, 12 December 2006 at 12:51 PM

Nice hair, I assume thats the grown hair, how's that working now? I like her eyes very humanistic!


Orio posted Tue, 12 December 2006 at 1:01 PM

Quote - Nice hair, I assume thats the grown hair, how's that working now? I like her eyes very humanistic!

 

Yes it's the 3D hair, I didn't have time to really test it, at render it seems as slow as it was in P6, but I think P7 is really optimized for dual core processors and mine isn't... so...


aella posted Tue, 12 December 2006 at 1:05 PM

I have to wait for christmas for P7 can someone post a full body shot or two of Sydney


Dynamo posted Tue, 12 December 2006 at 1:17 PM

really, i wonder if i should avoid it since Im running single core...


steveshanks posted Tue, 12 December 2006 at 1:35 PM

I agree, not to keen on the body shape but WHAT a face, i was playing with her Casino dress BTW.........Steve

Orio posted Tue, 12 December 2006 at 1:55 PM

> Quote - I agree, not to keen on the body shape but WHAT a face, i was playing with her Casino dress BTW.........Steve

 

Exactly Steve... WHAT a face!
And I have found that the body is great, too, provided that you set the "Ectomorph" to at least 0.5 for the most sensible parts (waist, collars, shoulders).
Look at this sample I made, poser 4 renderer to save time (don' t mind the hair), the curves look like they're all in order to me...


SAMS3D posted Tue, 12 December 2006 at 2:09 PM

oooo, I am getting happy about Syd, She will do just great for me, are there any good textures for her?


Little_Dragon posted Tue, 12 December 2006 at 2:34 PM

Haven't heard of any texture sets yet, but RDNA already has head and body morph packs available.



Orio posted Tue, 12 December 2006 at 2:36 PM

Nothing wrong with the front either!! (always Ecto +0.5)

SkyeIvory posted Tue, 12 December 2006 at 2:39 PM

Can someone show us that elbow from the side? It's looking like the same old gumby-elbow that all the other e-frontier figures suffer from.


TrekkieGrrrl posted Tue, 12 December 2006 at 2:44 PM

Her face actually reminds me a lot of old Posette. Not that that is necessarily a bad thing, but the nose/nostrils and mouth definately reminds me of Posette.

I haven't tried her yet, I'm too busy playing with Simon ;o)

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Orio posted Tue, 12 December 2006 at 2:52 PM

Quote - Her face actually reminds me a lot of old Posette. Not that that is necessarily a bad thing, but the nose/nostrils and mouth definately reminds me of Posette.

 

The nostrils still glow  :-(


operaguy posted Tue, 12 December 2006 at 2:57 PM

Attached Link: Colm's Sydney Morphs at RDNA

I am worried. Head/expression, general body shape...these seen okay even with the default, let alone the fact that all of these can be easily morphed to one's liking.

I am worried about the arms. 
Her shoulders, okay. 
The underarm deformation/cut, okay (better than V4)

But her arms...uh-oh. There is a "cap" on the upper arm (unnatural), the upper arm bends out just enough to look bad (unnatural), the arms themselves lack definition/tone, and the inner-elbow bend is very unattractive.

One hopes some of this can be dialed out with the provided (and Colm's) morphs plus the morph brush tool and/or magnets, but past experience says this may not be fixable.

If you go look at Colm's promo images (link attached) for his morphs, you can see the problem.

I do not have my Black Box yet, so I can't fiddle.

I pray I am wrong. Can anyone post a Syndey render showing beautiful, normal arms?

::::: Opera :::::


Orio posted Tue, 12 December 2006 at 3:07 PM

Quote -
I am worried about the arms. 
If you go look at Colm's promo images (link attached) for his morphs, you can see the problem

 

Man have you seen what Colm has done with her face morphs???!?
Stunning!
Sydney's face beats Victoria's by far distance.

I tell you: for this face, I'll take also a woodden square elbow in trade  :-p


operaguy posted Tue, 12 December 2006 at 3:13 PM

Orio, I in no way wish to dampen your enthusiasm for Sydney. I myself am a big supporter of E-F's models and Colm's work.

It's just that for me, personally, in my hunt for a really good Poser model for animation, I can already get fantastic faces on Miki, V4, Judy/EJ and Apollina. I am sure that will be true with Sydney as well.

I need a female with normal arms, however.

::::: Opera :::::


Orio posted Tue, 12 December 2006 at 3:16 PM

Quote -
I need a female with normal arms, however.:

 

well, animation is a tough beast to handle for all poser figures...

THey say they have redone V4 joints, isn't V4 up to your standard yet?


operaguy posted Tue, 12 December 2006 at 3:29 PM

It's not really "my standards" as in I am emotionally 'judging' or anything.....

The arms on V4 are 1000 times better than V3, which was a useless model to me. But there is still a slightly outward bend (unnatural) to the upper arm and the underarm cut comes too high. V4's shoulders are beautiful. The inner-elbow bend is 'better' but still problematic.

I really won't know about Sydney with respect to my particular needs until I get my boxed shipment and see if I can put her through paces successfully. Believe me, I'd rather animate with Simon and Sydney that any Daz character on general principles; but V4 has thrown down the gauntlet. My current preference is for Apollo and Apollina (Apollo morphed into female shape.)

But agin...this is aside from the facial issue with Syndey.

::::: Opera :::::


vilters posted Tue, 12 December 2006 at 3:38 PM

Well, Syd could wipe V4 into the trash can, but so far I did see 4 things. Your opinions please? 1. Is that break on the upper arm on the low side 'should be a little higher, no? 2. Oeps, what are those deformations below the breasts? Mesh? 3. The thights are a little long, ( as was the case on Posette?) Better visible in the side view. 4. Arent those bones a little too horizontal?

But what a face, and great body so far.

(Will put a guard next to the house to warn me when MY box arrives, LOL. )

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


philebus posted Tue, 12 December 2006 at 4:31 PM

The rigging isn't as good as V4, I wasn't really expecting it to be. However, it's not bad. If I have a gripe it's that the forearms are like Miki's, they have a little too  much muscle definition which looks too twisted when I twist them. Both the inside of the elbow bend and the twist can be helped a little by increasing the z scale of the forearm to about 113%.

That all said, I have to agree, the face has turned out to be a winner. Like Miki, this is enough for her to be really useful to me. Try her out in the face room as well, you can get some nice results there. I'm looking forward to seeing the support she'll get from RuntimeDNA, they did great stuff for Miki.


operaguy posted Tue, 12 December 2006 at 4:33 PM

I myself will only comment on #1. Yes, that outward curve is not right. Many Poser models have his in a much worse way, so with both Sydney and V4 my opinion is that this 'inward curving upper arm" long standing problem has moderated to some extent.

::::: Opera :::::


Orio posted Tue, 12 December 2006 at 4:38 PM

Quote -
Your opinions please?

 

I think that V3's body (I don't have 4 yet) is better than Sydney's.
And I think that Sydney's face has some life sparkle more than V3's.


bagoas posted Tue, 12 December 2006 at 4:58 PM

I got my downloads a few hours ago, and of course I went head over heels to the new nude female (hands up guys, who did NOT?)

When I first saw the face I was horrified, but then with a little dial-spinning, expression was great! 

Despite the odd elbow it made me render the following scene. 

Title? FYouV, of course.


Orio posted Tue, 12 December 2006 at 5:22 PM

Here's a larger and better quality render of the front view (remember to click on pic to see the original resolution, the previews are jagged):

Edited to note: the larger picture looks jagged too! What's going on here?
I never had such problem with the older forum.


bagoas posted Tue, 12 December 2006 at 5:39 PM

Sorry 'bout the picture not coming up right now. Seems Geocities found I generated too much traffic.

Trying to attach it now, but it does not seem very succesful.

(Yes I need to re-read the forum guide)


Orio posted Tue, 12 December 2006 at 5:46 PM

ROTFL bagoas!


operaguy posted Tue, 12 December 2006 at 5:50 PM

Attached Link: Amaya: a character from Miki

Now I am really worried.

From bagoas's 'pointed' post above, we can all see that Sydney shares with Miki the horrid "My Fingers Have Swollen Knuckles" syndrome.

I am serious, this is a problem. I could not figure out a good way to scale out the problem. Check out the Miki images at the attached link (video was removed, broken link). You will see the finger knucle bump problem. Especially evident in the four images down the left side at the bottom. Click on thumbnail to see full image.

::::: Opera :::::

 

 


vilters posted Tue, 12 December 2006 at 5:54 PM

Yep, someone (that has¨P7 already ), would you check this area? I mentioned it as item 2 above and it is very visible in the side view. Thnx

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


aella posted Tue, 12 December 2006 at 5:56 PM

:lol: nice render there bag


richardson posted Tue, 12 December 2006 at 6:26 PM

I think Sydney IS Miki. Body structure and eyes appear to be identical. I hope this isn't a preview of Miki2. It's a jump from the last girl.


operaguy posted Tue, 12 December 2006 at 6:33 PM

the knuckle problem looks identical to miki


Tiari posted Tue, 12 December 2006 at 6:38 PM

I don't yet have P7.  Waiting to see the reviews before I jump on the bandwagon.  I admit her face is nice, though a little triangular, but that can easily be adjusted i'm sure.

I'm concerned about that area under her breast, on the first posting of the picture, i just stared at it, I have no idea what that is.

The arms, like most figures look painfully wraithlike, IMHO.


JohnRickardJR posted Tue, 12 December 2006 at 6:56 PM

Don't forget that in P7 you can use the morph tool to remove ANY problem you have with a figure in a particular posture, then dial out that custom morph when you don't need it, so if a figure has a problem in a pose that you need, you can fix that problem.


coldrake posted Tue, 12 December 2006 at 9:20 PM

What happened to Sydney's elbow in bagoas' render? Coldrake


senyac posted Wed, 13 December 2006 at 1:12 AM

I love Sydney too , but I am dissapointed with the clothing that came with her .
only 8 pieces of clothing and thats including the stuff from the casino pack !
and no dynamic clothing at all .
Jessi had over 30 pieces of clothing when she was released with P6 .
very dissapointing


LostinSpaceman posted Wed, 13 December 2006 at 1:51 AM

Here's a comparison image I made in trying to determine which figure the G2 females were based on, Jessi or Miki. The winner was Miki so I'm testing dynamic clothes made for Miki in Virtual Fashion 1.0 on Sydney.

pitklad posted Wed, 13 December 2006 at 4:27 AM

Sydney looks to have the most neutral body... (Jessy looks quite odd compared to miki and syd)

It looks like EF finally pays attention on their default figures after... how many poser version? :glare:


My FreeStuff


pisaacs posted Wed, 13 December 2006 at 5:14 AM

Quote - I love Sydney too , but I am dissapointed with the clothing that came with her .
only 8 pieces of clothing and thats including the stuff from the casino pack !
and no dynamic clothing at all .
Jessi had over 30 pieces of clothing when she was released with P6 .
very dissapointing

It's pretty obvious what's happened with V4's & Poser 7's releases. The software makers have found themselves in bed with the content developers to lessen the makers' costs. So now we customers get less for our dime initially and have to shell out a lot more later on to get to a comfort level we're used to with V3 & Poser 5/6.


Natolii posted Wed, 13 December 2006 at 6:26 AM

Technically 1, because They picked up Poser right before P6 was released. 2 if you really want to be picky.

;)

Quote - Sydney looks to have the most neutral body... (Jessy looks quite odd compared to miki and syd)

It looks like EF finally pays attention on their default figures after... how many poser version? :glare:


ThrommArcadia posted Wed, 13 December 2006 at 6:51 AM

I like Sydney, but I'm not in love with Sydney.  E-F figs are only so-so out of the box IMHO.  Potential is there, but not without purchasing add-ons and such.

Well, except with the face room.  I am really loving the face room now with Sydney and Simon and even James G2.  Lots of potential and much better then any morph pack as far as freedom of design goes.

I must say, though I really prefer the Sydney/Simon eyes over the V4 eyes so far.  I'm still playing, so nothing i say right now is written in stone, it's just my first impressions.

I do want to ask though, does anyone else feel a bit ripped off by the Casino Pack?  I haven't hunted through it too much, but other than the figs (which I kinda would think should have been included in P7, but those days are gone) and a car, all i get is some chips?  I was kind of expecting a casino set with a few props like tables and a chandelier or something.

Oh well...


JohnRickardJR posted Wed, 13 December 2006 at 6:56 AM

There is a full casino set in there somewhere - look for a pz3 file for the full casino.


operaguy posted Wed, 13 December 2006 at 7:06 AM

Thromm,
Do you do animation? Daz is touting the fact that V4 eyes are great for animation because when you move the eyes, surround mesh is deformed, eyelids move, tear ducts somehow are more realistically affected, etc. Any thoughts on that?

::::: Opera :::::


ThrommArcadia posted Wed, 13 December 2006 at 7:53 AM

Opera, yeah, I have to admit, I love the way V4s eyes move around.  For facial animation at this point, I'd go with V4 over Sydney.  When I said I like Sydney's eyes, I was really talking from a still frame perspective, but for animation V4 shows some real promise.  I have a big project coming up in the spring and I'm thinking V4 might be the ticket.  I hope they come out with a male fig by then too.

It's still too early for me to be certain, I'm still going off first impressions, but in my humble opinion V4's face is going to make for some really nice animations with very little tweaking, you know, once they come out with a phenome pack for her.


ThrommArcadia posted Wed, 13 December 2006 at 7:56 AM

An add, I showed a buddy of mine who does 2D animation V4 and he was very impressed.  He said he thought her eyes beat the heck out of the eyes of the characters in Final Fantasy, Spirits Within.  He is one of the thousands of people who always complain to me about the eyes in that movie.  (like I had something to do with it!)


operaguy posted Wed, 13 December 2006 at 8:10 AM

The face of Aki Ross.

My project is overwhelmingly dependent on facial animation.

Poor Aki Ross has taken so much criticism. The director stated in an interview that they very seriously considered a plot point that would have her captured and her hair cut short or off, to save the render nightmare of that long hair.  Glad they did not do it.  The plot has been dissed by a thousand guys. Now you say her eyes, too? I love you Aki.

My intuition that, as much as V3 was a model that worked its way up from poser to Max/Maya etc., V4 is going to end up so much more.

I am even farther behind that you in evaluating Sydney and V4 for animation. I am dormant until my Poser 7 Black Box arrives.

::::: Opera :::::


ThrommArcadia posted Wed, 13 December 2006 at 8:28 AM

Hey Opera, great to see that pic!  I never felt the same way entirely about Aki's eyes, but I've sure heard my share of complaints.  

The funny part is every person who has complained could never give me specifics.  They always say, "I don't know, just something wrong with them" or "3D just can't get the eyes right" and so on.  Still as you probably know, we have to find out what the gut reaction is that is missing.  Sometimes generalities work better then specifics, it's all about illusion.

I think it might not so much be the look of the eyes, but the movement.  Human eyes actually move around a lot.  We rarely stare at one place.  I'm working on a documentary right now where psychologists are studying perception and they say that the human eye is constantly in motion, scanning our surroundings.  I'm thinking this might be the general thing that 3D animators miss.

I just finished watching the anime series Full Metal Alchemist and I noticed a little trick they like to do with the eyes where the white glint moves around when the eyes are otherwise still.  This gives the eyes life.  If it can be achieved in 2D animation, then it can be done in 3D.  Sometimes those of us who work in 3D rest on the reality of a mesh and lighting to do the work and we miss these little tricks that 2D animators need to pull off their work.

Just some random thoughts.

(sorry to highjack... you can return to your regularily scheduled topic now)


operaguy posted Wed, 13 December 2006 at 8:35 AM

you just go into the graph edit and put keys every so often on the x/y/z axis of the eye, make them random and small. With the new animation in layers, things like this should be easier.


Bobasaur posted Wed, 13 December 2006 at 9:05 AM

I still wish they had true bezier curves with adjustable handles though. And I wish you could set the timeling to only list items you wanted to so you didn't have to scroll past all those things you weren't animating...

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


BastBlack posted Wed, 13 December 2006 at 9:11 AM

Interesting. The preview pictures didn't do her justice. She looked more cartoony in the previews than the pictures posted on this thread. This has to be the best looking female figure to ever come bundled with Poser. She looks Irish to me, maybe Debbie Harry-ish. Good eyes. Cute nose. Interesting lips. But... are those painted-on eyebrows? Keeee. makes innocent face Someone had to ask. ;p bB


operaguy posted Wed, 13 December 2006 at 9:12 AM

oh yes i would love those beziers with handles in Poser. Feel silly creating each curve "by hand". Have gotten good at it, though.

Sydney, forgive us, we stray. It is ultimately all for your good, however. Everyone says your face is cute.

::::: Opera :::::


ThrommArcadia posted Wed, 13 December 2006 at 9:55 AM

Yep, painted on eyebrows.

Yeah, wish they had real bezier curves.

Oh, Opera, another thing about Sydney's eye movements vs V4's:  Sydney's expressive eye movements (whatever they are called, the ones that actually move the eyelids akin to V4's) are on two separate dials, one for up and one for down. (well, plus the side to side, but that one is one dial and doesn't more the lids much from what I remember).  I don't really care for that, anyway, now that's tow morph channels you have to keyframe!


Dale B posted Wed, 13 December 2006 at 10:05 AM

Having gone over the FF:TSI flick more than once, the only thing I could find that was an issue was the lack of moisture at the lacrimal, and that was pretty much every character. Look at the gloss of the eye, pretty much dependant on surface moisture in the real thing, then contrast that with the color and light reflection/refraction (or lack thereof, actually), in the inner corner. One says wet, the other says dry. Not something that you have to reason out; it just looks wrong, and its one of those 10,001 details that people register without really comprehending it. Waiting on the box, waiting on the box....


soulhuntre posted Wed, 13 December 2006 at 12:56 PM

Quote - But... are those painted-on eyebrows? Keeee. makes innocent face Someone had to ask. ;p bB

 

Both Sydney and V4 have painted on body hair :(


BastBlack posted Wed, 13 December 2006 at 1:04 PM

How is Sydney's figure verses Judy's?  Just curious.

bb


rofocale posted Wed, 13 December 2006 at 3:40 PM

She looks a lot like Miki, just a tiny bit more caucasian...and I like her!


Klutz posted Wed, 13 December 2006 at 3:59 PM

Sydney...

I like her better than I thought I would given the promo shots.

I like her body well enough...

Her default face strikes me a little cartoony...Hint of anime in there somewhere for me. :0/

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clsteve posted Wed, 13 December 2006 at 4:49 PM

"It's pretty obvious what's happened with V4's & Poser 7's releases. The software makers have found themselves in bed with the content developers to lessen the makers' costs. So now we customers get less for our dime initially and have to shell out a lot more later on to get to a comfort level we're used to with V3 & Poser 5/6."

I have to comment on this one. We have no alliance with Daz, had no idea when V4 was to be released at a such a "strategic" time, and are concentrating on Poser.  

We included more content in the P7 release then we ever have. We also included a free Passport membership wich while is only a 6 month membership, entitles you to all the G2 characters, FOR FREE. That includes James, Jessi, Koji, Kelvin, Syd, Simon, Olivia. And the clothing that comes with them. Which I think is 6 sets if you include the P7 stuff. So unless you have a really really slow connection, it's all yours to keep as fast as you can download it.

So... that's a whole bunch of stuff for $129 upgrade price. Not to mention all the other Passport free downloads and discounts, as well as the weekly CP free stuff. 

Some of you may say wait... how do I get the upgrade price? $129 I don't actually own a copy of Poser, or I used to own Poser, or I use D|S?  Well, we did give away Poser 5....FOR FREE! So unless you were one of the 3 people that didn't get it, you might have to pay $249 for all of that, or find a pal who got more than 1 of the 70,000 or so copies.

And what about MIkiG2? Sorry she's not G2 and not included. Unless you purchased Miki 1 then Miki2 will be a free upgrade. Many people got her at the $19.99 Passport price and used one of their occasional monthly $10 coupons or their monthly rewards credit. Still doable. Did I mention the free Passport membership with P7?

My point is we're not in bed with anyone but our customers whom many think we are constantly out to rip off through an intricate maze of false advertising, pricing scams, and purposely ignored customer service emails. It's just not the case. Poser is a labor of love for all of us. Ok, yes, at times it can be more of a disfuntional co-dependant love/hate Freudian Kurt Kobain kind of thing.... ...............

Which is why the "I love Sydney" thread makes it all better.

Sincerely, 

efSteve


Bobasaur posted Wed, 13 December 2006 at 5:00 PM

Preach it bro!

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


LostinSpaceman posted Wed, 13 December 2006 at 5:08 PM

So the next obvious question is, When will the G2 Jessi, Miki and Olivia be out with their clothes sets?

:biggrin:


arcady posted Wed, 13 December 2006 at 5:10 PM

I'm keeping track of products for Sydney here:

www.contentparadise.com/forums/contentparadise/index.php

She's not got three morph kits and one hair fitting kit, and in the galleries there is a promo announcing a coming soon on a dress.

The body morphs in the kits look amazing, but none of them have good promo pics for their head morphs - which is a little frustrating. :)

Truth has no value without backing by unfounded belief.
Renderosity Gallery


ThrommArcadia posted Wed, 13 December 2006 at 5:53 PM

Oh BTW, I found all the great Casina stuff, it was in the Casino root folder (silly me).

I'm not sure why anyone would feel ripped off clsteve, I'm very happy with my purchase, and with the goodies that came with it.  Actually, at the price (even the full, but especially the upgrade), I still think Poser is the finest software package available.  Heck, I've spent a lot more on higher end packages that I don't use nearly as much.

Aside from Sydney (who I do enjoy), I also would like to point out that the shader room, IMHO is one the greatest things I have ever used.  I was trained in 3D on Studio MAX years back and I always had a bit of trouble with their way of doing materials (hey, it grows on you, but still) I'm amazed how quickly I picked up the basics of the shader room, and I am constantly amazed as I learn new tricks.

Simon, is pretty cool too.  I can see a lot of potential for both characters.

In the end, I by Poser because it is Poser, extra content is just icing.  The Passport membership is like sprinkles and the coupon, well, it's just sugar overload.

Nope, no complaints here.

And, hey, go ahead and climb in bed with content providers (do I need to mention the awesome extras from people like VP?), let's all climb into bed and have a great old time... well, that's actually what we've kinda done, and there is nothing wrong with it from my point of view.

Cheers!


BastBlack posted Wed, 13 December 2006 at 6:53 PM

70,000 copies of Poser 5 were downloaded? Whoa. Did that surprise anyone? I know I let a bunch of people know about it. ^^ bB


bagoas posted Thu, 14 December 2006 at 12:47 AM

Well, let me say that for me the amount of 'ready' clothing for Sydney supplied with P7 was a bit of a disappointment. That  was the reason I left her naked in the FyouV pic. Had there been a bikini or so she would have worn at least the bottom as a matter of courtesy to those who bother. Had no time to go into cloth room and let her grow into something. 

Let me say it the lack of clothing is a  temporary inconveinience. Cloth room had ample opportunities. 

As a suggetion, can we please have 'universal clothing' in Poser 8?  


arcady posted Thu, 14 December 2006 at 1:26 AM

70,000 is actually lower than I would have expected or hoped, but it is a good showing. We're still more obscure than players of Dungeons and Dragons though. :)

I'm avoiding the shader room until I have Vue 6. Until then, as that is the only app that can import it, it's useless for me. :)

Truth has no value without backing by unfounded belief.
Renderosity Gallery


Farside posted Thu, 14 December 2006 at 6:30 AM

"70,000 is actually lower than I would have expected or hoped"

That was my immediate reaction too... until I remembered that it was for an older version of Poser that had been for sale (and unfortunately been available though downloading services) since 2002.   Take that into account along with the limited time the offer was available and 70,000 ain't too bad.  Think of it as icing on the cake.


mylemonblue posted Thu, 14 December 2006 at 6:52 AM

Does anyone have a polygon count on Sydney yet? 😄

My brain is just a toy box filled with weird things


toolstech posted Fri, 15 December 2006 at 12:14 AM

Quote -

Sorry 'bout the picture not coming up right now. Seems Geocities found I generated too much traffic.

Trying to attach it now, but it does not seem very succesful.

(Yes I need to re-read the forum guide)

That image perfectly displays the problem I've always had with Jessi and now that I have with Sydney.  The hands are completely out of proportion with the rest of their bodies.  They just bother me and extremely so.