Forum: Poser - OFFICIAL


Subject: Release date for P7 SR1..?

ziggie opened this issue on Dec 13, 2006 · 100 posts


ziggie posted Wed, 13 December 2006 at 6:33 AM

Anybody know..? Cos I am reverting to P6 until it comes out.

Initially excited and pleased by some of the new/added features of P7... there are still bugs in it. 

I have only scratched the surface and can't be arsed finding more bugs.

I am a customer... not a beta tester..!  :cursing:

"You don't have to be mad to use Poser... but it helps"


Casette posted Wed, 13 December 2006 at 6:41 AM

So many bugs??????


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


ziggie posted Wed, 13 December 2006 at 6:49 AM

2 that I have found so far and as far as I am concerned 1 of them is a major bug. P7 crashing when importing existing P6 pz3's.

Whatever... even 1 bug is enough for me. I will go back to P6... monitor this forum and watch as other people go bug hunting...

"You don't have to be mad to use Poser... but it helps"


ThrommArcadia posted Wed, 13 December 2006 at 6:58 AM

That's odd Ziggie, I've imported three pz3's, two from P6 and one from P5 and have had no troubles.  Heck, one is my most recent gallery posting, the pic locked up P6 about a third of the way through the render, P7 did the whole picture in under 2 hours!  (Full IBL AO, raytracing at 1600X1200 on an AMD 2600 with 1.25GB RAM)  Not too shabby.

Still, I'd be curious to hear about other people's encounters with bugs.

Now to think of it, while I was playing earlier today I did manage to crash it, but I figured it was my own fault.  I put a 150 frame walk designer animation on V4, then tried to add a Universal Pose motion capture at the end.  Whole system locked up and stopped responding.  I just figured I did something wrong.


Casette posted Wed, 13 December 2006 at 6:58 AM

But you installed P7 under P6? I thought I could install P7 without touching my P6... or now your P6 crashes too?


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


ziggie posted Wed, 13 December 2006 at 6:59 AM

Just proved it is not just my pz3's that are maybe faulty... 

Loaded pz3's supplied with 2 Rendo products... recently released and the same thing happens.

pz3's load with ultra bright lights.... you can move the scene around, but as soon as you try to alter the light intensity... pooof... P7 vanishes... no error messages... P7 just shuts down.

"You don't have to be mad to use Poser... but it helps"


ThrommArcadia posted Wed, 13 December 2006 at 7:00 AM

I've got P5, P6 and P7 installed on my system, all working in some kind of freakish harmony, lol.  If I didn't wipe off P4 about a year ago... well, that is just too much system resources.  I don't know why I'm hanging on, but i held onto P4 for something like three years after getting P5.

(Yeah, I know you weren't asking me, I just wanted to feel a part of the conversation...)


ziggie posted Wed, 13 December 2006 at 7:01 AM

Quote - But you installed P7 under P6? I thought I could install P7 without touching my P6... or now your P6 crashes too?

 

Nooo... P7 is a clean install... with the P6 runtime added. P6 is still safe and running fine.

"You don't have to be mad to use Poser... but it helps"


ziggie posted Wed, 13 December 2006 at 7:05 AM

Quote - That's odd Ziggie, I've imported three pz3's, two from P6 and one from P5 and have had no troubles. 

 

Something odd going on somewhere then... but... in another post... someone reported they were crashing P7 after loading a pz3 made in P7...

Let's wait until a few more people have tryed out P7 and see what they report...

"You don't have to be mad to use Poser... but it helps"


Casette posted Wed, 13 December 2006 at 7:05 AM

@ThrommArcadia

Thanks ;)

@ziggie

Okay. It calms (quites? argh) me. I was thinking any kind of bug appearing both P6 and P7 since your P7 installation

Okay. Now I'm sure. Crossing fingers. Installing.......


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


pjz99 posted Wed, 13 December 2006 at 7:08 AM

I have gone with a pretty clean install myself, and working with completely new scenes I have found a couple of very ugly bugs, one in Cloth Room and it looks like another really bad bug with File Menu->Revert, twice now I have had Revert break a scene file to the point where it will not load any more and makes Poser crash.

I am going to stick with P7 just the same, I think I can live with the bugs, the improvements to camera control and render speed are welcome.

My Freebies


ziggie posted Wed, 13 December 2006 at 7:15 AM

The pz3 issue is something to do with the lights...

If I load a P6 pz3 it loads with ultra bright lights and I end up with a... light 1... LIGHT 1... light 2... LIGHT 2, etc in the scene... with duplicate lights..

Sooo... I just fired up P7 again... deleted all it's lights... loaded a P6 pz3 and... it has all sorts of lights listed, but only 1 bright one appears in the scene... the others aren't just blacked out... they are not there.

As soon as I try to alter the one light that is in the scene... kapoooie... P7 vanishes...

"You don't have to be mad to use Poser... but it helps"


Circumvent posted Wed, 13 December 2006 at 7:59 AM

Ziggie
I'm with you.  I'm sticking with Poser 6 until the bugs can be worked out with 7. 
Adrian


Teyon posted Wed, 13 December 2006 at 8:07 AM

A Service release is planned for early next year, most likely January. Can you folks give step by steps for repeating the bugs or contact e frontier's Technical Support with specifics about the problem? If I can repeat your issues on my end I'll report it today but you should still make a tech support notice.


Tyger_purr posted Wed, 13 December 2006 at 8:09 AM

I have opened several of my p6 files and have not had it lock up nor have i seen ultra bright lights.

My Homepage - Free stuff and Galleries


ziggie posted Wed, 13 December 2006 at 8:09 AM

Quote - A Service release is planned for early next year, most likely January. Can you guys give step by steps for repeating the bugs?

 

Well for starters... can a few more people try importing some P6 pz3's..? See what happens...

The pz3's I have had trouble with that other peeples might have are... the pz3's with my products and the one with Ratracer's Scarey Basement... if anybody has those could they please try them out...

"You don't have to be mad to use Poser... but it helps"


pjz99 posted Wed, 13 December 2006 at 8:11 AM

I haven't found a pattern to the Revert problem eating files and making them unloadable, it's only happened to me a couple of times so far.  I sent a zipped copy of a broken scene file to e frontier tech support along with a description of the problem.

Cloth room bug appears to be connected to hitting Cancel while a simulation is running.  e frontier acknowledged that one, hopefully they'll get a fix out ASAP because I really prefer dynamic clothes to conforming for the most part.

My Freebies


ziggie posted Wed, 13 December 2006 at 8:16 AM

Quote - *** e frontier acknowledged that one***, hopefully they'll get a fix out ASAP because I really prefer dynamic clothes to conforming for the most part.

 

But they still released the program..?

"You don't have to be mad to use Poser... but it helps"


Teyon posted Wed, 13 December 2006 at 8:41 AM

I've not had any problems with Opening Poser 6 files in Poser 7.  Is it all three of your products ziggie or just one in particular that's crashing? 


ziggie posted Wed, 13 December 2006 at 8:49 AM

It's the ICU and HRS and I get the same with the pz3 in Ratracers Scarey Basement...

Just now tried a P6 pz3 I saved a day or 2 ago which I had tried earlier in P7 and was okay... and now its doing the weird light fantastic..!

When this problem occurs... its like the pz3's load with their lights, but P7 retains its own lights... they remain in scene and on the light ball thing... but have no parameters to adjust... then when you try and alter them at the light ball... kappoooie.....

"You don't have to be mad to use Poser... but it helps"


ziggie posted Wed, 13 December 2006 at 8:57 AM

Further to last post... if I don't use the pz3's... but load the products from P7 and exactly the same light sets as in the pz3's... then P7 responds properly... loads the new lights and deletes/alters the eisting P7 lights.. and everything is okay...

Am now going to try and save that out as a pz3.... reload it and see what happens...

"You don't have to be mad to use Poser... but it helps"


ziggie posted Wed, 13 December 2006 at 9:01 AM

:cursing:  :cursing:   :cursing:

Okay... saved it out... reloaded... put sunglasses on... tried to adjust the extra set of lights and... kabooom.....

"You don't have to be mad to use Poser... but it helps"


ziggie posted Wed, 13 December 2006 at 9:11 AM

:blushing:  :blushing:  :blushing:  :blushing:  :blushing:

OMG...! Has anybody got a rope...? I think I am gonna hang myself    :blushing:

err... ummm... how embarrassing...

I was 'importing' the pz3's when I should have been 'opening' them...

Puts humble pie in oven to heat up... apologises to EF and hangs head in shame...

:blushing:  :blushing:  :blushing:  :blushing:  :blushing:

"You don't have to be mad to use Poser... but it helps"


pjz99 posted Wed, 13 December 2006 at 9:15 AM

lol well at least you got that solved  :biggrin:

My Freebies


ziggie posted Wed, 13 December 2006 at 9:19 AM

beep... I am sorry, ziggie isn't at home at the moment... please leave a message after the tone... ***beep..


(I will reappear when I don't feel such a fool)    :blushing:

"You don't have to be mad to use Poser... but it helps"


Circumvent posted Wed, 13 December 2006 at 9:20 AM

Correct me if I'm wrong but I don't remember Poser 6 having these many problems on it's initial release.  I know there were SR releases but nothing to the extreme that Poser 7 will probably have.


ziggie posted Wed, 13 December 2006 at 9:30 AM

Having said all that... I just fired up P6 and 'imported' the same pz3's rather than 'opening' them, and... got the bright lights... but was able to adjust them and P6 carried on okay without crashing... so something may have been altered in P7...

"You don't have to be mad to use Poser... but it helps"


Tirjasdyn posted Wed, 13 December 2006 at 9:35 AM

On the ultra bright lights:

I had this...check your material nodes on all your materials and lights.  P7 plugged in an extra grey bgcolor node into my lights from my p6 file.  Once I deleted it all was fine....

Tirjasdyn
http://michellejnorton.com


Tirjasdyn posted Wed, 13 December 2006 at 9:40 AM

P6 had one major bug on release which was the Out of Memory Error.  The SR's have fixed this. 

All in all P7 isn't that buggy for me.  I only have one issue.  and the light may be due to updates in the node system...though it's not as bad as p5 to p6...unlike that release...I haven't had to redo all my materials..I had to redo nearly all of them to work in p6 due to upgrades in the material room.

Quote - Correct me if I'm wrong but I don't remember Poser 6 having these many problems on it's initial release.  I know there were SR releases but nothing to the extreme that Poser 7 will probably have.

Tirjasdyn
http://michellejnorton.com


Gareee posted Wed, 13 December 2006 at 9:44 AM

Oh Ziggie.. a tip.. if you want to delete lights, there's a cript included in the dropdown now for deleting all lights easily.. and you can even undo it if you screw something up,. I love the multiple undos.. ;)

Way too many people take way too many things way too seriously.


ziggie posted Wed, 13 December 2006 at 11:16 AM

Quote - Oh Ziggie.. a tip.. if you want to delete lights, there's a cript included in the dropdown now for deleting all lights easily.. and you can even undo it if you screw something up,. I love the multiple undos.. ;)

 

Thanxz Garee... aware of that. Used to use the delete all lights in P6 scripts as well, but... must admit that the new drop down menu is much nicer than using the scripts pallet. 

Hopefully... can add lots of scripts to the pull down menu, as with the P6 scripts pallet I had run out of slots and had to load manually which was a pain...

Yep.. the multiple undo/redo is great... just wish I could use it to correct my earlier blunder  :blushing:

"You don't have to be mad to use Poser... but it helps"


Gareee posted Wed, 13 December 2006 at 11:44 AM

Yep same here.. I ran out of slots using things like poser toolbox n such.

Way too many people take way too many things way too seriously.


SaintFox posted Wed, 13 December 2006 at 12:25 PM

Although you found a solution of your problem (hey, mistakes like yours are in fact MY privilege - see signature :laugh:) I've loaded every scene that P6/P5 ever refused to render. No scene took longer than half an hour (1500x1000 pixels, firefly, AO, displacement, Aery-Soul armor - the full torture!) to render. What attracts me a lot is that I'm no able to get rid of the mega-lightdomes that come with some premade scenes (here: Alchemy Chasm) and that where much too much since P6. In P6 the delete lights script often failed on those masses of lights - now: No problems so far. Even portraits render fine!

Yes, there seem to be some problems (and things I havn't figured out yet) but the essential thing, setting up and rendering, is working fine, I think.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


soulhuntre posted Wed, 13 December 2006 at 12:34 PM

I havent had any problem opening older scenes and since it turns out you were "importing" hopefull we can lay to rest the "Poser7 can't open old scenes" meme that is even now approaching mythical status.

I can see it now, 2 years from now someone is going to say "Yeah, when Poser7 was released it couldn't even open my old scenes without killignmy dog!". I'll just shake my head and not even bother.


ziggie posted Wed, 13 December 2006 at 12:35 PM

Yes... i am fast having to eat my hat... my shorts... my socks... the more I use and explore P7... the more interesting it becomes.

I find it so much faster to render than P6 even with all the bells and whistles switched on. 

I still think that the way P7 handles multi core/threading strange. If it had been set up to allow all 4 threads to work at the same time all over the render area.. rather than one per quarter, it could have been made even faster.

"You don't have to be mad to use Poser... but it helps"


Teyon posted Wed, 13 December 2006 at 12:39 PM

Suggestion noted. :)


jefsview posted Wed, 13 December 2006 at 12:42 PM

Well, I had the same light problem with importing Pz3's.

What is more annoying is trying to finish my Xmas card. I was working with it in P6 and tried it out in P7. It's 236 mb, fully base figures, fully clothed, skinned with transmapped hair within a set, morphs dumped thanks to svdl's python script. BUt still 236 mb. It takes P7 about 10-15 minutes to open it, then freezes up/unresponsive when trying to do anything -- open a tab, move camera, etc.

P6 handles it fine. So far only the default lights, too. I just finished posing the scene last night after going back to P6. P6 is a little slow with it, but at least it doesn't freeze up.

So, yes there are bugs. Or memory handling issues. SR3 for P6 solved most of the old memory issues. So for anything more than a naked women in a temple, I'll have to use P6 ;)

-- Jeff


ziggie posted Wed, 13 December 2006 at 12:50 PM

Shadows seem to be better handled and placed... they are actually under figures now and not off to one side as in previous versions...

"You don't have to be mad to use Poser... but it helps"


Teyon posted Wed, 13 December 2006 at 12:58 PM

Jeff, what were your scene settings coming out of Poser 6? The one problem I've come across is when I have the Preview set to Open GL and the accumulation set to Hardware instead of Software. That forces your video card to hold all the info and it can really slow ya up if you don't have a power card installed. If you have that switched on you may want to turn it off and try again. 

Also, keep in mind the UNDO levels. Poser has to remember all this stuff now so as a personal (ie. NON-OFFICIAL) suggestion, I'd lower the undo levels when working on larger scenes. This comes from experience using 3D Modeling applications.


SaintFox posted Wed, 13 December 2006 at 1:07 PM

Wow, Ziggie, what a crisp render and fine shadows. May I ask for your render-settings as I'm still trying out different settings?!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


jefsview posted Wed, 13 December 2006 at 1:13 PM

Thanks for the suggustions, Tenyon. Yes, the P6 Pz3 had it saved as hardware. I didn't know that the undo levels had anything to do with it. I just left that at the default. Guess I'll go lower it and see if that helps out.

Thanks for the tips, man. I really like most of Poser 7, and the new features.

One other thing: one of my characters has a texture made by Jepe, that utilizes advanced Material settings, and appears all white. I have to unplug nodes to be able to pose the face. Any suggestions there (in Poser 7)?

Thanks again. Off to try it. Then, off to work. But I'll check back afterwards.

-- Jeff


ziggie posted Wed, 13 December 2006 at 1:25 PM

> Quote - Wow, Ziggie, what a crisp render and fine shadows. May I ask for your render-settings as I'm still trying out different settings?!

 

Am using Firefly... Automatic... set to max... extreme right past final...

"You don't have to be mad to use Poser... but it helps"


Teyon posted Wed, 13 December 2006 at 1:26 PM

It probably appears brighter in the preview because you're using an OpenGL display, mine is like that too. It renders fine though. If you switch to SreeD you'll see a difference in the preview but the render will remain the same. Not sure if that's a bug or how it's meant to work.


Teyon posted Wed, 13 December 2006 at 1:27 PM

That's a cool render! ...ouch...cool...get it?!


ziggie posted Wed, 13 December 2006 at 1:30 PM

LOL... got it....

I thought it was quite n... n... n.. ice... as well...

"You don't have to be mad to use Poser... but it helps"


LostinSpaceman posted Wed, 13 December 2006 at 1:40 PM

Ok, well I haven't run into any PZ3 bugs, but I have turned Sydney into Gumby in the cloth room when I added a second Dynamic cloth item to the scene. 

First Item: Dynamic Pants. Run Simulation. Perfect Fit.
Second Item: Dynamic Shirt: Falls through figure even though Collisions are turned on for the entire figure. Hitting cancel and redoing collisions doesn't fix it and eventually the cloth room begins to Clothify Sydney and first it was a rubber neck where her head shot up through the roof, second it was her right arm going all rubbery.


JHoagland posted Wed, 13 December 2006 at 1:42 PM

To nip the upcoming rumor in the bud:
Poser 7 will EASILY open Poser 4, Poser 5, and Poser 6 scenes without any issues whatsoever. I personally have now opened over 30 scene files that I made in Poser 4 and Poser 6 and every single one of them opened fine and rendered exactly the same as if I opened them in Poser 6. It would be incredibly foolish if e-frontier didn't allow Poser 7 to open pre-existing Poser scene files.
 
Call me dense, but I still don't get why you would "File > Import" an existing Poser scene instead of just going to "File > Open". Do you normally import your pre-existing Word documents into Word 2000?
 
If you want faster renders, go to Edit > General Preferences, click on the Render tab, set the "threads" slider to 4, and click the checkbox underneath. This will allow the FireFly renderer to use multiple processors (if you have them) and separate memory threads.


VanishingPoint... Advanced 3D Modeling Solutions


Teyon posted Wed, 13 December 2006 at 1:43 PM

Wow. That is strange.  I'll give that a try right now.


ziggie posted Wed, 13 December 2006 at 1:56 PM

Quote - Call me dense, but I still don't get why you would "File > Import" an existing Poser scene instead of just going to "File > Open". 
 
If you want faster renders, go to Edit > General Preferences, click on the Render tab, set the "threads" slider to 4, and click the checkbox underneath. This will allow the FireFly renderer to use multiple processors (if you have them) and separate memory threads.

 

No... I was dense... as I have admitted in this thread. I initially thought they would have to be imported, because the pz3's didn't originate from P7.

I have no problem with the P7 render speeds... I have been running with 4 threads selected, etc., I just find it strange the way the threads are handled.

Only 1 is used to render the shadows and when the threads have finished rendering their less intensive quarters of the render area they stop instead of all jumping in to help with the more intensive areas.

"You don't have to be mad to use Poser... but it helps"


LostinSpaceman posted Wed, 13 December 2006 at 2:02 PM

Quote -  
Call me dense, but I still don't get why you would "File > Import" an existing Poser scene instead of just going to "File > Open". Do you normally import your pre-existing Word documents into Word 2000?
.

 

I'll tell you exactly why someone would use File>Import on a PZ3 file. I do it all the time when I want to MERGE two different completed scenes into one file. Yes I usually delete all the lights of my current scene because Poser has Always loaded the new set of lights with their exact names causing duplicates so I knew about that already. 

Anyway, just wanted to pipe up with the instance where you would want to import a PZ3. Yes Matilda, people do Import PZ3's with the PZ3 import option built into Poser.

Teyon, If you're wanting to recreate the clothroom bugs I don't know if it matters but the clothes I used were ones made in Virtual Fashion Basic.


Teyon posted Wed, 13 December 2006 at 2:06 PM

Okay. Actually, that may well matter. I'm going to have to ask the gang about it though. Thanks for that update.

Oh, and keep it nice and friendly-like, folks. :)


Tomsde posted Wed, 13 December 2006 at 2:26 PM

Is the Cloth Room Bug MOTHRA by any chance???

ziggie I like your penguin scene, are you working on a Happy Feet sequel?

Lost in Space Man thanks for that valueable tip about importing the pz3s.  I didn't know I could merge scenes in Poser (I do it all the time in Daz Studio).

I reinstalled Poser 6 on my updated computer last night so that it will be there to use if I have any issues with P7.  I know that Carrara and Vue won't be fully compatible with P7 for a while so I need it anyway.

Has anyone been playing with the universal poses?  People on the DAZ forum were complaining it didn't work well.  Is it the same as the Puppet Master plugin that Phil C was selling on his site and here?


Teyon posted Wed, 13 December 2006 at 2:28 PM

It works pretty well if you ask me. What all are they expecting it to do exactly? I mean, consider the fact that the Daz characters and the G2 gang share similar rigs, I can't imagine why it wouldn't work with their products....


ziggie posted Wed, 13 December 2006 at 2:35 PM

Quote - ziggie I like your penguin scene, are you working on a Happy Feet sequel?

 

Dang... you guessed. Actually, its the prequel.... gonna call it... 'Smelly Feet'

"You don't have to be mad to use Poser... but it helps"


LostinSpaceman posted Wed, 13 December 2006 at 2:37 PM

Ok Here's an update on the clothroom issue. Most likely not a bug in Poser 7 but rather an issue with a VF created shirt. I opened the PZ3 and ran the simulation in Poser 6 and it worked.... up to frame 22 of the simulation and then it crapped out. but at least the shirt stayed on Sydney through the whole process. So there's an issue with the shirt I made. I'll see if I have any other dynamic shirts for Miki that weren't made in VF. Though it still doesn't explain why Sydney turned into Gumby.

Teyon posted Wed, 13 December 2006 at 2:38 PM

Here's proof it works...Victoria 1 The Freak and Sydney all using a Unviersal Business Pose

Teyon posted Wed, 13 December 2006 at 2:39 PM

Thanks LostinSpaceman, I was having a hard time repeating it. I'm a little bummed out though, I was kind of interested in seeing a gooey figure. :)


LostinSpaceman posted Wed, 13 December 2006 at 2:41 PM

LOL Well I don't see why the shirt made Sydney go Gumby but I can try recreating that in Poser 7 and doing a screen dump if you like. Who knows which body part will rubberise next though. 

First it was her neck, then her right arm. How the dynamic shirt casued that is beyond me, but I heard there may be issues with hitting the cancel button on simulations which might explain the gumbyisation of figures in the clothroom.


SaintFox posted Wed, 13 December 2006 at 2:47 PM

Am using Firefly... Automatic... set to max... extreme right past final... ouch - doh, I should have thought about it. I'm so used to adjsuting and readjusting to force Porser to do what I want - I did not think about using the best settings LOL

As for SR (although I do not think about it as a bug). I browsed through the tutorial and searched here and there. But I found nothing about how to use the "Universal pose" option with poses I already have. In other words: I would so much like V4 and Sydney support for Puppet Master as it seems to me that Universal pose is something different...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Teyon posted Wed, 13 December 2006 at 2:53 PM

I was under the impression that to create a Universal Pose from pre-existing poses, all ya had to do was load the pose, apply it to any figure it worked with and then save it . I'll have to re-read my docs on that one though.


Little_Dragon posted Wed, 13 December 2006 at 8:21 PM

Quote - Here's proof it works...Victoria 1 The Freak and Sydney all using a Unviersal Business Pose

The feet seem a tad wonky ....



Teyon posted Wed, 13 December 2006 at 8:25 PM

Yup, that's true. As I said, I had IK on when I applied it and then turned it off while she was selected. I also had limits turned on.


zollster posted Wed, 13 December 2006 at 8:30 PM

i've had poser7 crash twice today...both times when starting a render....it renders fine a few times...then i hit the render button again...and it freezes...task manager says its doin nothin


carodan posted Wed, 13 December 2006 at 9:22 PM

I'm getting consistent render freezes(Firefly). Sometimes it'll freeze while loading textures (scenes that render fine in P6) and sometimes will get part way through a render and just hang (not on a complex part of the scene or where there might be complex materials).
Thought it might be to do with the texture filtering on 2d image nodes (how annoying is that default setting! - why not have an override in the render dialogue?) but still got the same problems. The scene in question only has one figure and two lights, and it does render fine in P6. 
I tried an HDRI map and it wouldn't load that either.
I also get serious pauses at all sorts of odd times - anything from changing a camera view to adjusting a material setting.
I'm starting to think it might be a hardware issue in my case, although the default scene with Simon and lights renders ok.

Computer - AMD Athlon XP 2200+, 1.79 GHz, 1.00 GB DDR RAM, XP Home SR2, NVIDIA GeForce4 MX 440(128mb)

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



nwmione posted Wed, 13 December 2006 at 9:39 PM

Mine was a bit bizarre.
I set up my Poser 6 Runtime easily and all was working fine until - I use mainly P4 figures and all of them always worked well with simply Basic Hands in using Poser 6, but as soon as I tried one here, the figure vanished - A box said something about wrong vertices or some such but it definitely worked in 6. The figure still was listed as being active but there were no parameter dials for any part and the whole figure was invisible. I do like the compression for file sizes, but since the rest of the P7 features are not of that much interest right now, I don't see the point of bumping into another obstacle. I also had some minor things with the initial version of P6 but they were attended to in time so I'll wait.


carodan posted Wed, 13 December 2006 at 9:59 PM

A quick update to my render issues. I set the max bucket size to 32 in the render dialogue and enabled the number of threads to 4 (with seperate passes ticked) in the general preferences. That's the only way I've got a render out, but it does now fly!

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



PsychoNaut posted Wed, 13 December 2006 at 10:23 PM

Quote - > Quote - Wow, Ziggie, what a crisp render and fine shadows. May I ask for your render-settings as I'm still trying out different settings?!

 

Am using Firefly... Automatic... set to max... extreme right past final...

 

Wow love the snow!!!   Those renders are really nice.  They almost have "that Cinema4D" quality to 'em.   Plus they're really cute :D

I'm having random crashes/vanishing P7's.  Can't seem to duplicate it.   But it never freezes up, it just vanishes.   Hmmm....   Gonna tinker.


PsychoNaut posted Wed, 13 December 2006 at 10:27 PM

Quote -
If you want faster renders, go to Edit > General Preferences, click on the Render tab, set the "threads" slider to 4, and click the checkbox underneath. This will allow the FireFly renderer to use multiple processors (if you have them) and separate memory threads.

 

AHA!   I set the slider to 4, but I didn't click the "separate process" checkbox...  Makes sense.  Gonna try it.  Thank you!


carodan posted Wed, 13 December 2006 at 10:49 PM

I get some weird results in the render window until it fully finishes rendering, but then it comes good at the end.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



jefsview posted Fri, 15 December 2006 at 5:00 AM

Well, after taking all of Teyon's advice, and sitting for a few days, P7 is now able to load that scene with full mobility of everything. Just had to tweak both my system and P7.

I'm breathing easier now, with the knowledge that I'll be able to process a large file.

Thanks for the advice.

-- Jeff


Klutz posted Fri, 15 December 2006 at 8:12 AM

Quote - A quick update to my render issues. I set the max bucket size to 32 in the render dialogue and enabled the number of threads to 4 (with seperate passes ticked) in the general preferences. That's the only way I've got a render out, but it does now fly!

 

Interesting, Carodan...

I am having similar rendering problems....

Where can I access the adjustment for threads & passes, please?

Ah just found them...

Ta!

Klutz :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Klutz posted Fri, 15 December 2006 at 8:24 AM

Wow that works a lot quicker...

A simple manual setting firefly render that was taking just over 3 minutes now take 1min 45sec.

Pretty much halved the render time...

Thanks for the info....

Gonna try it again on auto now and see if it still freezes :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Klutz posted Fri, 15 December 2006 at 8:30 AM

3mins 30 secs...but at least it didn't freeze on me...

Kept on getting a Firewall notice about something called FFRender trying to access internet connection whilst it was rendering?

What is all that about then?

Klutz :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


ziggie posted Fri, 15 December 2006 at 8:34 AM

Got that as well... I don't think it is accessing the internet... just looking for your internal network... if you look it should have something like a 0.0.0.0 address rather than an outside IP address...

"You don't have to be mad to use Poser... but it helps"


Klutz posted Fri, 15 December 2006 at 8:41 AM

Hmm a bit odd, isn't it.

I have clicked 'ask me later' until I am happy I know what is going on with it.

Do you reckon it is OK to grant it access?

Seems to be coping fairly well as is...Just annoying it keeps popping up..

Klutz :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


ziggie posted Fri, 15 December 2006 at 8:44 AM

Personally.... I allowed it.. cos I was happy it wasn't trying for an outside address..

"You don't have to be mad to use Poser... but it helps"


Klutz posted Fri, 15 December 2006 at 8:49 AM

Thanks for that info, Ziggie..

OK I'll try that and see if it has any effect on render times.

Klutz :0)

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Klutz posted Fri, 15 December 2006 at 8:54 AM

Still 3mins 30secs on auto.....

Hasn't effected the render time one way or another....

Odd. 

Klutz :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


operaguy posted Fri, 15 December 2006 at 9:12 AM

i am getting the intermittant
"select an object, hit delete key to delete, nothing happens" bug
comes and goes.

when it is active, i slect the object, go to the menu and hit cut, but then you have to hit the delete key again.

Windows version

::: og :::


Klutz posted Fri, 15 December 2006 at 9:14 AM

Odd...Haven't come across that.

Klutz :0/

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


operaguy posted Fri, 15 December 2006 at 9:14 AM

Kept on getting a Firewall notice about something called FFRender trying to access internet connection whilst it was rendering?
What is all that about then?
Klutz :0/

This was explicitly mentioned in the read me! The solution is there also!

:: og ::


Tirjasdyn posted Fri, 15 December 2006 at 9:17 AM

hrm...my render crashing went away once i pushed the bucket down to 16.

Tirjasdyn
http://michellejnorton.com


ziggie posted Fri, 15 December 2006 at 9:34 AM

Quote - This was explicitly mentioned in the read me! The solution is there also!

uhm.. whats a read me...? 😕

I do know really... but how many people actually read them in their rush to try out something new...

"You don't have to be mad to use Poser... but it helps"


Klutz posted Fri, 15 December 2006 at 9:43 AM

Quote - > Quote - This was explicitly mentioned in the read me! The solution is there also!

uhm.. whats a read me...? 😕

I do know really... but how many people actually read them in their rush to try out something new...

 

Exactly! :blink:

Klutz :biggrin:

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Stan57 posted Fri, 15 December 2006 at 10:00 AM

I have a few bugs,when i try to ad lights to a large sign the program becomes unresponsive

Bug 2 The preview render will sometimes render just the background color

Bug 3 when useing the preview render my system becomes unresponsive or takes a very long time render a small section 5 minutes or better

Bug 4 trying to pose the V4 to V3 model is very hard and mostly unresponsive

Theses bugs are using one model set Apartment 39 plus V4 to V3 model

System  

Windows Xp Pro Sp2 all updates
Nvida 7800GS Video Card  93.71 Drivers
2 LCD Monitors
3.40 P4 W/Hyperthreading
2 Gigs of Ram

Jack Of All Trades Master Of None


bigjobbie posted Fri, 15 December 2006 at 2:44 PM

Some of these problems  with the render and preview windows sound like video card driver issues - is everyone updating their drivers?

Could be OpenGL support issues on your vid card also...

Don't forget to defrag your HDD every week or so too.

Bucket Size:
Yeah, I set that to 32 imediately, even before I'd done a big render - 64 seemed a tad high...

Cheers


Tirjasdyn posted Fri, 15 December 2006 at 4:34 PM

Quote - I have a few bugs,when i try to ad lights to a large sign the program becomes unresponsive

Bug 2 The preview render will sometimes render just the background color

I get this too after playing for a few hours...but when I restart poser it's fine again. 

Tirjasdyn
http://michellejnorton.com


operaguy posted Fri, 15 December 2006 at 7:34 PM

re: the bucket. I just rendered a 300-frame animation (I'll post it in a new thread later). And I did an experiment. 

First, the frames were getting the 'out-of-memory' message in P6 with the bucket set at 64.  So, I put the bucket down to 32 and it worked. Render time was about 219 seconds per frame.

When I switched yesterday to my new P7 on the same computer, I started at 64 and did not get the error. So I kicked the bucket up. to 128, then 256, then 512. I got NO MEMORY ERRORS on the identical .pz3. Render time went down to 143 seconds at 256, but did not increase at 512 so I did not try to go higher.

I do NOT have a dual core or processor, etc.

AMD 3500+ 
4 GIG RAM
Twin raptor 10,000 rpm HD in raid 0
XP Pro sr2+patches

::::: Opera :::::


Nebula posted Fri, 29 December 2006 at 10:00 PM

I have Poser 7 and V4.  I have created a scene with her, a chair and History Hair.  It renders great, edits fine and everything.  I saved it without a problem.  Now when I try to load it back in, Poser 7 crashes and pops back to the desktop.  I have one source file that uses V4 with the Genesis character and a couple of lights.  I can load that one.  But I also have the JoJo character from PoserPros and I've not been able to load files containing her.  Only Poser 7 installed.  Clean system build and clean P7 install.

I did come across a thread stating that one should uncheck "Use external binary morph targets" in the Misc tab of General Preferences.  Of course I didn't see this until AFTER I saved my files.  Don't know if that would have mattered or not.

Any ideas?

Nebula


Ghostofmacbeth posted Fri, 29 December 2006 at 10:20 PM

That is your problem. They have never really worked very well and P7 just really messed it up. I am installing the copy now and have to make sure I remember to turn it off immediately.



Nebula posted Fri, 29 December 2006 at 10:24 PM

Is there any way to save my original file?  Jeez I hope so!  I did a test and unchecked that option and was able to reload the test file.  I wonder if I can convert the other file?


Faery_Light posted Fri, 29 December 2006 at 11:00 PM

My P7 was working fine, no bugs, no problems on renders and no crashes. But today I get problems. Now it won't open at all! Just get a message of an error and an error report too big to post here...sigh. And just when I was really enjoying using it too. :( Guess I'll have to re-install it. My comp info...don't know if this anything to do with it. eMachine: AMD sempron Processor 3300+ 2.01Ghz, 512MB Ram WinXp Home Edition Ver.2 service Pak2


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Peelo posted Sat, 30 December 2006 at 12:35 AM

Im not sure but... I think my image stopped rendering when the windows screensaver kicked in. The render didn't progress at all while the screensaver was on and once I exited it, the render seemed to progress at normal speed. (The render didnt progress at all for an hour or so while the screensaver was on. Nor did it speed up once the screensaver was terminated..?) Like P7 just froze the moment windows screensaver kicked in. Other than that P7 has been running quite well. Odd thing about that screensaver.. Has anyone else experienced anything similliar?

 And I don't understand the new texture filtering thingy. Everything is filtered by default. Is that good or bad? I like what it does to the transmapped hair textures but what of the regular textures? I'm confused.

-Morbo will now introduce the candidates - Puny Human Number One, Puny Human Number Two, and Morbo's good friend Richard Nixon.
-Life can be hilariously cruel


Casette posted Sat, 30 December 2006 at 2:53 AM

I don't use my P7. Every scene I try crashes in one or another moment. Sometimes composing it, sometimes rendering, sometimes when sometimes.I'm still using P6, with all the P7 content as an external runtime, and waiting for SR1...


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


mickmca posted Sat, 30 December 2006 at 4:46 AM

There's another thread here with 40 documented bugs so far. None of them serious enough to make me regret purchase, but a number of them obviously had to have been known about when the product went quartz. Expecting bug-free products is unrealistic, I think, but it's not too much to expect that known bugs, especially those that make elements of the product unusable (I'm not going near the Hair Room till SR1), to be addressed before our checks are cashed.


Casette posted Sat, 30 December 2006 at 5:02 AM

I would hope a big apologize from eFrontier and a bonus or anything... I'm a customer, not a betatester

(sorry. I'M A BETATESTER AT RENDEROTICA. If they gave me Poser7 to test it, my final inform would be FAIL - NOT READY TO MARKET UNTIL FIXING ALL BUGS)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


dona_ferentes posted Sat, 30 December 2006 at 6:06 AM

Ziggie,
Despite your 'oops' moment, I think you're right overall about the poor state of P7.  I have to admit that when I was installing it and found that even the 'install progress' bar didn't work, I started to get a bad feeling. (I mean, if they didn't take the trouble to fix something so glaringly obvious, what did it say about attention to detail?)

 I've been using the program for a few days now, and the feeling has only got worse.

Sometimes it's impossible to delete an item from a scene. Bad.
So far, I've had 3 or 4 total crashes. Bad - P6 never ever crashed on me.

I'm sure there are other problems, but these are the ones I keep hitting.  I guess it's back to P6 until the service release comes out, and this is definitely the last time I buy Poser as soon as it's released.


melamkish posted Sat, 30 December 2006 at 8:10 AM

I've seen similar problems, although I haven't tried every new feature.  Mysterious crashes where P7 just vanishes.

I was in the setup room deleting bones to setup a a clothing set and ... gone.

Opened V4, applied a high res mat and one of the eye surfaces is opaque.  Can't see one of the eyes. Renders fine, but rather annoying to look at while working.  Doesn't happen in P6.  And I have repeated it several times with the same results.

On the other hand, the new mesh morphing tool seemed to work ok. It's handy to directly modify the mesh from within Poser.


Stan57 posted Sat, 30 December 2006 at 9:03 AM

Quote - I would hope a big apologize from eFrontier and a bonus or anything... I'm a customer, not a betatester

(sorry. I'M A BETATESTER AT RENDEROTICA. If they gave me Poser7 to test it, my final inform would be FAIL - NOT READY TO MARKET UNTIL FIXING ALL BUGS)

 

I am a beta tester for AOL, been for many years,beta tester for PSP,beta tester for Symantics and a few other products. And what i am going to say stands true for every single company. They are fully aware of 99% of the bugs when the programs are released, They are fully aware of requested functionality. NO software is released without bugs and very few with unknown bugs.

 I must say that beta testers are very through and take pride in doing there jobs and alot of times get very upset with the software makers for releasing buggy software. What can be done about this? not a darn thing except for not buying any product just released and it must be done by 90% of the people that buy the products. Money talks everything else walks. The only other thing can be done is legistration, but that will never happen in my lifetime.

They release it because they need the money and nothing more.

Jack Of All Trades Master Of None


operaguy posted Sat, 30 December 2006 at 10:29 AM

I lost an animation into which I had put 15 hours of effort. That's because you don't get the error until you go out and come back in. I had been doing incremental "save as". When I finally quit and came back, my 'main' plus nearly all the incrementals, were corrupted. I could not rescue the file.

YOU HAVE TO TURN OFF 'use external binary morph targets' when working with V4 in Poser. Daz should warn everyone who buys V4 of this.

I tried throwing away the .pmd of the corrupted files, but while you can then open the file, ya got nothin' inside. I gave up trying to save the day.

::::: Opera :::::