Forum: Poser - OFFICIAL


Subject: Would like some advice re: setting partial materials

pjz99 opened this issue on Dec 14, 2006 · 9 posts


pjz99 posted Thu, 14 December 2006 at 3:41 AM

Hiya,

I would like to automate as much as I can the process of adding blender nodes into a material zone without messing up the nodes already configured.  V4 has eleven nodes configured for her skin parts for the high resolution texture, and I've added ambient occlusion on all skin parts, a bit of a chore that I'd like to automate for further characters.  There are other applications for this I have in mind e.g. transmapped eyebrows and whatnot.  Is there a way to "gently" connect the AO node without breaking the other settings?  This one doesn't seem so hard because AO connects into Diffuse_Value and Specular_Value, which are free by default with the V4 highrez skin.

Harder question (I think):  Is there a way to do the same for slipping blender nodes for handling transmapped eyebrows and the like into the connection between Diffuse_Color and the Color_Texture node without breaking it?

I have the materials saved for one character into an mt5 file, but this overwrites the entire material config for the whole material zone, which I don't want.  I'm thinking question 2 needs a script (time to learn python I guess).  I checked out MAT Pose Edit but it doesn't read mt5 files in and convert them to poses like I'd hoped.  I think I can figure this out eventually but if this is something a lot of people have solved I'd appreciate a nudge in the right direction.  Thanks!

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