Burnart opened this issue on Dec 14, 2006 · 5 posts
Burnart posted Thu, 14 December 2006 at 5:53 PM
No response yesterday so I thought I would try again.
I figured out how to make a tail, import it into Poser (5) and successfully set it up so it bends. It is a figure. Now I want to attach it to and use it with a biped character but I can't figure out how to do it!
Essentially what I am asking is how to join what should be a conforming figure (ie a tail) which has no direct overlap with the existing figures setup. If it was a pair of pants which actually shared parts of the same bone stucture it wouldn't be a problem.
I'm fairly certain there must be a tute out there somewhere on how to do this (as I'm sure I'm not the only person who ever wanted to). I've searched but I can't find one - is anyone able to direct me to such a tute?
Little_Dragon posted Thu, 14 December 2006 at 6:52 PM
Simply parent the tail figure to the character's hip.
Burnart posted Thu, 14 December 2006 at 8:58 PM
Thanks for the response Little_Dragon. Sorry if this sounds stupid but is this done via conform to figure or treating it like a prop? When I tried treating it like a prop I didn't seem to have the option of creating a parent - that button was greyed out. Limitation of Poser5 maybe? Something wrong with my tail setup?
Realmling posted Thu, 14 December 2006 at 9:17 PM
Since your tail is now set up as a figure, you will need to go under the Figure menu --> Set Figure parent.
Same deal as when you parent a prop....Poser just puts it in a different category for itself to keep track of.
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Burnart posted Fri, 15 December 2006 at 6:18 AM
Cool! Thanks for the help - I got it now. Connected and working fine but just noticed some dodgy geometry! - oh well back to the drawing board!