Burnart opened this issue on Dec 14, 2006 · 5 posts
Burnart posted Thu, 14 December 2006 at 5:53 PM
No response yesterday so I thought I would try again.
I figured out how to make a tail, import it into Poser (5) and successfully set it up so it bends. It is a figure. Now I want to attach it to and use it with a biped character but I can't figure out how to do it!
Essentially what I am asking is how to join what should be a conforming figure (ie a tail) which has no direct overlap with the existing figures setup. If it was a pair of pants which actually shared parts of the same bone stucture it wouldn't be a problem.
I'm fairly certain there must be a tute out there somewhere on how to do this (as I'm sure I'm not the only person who ever wanted to). I've searched but I can't find one - is anyone able to direct me to such a tute?