tastiger opened this issue on Dec 17, 2006 · 3 posts
tastiger posted Sun, 17 December 2006 at 8:27 PM
Victoria 4 - the only maps used are a trans on the lashes, a lip bump and the eyebrow map.
I can see if one goes down this path - eyes may also need to be mapped - just can't seem to get the material room happening with the eyes.....
I guess I sort of see a fully (mostly) Procedural figure as the holy grail of Poserdom.
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
pjz99 posted Sun, 17 December 2006 at 9:02 PM
That's looking pretty good. The freckles are a bit big and the bump's a little high but really that's pretty cool. I hope you keep going with it, if you end up with something that has some flexibility e.g. sparsity of freckles, color etc., I'd be pretty interested in buying it.
tastiger posted Sun, 17 December 2006 at 10:21 PM
Thats where I see the flexibility of procedurals - the number and size of the freckles can be modified via the material room - you are not just stuck with the same painted texture map.
You can make it look different just by playing with some nodes....
It's a great experiment.
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro