Forum: Poser - OFFICIAL


Subject: Convert textures for p4 people to mil figures?

JQP opened this issue on Dec 18, 2006 · 15 posts


JQP posted Mon, 18 December 2006 at 2:21 PM

I recently raided animotions for the superhero stuff and I was wondering if there's a straightforward, consistent way to convert these textures to the millennium figures.

Different topic, is there a place like animotions only full of star wars stuff that I don't know about?


Miss Nancy posted Mon, 18 December 2006 at 3:01 PM

Attached Link: http://www.hapbug.daz3d.com/reviews/html/DarkWhisper_UTC.html

hoag's site (vanishingpoint.biz) and theforce.net. I don't actually know if the UTC (see attached link) will convert P3 or P4 textures.



Great Bizarro posted Mon, 18 December 2006 at 3:53 PM

I asked for a p4 to Mil UTC plugin and Dark Whisper told me there wasn't enough interest to make worth the time it required to make. Get enough people interested you might get one done. I convert from p4 to the mil 1 characters then run it through UTC for mil 2&3 characters. A bit of work but doable.


JQP posted Mon, 18 December 2006 at 4:04 PM

Thanks Miss Nancy (you're consistently helpful, and it's appreciated :) ).

Thanks Bizarro - would you mind explaining your procedure for p4 to mil 1?

P.S., Muskateer graphics is back up.


Great Bizarro posted Mon, 18 December 2006 at 4:54 PM

Clip and paste to a V1 map and alter as needed, then run it through UTC for a V2 or V3 texture map conversion.


JQP posted Mon, 18 December 2006 at 6:05 PM

Thanks Bizarro, I'll try that.

I just downloaded a few of Muskateer's textures and I don't know how to use them.  From the instructions on the download page I thought I was supposed to make a skin by laying the textures over a body texture in a graphics application, but after looking at the images I think I'm supposed to attach them in the P6 material room as secondary nodes or something.

Anyone feel like holding my hand through this?  I'm confused.


leehilliard posted Mon, 18 December 2006 at 7:05 PM

most of artemis's costumes are mapped to mil figures ie victoria, mike's textures. first use a program like ps to convert the pngs to jpg's .once this is done load the figure and add the textures to the nodes, muskateer graphics has a tutorial to walk you through the steps in poser easier than i can. it has worked in daz as wellhope this helps a little.


JQP posted Mon, 18 December 2006 at 7:36 PM

Lee, that tutorial doesn't really help.  My dilemma is how do I fill the parts of the material groups not covered by the costume with flesh texture?  When I apply the texture to, say, SkinTorso, the parts of the costume tex not covered in costume show up white, not as flesh.  It seems like I need to use the transmaps but I don't know how.


JQP posted Mon, 18 December 2006 at 7:43 PM

Huh?  Weird.  I just opened the body texture again and now it's showing the bg as transparent.  Don't know what I did differently, but now I can just paste it over a body tex.


leehilliard posted Tue, 19 December 2006 at 2:52 AM

the file should have a transparency image(it's in black and white)and a regular color image.and i think one with the file ending in bmp. first check if the color one has the file name .jpg. if not you'll need to open it in a program like photoshop.then convert it to a .jpg.then open poser ,set up your figure ie m3 etc, select the body part, add the jpg to your diffuse node.the bmp goes to your bump strength, the trans goes to the opacity node.the files are set to fit m3 or v3 for example a character with a mask say the flash select the head and apply the texture.
hope this helps some.if this is too confusing contact aremis(animotions) or aremis2000 as he is known here  . he is more than willing to help and an all around cool guy.
regards


JHoagland posted Tue, 19 December 2006 at 9:51 AM

Attached Link: Star Wars stuff

We have a ton of Star Wars stuff make specifically for use in Poser over at [Vanishing Point](http://www.vanishingpoint.biz/freestuff.asp?ClassificationID=1): all free, no membership required, and no need to fool around with importing and scaling. :)   As for getting community support for a Mill to P4 texture-converter: I don't think there's enough support to make it worth the developer's time. Yes, the P4 figures are included in P7, but how many people still use those figures? You may be better off convincing the Animotions people to upgrade their characters for use with V3, M3, or V4.


VanishingPoint... Advanced 3D Modeling Solutions


JQP posted Tue, 19 December 2006 at 6:21 PM

the file should have a transparency image(it's in black and white)and a regular color image.and i think one with the file ending in bmp.

I've only opened a couple so far but they've all been jpg or png.

first check if the color one has the file name .jpg. if not you'll need to open it in a program like photoshop.then convert it to a .jpg.then open poser ,set up your figure ie m3 etc, select the body part, add the jpg to your diffuse node.the bmp goes to your bump strength, the trans goes to the opacity node.the files are set to fit m3 or v3 for example a character with a mask say the flash select the head and apply the texture.
hope this helps some.if this is too confusing contact aremis(animotions) or aremis2000 as he is known here  . he is more than willing to help and an all around cool guy.
regards

No, thanks, I get it now.  I think my problem was I checked out the textures first in my default image browser, IrfanView, which doesn't display layers properly.  So, the transparent parts were showing up as solid colors, and when I copy-pasted the image into PSP for some reason the transparency errors transferred over.  So, I got all confused as to what I was supposed to do, when all I had to do is open the images directly in PSP - the transparencies were fine and I just placed the texture over a skin texture, flattened, and voila!

We have a ton of Star Wars stuff make specifically for use in Poser over at Vanishing Point: all free, no membership required, and no need to fool around with importing and scaling. :)

Sounds good, I'll have to check it out.  Thanks.
 
As for getting community support for a Mill to P4 texture-converter: I don't think there's enough support to make it worth the developer's time. Yes, the P4 figures are included in P7, but how many people still use those figures? You may be better off convincing the Animotions people to upgrade their characters for use with V3, M3, or V4.

Yeah, that does make the best sense.  Those outfits would look soooo much better on mil figs than they do on the P4 figs.


JQP posted Tue, 19 December 2006 at 6:23 PM

My next question is, can anyone familiar with PSP tell me how I can paste a these textures into my skin texture images and have the layer or selection properly aligned by default?  I'm resizing the costume textures to the skin texture size, and I've tried pasting the costume into the skin text image as layer and as selection, but either way they don't line up right and then I have to eyeball them into place.  I'd rather have them automatically line up, obviously.


JQP posted Sun, 21 January 2007 at 6:47 PM

To belatedly answer my own question, in PSP you have to paste the entire image in as a new layer, THEN cut away the parts you don't want.  Otherwise it won't align properly without eyballing it into place.


raven posted Mon, 22 January 2007 at 11:30 AM

Attached Link: http://aprilsvanity.com/dlpage.php

Here you can find files to remap V1/2 to take the  P4NudeWoman textures.