Anniebel opened this issue on Dec 19, 2006 · 7 posts
Anniebel posted Tue, 19 December 2006 at 12:55 AM
Ok an item I want to texture doesn't have a texture map but has material zones
Can you tile a texture to cover the zone? If so how?
Thanks
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pjz99 posted Tue, 19 December 2006 at 1:32 AM
I think what you want is - on Advanced view in Materials Room - to create a node on Diffuse_Color -> New Node -> 2d Textures -> Image Map, which leaves you with a node you can set Image_Source for and browse for a file. You have options to UV scale, offset and tile as you like from there. Does that help?
pjz99 posted Tue, 19 December 2006 at 1:38 AM
Anniebel posted Tue, 19 December 2006 at 1:45 AM
Thanks, yes I know how to add a texture map as you descibe.
The item I want to texture isn't UVmapped, so there is no texture map.
What I want to do is tile a texure - you know like you do in PSP with a small tile to fill a bigger area.
Thanks anyway.
The best & most beautiful
things in the world cannot be seen nor touched... but felt in the
heart.
Helen Keller
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pjz99 posted Tue, 19 December 2006 at 2:00 AM
Well, that's what I thought you meant - primitive props aren't UVmapped either are they?
edit: never mind I see what you mean (texture goes on each face of the item, which is no good)
Acadia posted Tue, 19 December 2006 at 7:11 AM
You do the same thing as above, only browse to your tile. Then you can adjust the size of the tiling using the U and V Scaling.
Also, I tend to connect the image map node to the Specular Colour and change it to black unless I want it shiney in which case I leave it white.
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say." - Ghandi
Anniebel posted Tue, 19 December 2006 at 10:36 AM
Ok I see, I have never used the scale thingy.
Thanks
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