Forum: Poser Technical


Subject: Poser 7 vs Poser 6, why bother?

westcat opened this issue on Dec 20, 2006 · 7 posts


westcat posted Wed, 20 December 2006 at 8:56 PM

Hi ya'll

I just visited Cusious Labs and reviewed all the apparent new features
of Poser 7.  Has anybody tried this new version out yet?   
I have to beg the question, is this new version worth the headach of installation
new clothes etc for the new figures blah blah??

Apparently it has a new more effective animation engine, but really?

seemed like yesterday Poser 6 came out


CaptainJack1 posted Wed, 20 December 2006 at 9:15 PM

Poser 7 has significantly faster render times, and supports much larger numbers of scene elements without having memory problems. Those two features alone make it worth the upgrade, in my opinion. I also have a lot of respect for the multiple processor support, although I can't yet take advantage of it.

As for the new figures that come with it, you certainly don't have to use them or get clothes for them. All of your existing figures and their associated wardrobes should work just fine in P7.


westcat posted Wed, 20 December 2006 at 9:37 PM

thanks


3dz posted Wed, 20 December 2006 at 10:10 PM

How about Dual Core support? 😕


svdl posted Thu, 21 December 2006 at 2:13 AM

P7 can render scenes that P6 chokes on. By rendering in a separate process, the render process doesn't have the memory footprint of a user interface and cached libraries, easily freeing up hundreds of megabytes for rendering.
Dual core support works fine.

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Miss Nancy posted Thu, 21 December 2006 at 4:13 PM

from what I've seen in poser and mac forum, the defaults renders are alot better than P6. this is critical, as the default user leaves the settings at default, which usually results in a lousy render IMVHO. some of 'em are saying it's dual-core (if so selected in prefs), whilst others are saying it uses quad cores as well.



yarddog posted Sat, 23 December 2006 at 9:10 PM

I have p6 and p7, I'm back to using p6 as p7 has a jpeg.(extremely compressed ) save problem at present with no word on a fix. As far as render time have not noticed any difference but have not done any raytracing renders yet just test images of cr  texture wip in firefly w/shadow and p4 render..