Pinklet opened this issue on Dec 22, 2006 ยท 7 posts
Pinklet posted Fri, 22 December 2006 at 11:48 AM
bwtr posted Fri, 22 December 2006 at 8:39 PM
Maybe your question is not clearly enough described or illustrated?
bwtr
Pinklet posted Fri, 22 December 2006 at 9:31 PM
The illustration shows the top 3/4 view of my models bone structure. As you can see. everything is symmetrical. The red lines represent the arm beginning at the shoulder joint. When I first placed the bones, if I used the duplicate with symmetry command I would get a perfect mirror image. Now I get a perfect mirror image but it seems now Carrara is using a different angle to mirror the bones. How can I control the axis that Carrara uses to mirror the item. The selected blue area is where Carrara is placing the arm, the red area represents where I expected the bones to be using the command. Dose this make sense now? English is my second language so please bare with me.
bwtr posted Fri, 22 December 2006 at 11:41 PM
Attached Link: http://http://forums.polyloop.net/carrara-tutorials/5004-c5-rigging-skinning-bones-setup.html
That explanation helped a lot. Wish I could use a second language as well.I presume you are installing the bones using a 4 point view ( your bones are in the right place in all dimensions)?
I am having a difficulty also today--there is a tute --I will try and find it
bwtr
bwtr posted Sat, 23 December 2006 at 12:12 AM
Even after following that very good tute, you still may find the axis revolve-as attached screen shot-- to be of use I think.
Hope that solves all your problems.
bwtr
bwtr posted Sat, 23 December 2006 at 12:16 AM
Hope that solves all your problems.
bwtr
Pinklet posted Tue, 26 December 2006 at 2:54 PM
Thanks for your help. Under closer inspection the bone that I was generating the arm from was not facing forward exactly. That was the reason why it looked turned.